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About R.L. Terry

Ryan “Professor Horror” Terry teaches film studies and screenwriting at the University of Tampa. He holds graduate and undergraduate degrees in film and media studies. He has regularly published film reviews since 2014 and has been a featured speaker at Tampa Bay Comic Con, Spooky Empire, and the historic Tampa Theatre. His work has appeared in both political and entertainment magazines.

Are Theme Parks Pricing Millennials Out of the Ability to Experience the Magic?

If you’re a Millennial like me, then you may have asked yourself the same question. In fact, I read an article recently on another Theme Park website that explored how changing demographics are changing the theme park business. Fascinating article. However, there was an item of mention that troubled me. When commenting on the observation of the addition of food and wine festivals, expensive up-sell experiences, and line-skipping passes to appeal to adults without kids, it was stated in the form of this development being great for Millennials. And that got me to thinking. Is it, though? Considering the current economic climate and the career status of those who are in their early 20s and to early to mid 30s, are these new trends truly accommodating of this group?

Instead of limiting this topic to the changing population (baby booms versus baby busts), I think it’s more effective to explore this topic of how changing demographics are changing the theme park business with the addition of the income criteria coupled with population. This is an important element to add to the discussion because it’s no surprise that it’s taking much longer to land a full-time position earning a truly livable wage for us than it did for our parents (see images 1-3). In fact, the Pew Research center (image 4) shows that our parents had far more purchasing power when they were rearing us than we do today. Essentially, non high-level mangers or non-executives have exponentially less disposable income correlating to the cost of living than our parents did in the 1980s, 90s, and early 2000s. Furthermore, it’s much harder to get a mortgage than it was 10-20yrs ago, rent rates are way up, and student loans enter repayment. When theme parks keep adding expensive up-sell experiences in order to capture the young single adult or young couple without kids (as we are currently in a baby bust that doesn’t look like it will change with GenZ), I am not entirely sure they are considering the financial burdens and increasing cost of living that 20 and 30-somethings currently face. Our parents COULD afford more vacation than we can today.

Whenever I see a Twitter, Instagram, Facebook, or blog post about a new experience at Disney Parks especially, but also Universal Parks, lesser so at Busch Gardens and SeaWorld (who DO tend to cater to where current finances are for Millennials), I wonder who is actually paying for these experiences? Most of these special tour and dining experiences are in excess of $100/person and often much more. After paying for either day tickets or annual passes, hotel nights (if applicable), plane tickets or fuel for the car, I find it difficult to believe that the typical Millennial is able to afford these experiences. Therefore, if the typical Millennial possesses an inability to afford all the increases and special experiences in the parks, then perhaps this “changing of the theme park business” is actually not a good thing for those of us who are in our 20s and 30s. Seems to me, that the more logical course of action would be to follow the median economic status of the biggest group of park guests.

According to the the article that inspired me to write mine, the largest group of park guests is trending toward late GenX and Millennials (with GenZ not being too far behind) without kids. It makes perfect sense for the parks to add in “adult” activities in order to entice Gen-Xers and Millennials such as food and wine festivals, line-skipping passes, and special events, but the prices of these events is outpacing the income of the group that the theme parks know will soon surpass the number of “families” that are guests at the parks. The disadvantage of a proliferation of high-priced up-sells is alienating the very group of current and potential park guests that is outpacing the more traditional families that have been the main source of income for the parks. More than anything else, in terms of spending money on entertainment, Millennials are looking for a good deal–more than our parents–because we have much higher overhead and less purchasing power than they did when they were out ages taking their kids (us) to the parks. Therefore, it’s important for the current theme park business model to recognize the desire for Millennials to continue to support and enjoy the parks as more traditional families get smaller and Baby Boomers getting older with currently empty or soon-to-be-empty nests.

Although it seems common sense for the parks to adapt their respective business models to accommodate the finances of Millennials, the opposite appears to be coming to pass. Instead of packing better deals for young professionals without kids, the trend seems to be catering to only upper-middle and upper class individuals and families. The antithesis of what should be done in order to capture the next generation planning vacations to the parks. If the trend of continuing to add expensive additions to your park ticket continues, then theme parks will become as exclusive a destination as a European vacation or exotic cruise. “This park wasn’t built to cater only to the super rich, everyone in the world has a right to enjoy…” as Dr. John Hammond countered the lawyer’s desire to charge exorbitant prices during the lunchtime debate scene in Jurassic Park (one of my favorite scenes from the iconic film)Disney and Universal should borrow a line from Hammond and modify the business model to create magic for Millennials–especially Disney Parks, as they are increasingly catering to only the super rich.

So yes, we are experiencing theme parks changing their business models to adjust for fewer families and more singles/couples without children. And Food and Wine festivals are a huge hit! I truly enjoy them. But, in developing offerings that attract adults without kids, the parks are in danger or pricing Millennials out of enjoying the magic. Millennials are looking for those after-hours events, food and wine fests, and line-skipping passes but not at the cost of not being able to go to begin with. Theme parks should reevaluate the pricing structure and take the current economic times facing millennials into question. Millennials represent the majority of folks soon to be going to the parks as young professionals, with the traditional families of 3-5 becoming less common. But, Millennials are burdened by rising rental costs, rising student loan repayment cost, lower salaries than our parents, and rising cost of transportation.

“A Quiet Place” horror film review

Heart-pounding. Spine-chilling. A creepy creature-feature that will leave you speechless. The demonstrable excellence in terrifying visual storytelling can effectively be summed up by the queen of silent film herself Norma Desmond, “we didn’t need dialogue, we had faces” (Sunset Boulevard). A Quiet Place truly earns its place among “certified fresh” horror films. Not since Don’t Breath and 10 Cloverfield Lane have I encountered such a thrillingly intelligent motion picture. Writer-director John Krasinski’s post-apocalyptic horror masterpiece showcases the power of visual storytelling within the horror genre. Furthermore Krasinski brilliantly channeled the soul of the iconic (mostly Universal Pictures) silent and early horror films for his modern interpretation of the creature-feature. No gimmicks here. Only a solid plot that builds an incredible, immersive cinematic experience upon the foundation of a simple plot with simple limitations. Simple plot, complex characters. That basic screenwriting principle is where so many filmmakers and writers go astray. Film is a visual medium, often supported by well-crafted, lean dialogue, and this film has visual storytelling in spades. This film represents one of the best examples of embracing the concept of “show don’t tell.”

Shhhh. Don’t make a sound. One family finds themselves surviving a post-apocalyptic world now inhabited by an alien species that hunts by sound.

There has certainly been a resurgence of exceptional horror films over the last few years. I mentioned Don’t Breath and 10 Cloverfield Lane earlier, we also have the Academy Award nominated Get Out from last year and many others. While many may shrug their shoulders at horror because it is a proliferated genre with many cheep, tawdry horror flicks, this same genre can be incredibly intelligent in how it makes an observation of society and offers commentary, a new perspective, or provides a means to a discussion. Some of the most critically acclaimed films over the decades have been horror. Being among the first films commercially released, horror has also stood the test of time and provides audiences with a experience that challenges worldviews, provokes physiological responses, and fuels nightmares and imaginations.

One of the most brilliant aspects to A Quiet Place is the film’s innate ability to instantly hook the audience with loud silence. Going into the movie, audiences know that the arachnid-like creatures kill anything within an earshot. Therefore, the audiences hang onto every bump, snap, or thud as the tension rises and suspense is drawn out to terrifying levels. Impeccable audience engagement. It takes a special kind of movie to completely immerse the audience into the world of the film in a multidimensional way. In terms of viability of the film and cross-promotion, this movie certainly has what it takes to be a popular and successful adaptation for a house at Universal’s Halloween Horror Nights or Busch Gardens’ Howl-O-Scream. Definitely has a place among the best horror film experiences to date.

The successful suspense and tension building can be attributed to seldom getting a good look at the alien-arachnid-like creatures. Had the audience seen the creature repeatedly throughout the film, it would lose fright value. As Hitchcock stated, “there is nothing scarier than an unopened door.” Meaning, the filmmaker’s ability to transfer the terror on screen to the minds of the audience is far more powerful and impressive than relying upon on-the-nose scares and jump-scare gimmicks. Well-crafted suspense and rising tension carries far more weight, and has the ability to support a narrative so much more effectively than a cheap scare. Although the atmosphere in this film may remind you of Don’t Breath, and rightly so, Krasinski’s film does not quite measure up to the macabre, terrifying atmosphere that Fede Alvarez provided audiences; however, Krasinski’s A Quiet Place is extremely close to the aforementioned and deserves the accolades that it has received.

In terms of how to closely read A Quiet Place, the film provides exceptional social commentary on the perils parenting and, by extension, protecting one’s offspring. In fact, I imagine that the experience for parents watching this film exceeds the levels of terror felt by those of us who do not have kids. There is also plenty of material on how far a parent is willing to go in order to protect their children. I also appreciate the film’s commentary on expected mothers, and how they stop at nothing to protect their unborn child from that which seeks to do it harm. Responding to and working through grave tragedy is another heavy and shocking subject matter in the film. We all respond to death differently; many of us grieve differently than one another. Some bottle up all the negative feelings for fear of how to deal with them, and others blame themselves because they feel that there is something that could’ve been done differently to protect a lost loved one. On a lighter note, the film also provides metaphor on how to work with and handle your older kids when they seek to push the boundaries–boundaries that may be dangerous and place them in harm’s way. There is so much here to talk about, and I have just touched on the surface. That is why horror is the best genre for creatively exploring psycho-social constructs and other observations about humanity and the world in which we live.

Quietly make your way to your seat in the auditorium. A Quiet Place is definitely a film to be experienced on the big screen with a theatre full of others who seek to be frightened. Enjoy the refreshing originality of a film that could have so easily went by way of so many other creatures features that lack anything memorable, and just blend into the background with countless others in this subgenre of horror. It may not have the well-defined external goal and end game of Don’t Breath, but it is certainly exciting and fun! You’ll certainly be absorbed into this terrifying post-apocalyptic world, where YOU are afraid to go bump in the night.

“Ready Player One” movie review

A spectacular journey that will have you on the edge of your seat. Ready Player One is a throwback to the classic Spielberg blockbuster films from the 70s, 80s, and 90s that many of us know, quote, and love. You’ll do far more than wax nostalgic in this film, because the focus is on the conflict at hand and not the pop culture references. Spielberg’s adaptation of the best-selling novel, written by Ernest Cline, takes on the challenge of crafting a visually compelling narrative that shows the benefits of virtual reality (VR) and gaming, juxtaposing it against the harshness of a reality following socio-economic and natural disasters in the near future. Although the story highlights the benefits of VR and shows the wonders of the imagination through the exquisitely designed scenes, there is one element seen throughout the story that transcends the illusion of Oasis (the virtual world); and that is humanity. Generosity of spirit and integrity are showcased brilliantly through the various central characters. I found myself, at the end of the movie, thinking about how much it reminds me of the magic of Willy Wonka and the Chocolate Factory. Never once, will you find an opportunity for boredom to set in. And you’ll find yourself rooting for this open source of entertainment and information to remain available to all those who want to participate, and not regulate content based upon how much someone is willing to pay.

From filmmaker Steven Spielberg comes the science fiction action adventure “Ready Player One,” based on Ernest Cline’s bestseller of the same name, which has become a worldwide phenomenon. The film is set in 2045, with the world on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday (Mark Rylance). When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts (Tye Sheridan) decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger. (IMDb)

Pop culture, geek-dom, and nerd-dom for everyone! Whereas the book primarily contains 1980s references, the movie adaptation spans pop culture from the 80s to today. This was an important and strategically solid move in order to appeal to a wide age-range of movie-goers. Not being a gamer myself, I am unable to comment on the various references in the film and how they are placed perfectly in the narrative; however, I LOVE movies and TV, so I can definitely comment on those references, and they were spot on! Loved every one of them. And not just because these references were in the movie–anyone can just shove references and product placements into a movie without thought of the meaning or contribution to the plot–each and every movie or TV reference was selected specifically to fulfill a larger purpose and placed precisely where it needs to be. It would have been far too easy for the pop culture references to steel attention away from the plot, but the structure and pacing of the movie is such that the references enhance the experience without becoming sheer spectacle that could have been interpreted and pandering to audiences.

Of all the references, my favorite is Stanley Kubrick’s The Shining. That’s right. Return to the infamous Overlook Hotel during one of the quests to search for the Jade Key. The Overlook Hotel from Kubrick’s horror masterpiece (that was, interestingly enough, disliked strongly by Stephen King) was incredible. I felt that I was legitimately transported to the macabre setting in which we encounter unimaginable terror. This referenced worked particularly well because I cannot imagine another setting that could have been used in such an instrumental fashion. There are times in films that a location could be swapped out for another similar setting and achieve the same result because the plot is not predicated on it–essentially, the plot would play out just as well and effectively through another comparable location. The Overlook Hotel and specific events from The Shining (that I won’t go into because of spoiling the experience) were nearly as integral to the advancement of the plot as the characters themselves. No sooner could you replace The Shining sequence than you could the main turning points between Acts I/II and II/III. Although there are many excellent sequences to choose from in the movie, the series of scenes during the time spent at The Overlook are definitely my favorite.

It’s not often that an action-adventure or fantasy movie is deep enough to provide social commentary on real issues facing us in the real world or what it means to be human; but Ready Player One contains fantastic material for philosophical discussions regarding the current trends and challenges facing present-day society. The subtext of this movie contains material on human values, equitable access to content online, and the dangers of falling victim to only “existing” in a virtual world. Man vs technology, greed vs generosity are ways to look at the story, not to oversimplify the subtext. Because of the present crisis of the ending of net neutrality facing the United States, there is clearly a message that everyone has the right to equitable access to the universe of entertainment and information online. When a greedy capitalist attempts to disrupt that access and determine someone’s access based upon how much someone is willing to pay, we see that the system runs the risk of breaking down and not allowing for the joy that was once ran through the very framework of the virtual world. The film also provides audiences with commentary on the importance of actively participating in the real world to form tangible, physical relationships with others in order to find love and forge friendships. Furthermore, if a society becomes so fixated on avoiding the problems of the real world by transporting to a virtual world, then the problems of the real world grow worse, bigger, and more devastating than if society takes the time and effort to combat that which seeks to destroy our world.

Such an excellent movie! If you are a fan of the Black Mirror series on Netflix for its Twilight Zone approach to tackling tough subject matter involving the degree to which technology permeates our lives, then you’ll enjoy Ready Player One. I find that many elements of this movie feel like the San Junipero episode, and the successful show at large, because of the terrifying visions of the near future distorted by the abuse of technology. Thoroughly enjoyed every moment on the more than two-hour runtime. I was initially afraid that the movie would feel too much like a video game, but that is not the case. The design is such that the virtual world and real world feel just as tangible. Being that I am not a gamer, I don’t want to attend the cinema and feel that I am watching cut scenes from a video game, so this was handed extremely well. You’ll easily find characters that you can identify with and root for, and the opposition forces are well-developed too.

“Jurassic Park” (1993), Sci-Fi Horror NOT Action-Adventure

In honor of Jurassic Park‘s 25th Anniversary, I want to revisit why the film works so incredibly well, and never gets old. Just like Dr. Alan Grant states at the beginning of the film, “raptors have far more in common with present day birds than they do with reptiles,” that same analogy can be drawn with the original Jurassic Park and its proximity to horror compared to action-adventure. Borrowing from Dr. Grant, the original Jurassic Park has far more in common with scifi-horror than it does with action-adventure, hence why it has held up over the years and continues to be a favorite film for many cinephiles and fans alike. While all the sequels, including Jurassic World are far more action-adventure than the original, Jurassic Park can be likened to Ridley Scott’s Alien. The latter is a quintessential space scifi-horror with action-adventure sequels just like the former. And like Jurassic Park, the original Alien is considered far superior to that of the sequels. But why is this? There are many reasons from script to director to cinematography; but at the end of the day, it’s the fact that both these critically acclaimed and admired films have their respective roots in the American horror film and not action-adventure movies. More so than any other genre, horror is (1) uniquely American and (2) the most time tested, given it can trace its roots back to the 1890s and was perfected by Universal Pictures in the 1920s and 30s.

So what separates Jurassic Park from the sequels? Both have life-threatening dinosaurs, both have action, both have adventure, etc. But, only the original carries with it social commentary, rich subtext, and well-developed themes told through a brilliant combination of horrific frights and believable sciences taking place within a world of fiction grounded in reality. Furthermore, the focus in both Jurassic Park and Alien is largely on the drama between the characters and the oppositional forces in the film. The sequels in both franchises place far less emphasis on well-developed conflict and drama, and instead sacrifice those golden elements of cinematic storytelling for high-concept CGI-filled adventure movies with lots of dinosaurs or aliens. The proliferation of gimmicks and effects is often used to hide a weak story. Fortunately, Jurassic Park provides audiences with a strong plot told through exceptional cinematic storytelling.

Jurassic Park‘s screenplay benefitted from being penned by the award-winning author Michael Crichton who also wrote the novel by the same name. Often times, when the author of the novel also writes the screenplay, the screenplay forms a stronger foundation upon which the technical elements can be build. A more recent example of a brilliant screenplay adaptation of a novel is Gone Girl, the author of the novel was the screenwriter. Although a screenplay is visually driven whereas a novel is internally driven, when a novelist with a penchant for visual storytelling writes the screenplay for the movie adaptation, the screenplay tends to contain better developed characters, strong subtext, effective conflict, and excellent dialogue. Crichton created incredibly memorable characters who each spoke with their own voice. Casting the right actors to portray the characters is obviously important–and the cast for Jurassic Park is exemplary–but even before the actor steps into the character’s shoes, the character has to be created. Each character in Jurassic Park possesses unique traits, strengths, weaknesses, dialect, and behaviors. Instead of the conflict being arbitrary, the conflict develops through the interpersonal relationships between the characters and the relationship between the characters and the opposition–human and nature.

I was in elementary school when the movie hit theatres in the summer of 1993; and although under 13, my parents allowed me to go see the movie. It was my first PG-13 film, and what an experience! Not unlike Dr. Grant’s reaction to his first encounter with a dinosaur in the film, my reaction to Spielberg’s masterpiece was eyes-wide-open, mouth gaping wide, and racing endorphins. And then comes the macabre contrast in Acts II and III. “Ooo, ahh–that’s how it begins, and then there’s running and screaming” (Dr. Ian Malcolm, The Lost World). Aptly stated. The opening scene hooks the audience with a disaster, but does not reveal much about the dinosaur in the secured transport–brilliant. Because this scene did not show a dinosaur, the audience’s curiosity is pricked which creates an eagerness to see a dinosaur and a degree of nervousness or apprehension accompanying that curiosity. We wanted to see more. If you’re familiar with Hitchcock’s bomb theory, he states “you must never let the bomb go off.” More than simply shock audiences with the death of that employee at the beginning of the movie, this scene serves as information more than a glimpse at that which would be horrific in real life. This delay of seeing a dinosaur forces the audiences to pay more attention to the characters, dialogue, and conflict than looking for the next dino. Furthermore, the delay in seeing a dinosaur, perfectly setup audiences for the grand reveal on the way from the helipad to the Visitors Center. Interestingly, if you add up all the screen time that dinosaurs receive in the film, you’ll find that they are only on screen for about 20-minutes. Just like Hitchcock transferred the terror from the screen into the minds of the audience after the Psycho “shower scene,” Crichton and Spielberg did the same with Jurassic Park.

It’s the soft introduction to the man-made dinosaurs that makes the horror of the dinosaurs feel so much more intense later on in the film–and make you scream! In terms of the type of science-fiction horror film Jurassic Park could be classified as, it shares many commonalities with man vs nature and man vs technology horror films. Crichton is known for his believable science within his works of fiction. It is obvious that genetics and paleontology were researched enough to use real, hard science to inspire a fictional science that feels just out of reach of the current trends in the science, technology, and engineering fields. Pair that with horror, and you have a solid cinematic film. The brilliance of horror films is how they can creatively comment on or provide a different perfective on a anthropological or psychological observation; moreover, it can be helpful when exploring philosophical questions. And these topics are visually explored through the movie and externalize the themes. One area that separates popcorn action-adventure movies from horror films is the cultural significance of the subtext and themes. Typically, action adventure movies do not carry with them social commentary nor significantly pull on our emotions and tap into our most primal fears. Jurassic Park contains all of this. There is something about horror films that beckons the audiences to find enjoyment in, that which in real life, would not be enjoyable—and not only see it once, but repeat it. And furthermore, find the unfamiliar and grotesque fascinating to behold as what should remain hidden comes to light. Certainly the dinosaurs in the movie should have remained “extinct,” but were brought back to life and engaged in violence in which we find enjoyment. 

Some of the themes found in Jurassic Park that are told through the visceral horror and tense dramatic moments are: man vs nature, foolishness and folly, greed, wisdom vs knowledge, man vs technology, and parenting. Why don’t the Jurassic films have the chache that the original does? You try to find to find rich themes such as these in the subsequent films. They don’t exist. Why? Because it is far more difficult to explore what it means to be human and social constructs in a scifi action movie than in scifi horror. An action movie would be ill-equipped to tackle questions of a philosophical nature because the focus is largely on the action itself and not necessarily the characters, and almost never the subtext and theme. For an action film to delve into that which causes the film to take on an intellectual nature, it would lose the attention of those who simply want a good popcorn movie. Don’t get me wrong, there are excellent action-adventure movies that contribute to the world of cinema in exceptional ways. Indiana Jones Raiders, Doom, and Last Crusade do that. Obviously, the inability to reconcile nature’s resistance to control is one of the most important themes of Jurassic Park. Dr. Ian Malcolm tells the group that “life finds a way,” and it immediately becomes the film’s mantra (and a quotable line), true in every demonstrable, measurable way; the dinosaurs survive outside their design and engineering, the lost children survive with the help of a kid-averted paleontologist who discovers his parental side, humanity survives despite meddling in the natural order of things by playing God because that’s what we do–we survive. Every character in the film either understands or is reminded of this–some of them, by force when it’s too late–through the course of events.

Jurassic Park uses horror film techniques in a brilliant fashion to force its audience into considering the larger philosophical questions mentioned in the previous paragraph. It reinforces those questions with clever parallels: Dr Grant’s way of paleontology is about to go “extinct” due to the rise of computer technology (the line “don’t you mean extinct” came from a comment behind-the-scenes regarding CGI encroaching upon animatronics, puppetry, and special effects); the power of the natural world is exponentially magnified when the park’s technology failure is combined with a disastrous tropical storm; money causes literally every ill in the film, even when it is being used for supposedly admirable purposes; and “you were so pre-occupied with whether or not you could, you didn’t stop to think if you should.” The inability to reconcile nature’s resistance to control is one of the most important themes of the film, of course. Ian Malcolm tells the group that “life finds a way,” and it abruptly becomes the tale’s rallying cry, true in every conceivable way; the dinosaurs survive outside their engineering, the lost children survive with the help of a paleontologist who discovers his paternal side, humanity survives despite its meddling because it’s what we do. Every character in the film either understands this, or is made to by the course of events.

Beyond exploring themes, it’s the intent of the film that determines whether is a thriller (suspense) or horror film. The films speak for themselves. If the intent is to horrify, then it’s a horror film; if the intent is to thrill, then it is a thriller. In all fairness, Jurassic Park is borderline; but it’s the level of shock, fear, and dread that may just be enough to tip the scale toward horror instead of thriller, and certainly evidence enough to prove that it is NOT simply a dark action-adventure movie. Much like Stanley Kubrick’s The Shining and Scott’s Alien, Spielberg’s Jurassic Park is also an intellectual film. Whereas an action-adventure movie would have provided audiences with a few minutes collectively of some surface-level chit-chat above ethics in order to technically give the film a theme, Jurassic Park provides audiences with an entire film about ethics that will have them talking about the various dilemmas and challenges facing the characters throughout the film. It’s brilliant! And quite the rarity these days. The hand of Spielberg’s penchant for horror (Jaws and Poltergeist) is seen in Jurassic Park from requesting that Crichton rewrite the original screenplay to be more cinematic and less internally driven because Spielberg desired to take the novel and adapt it to screen as a Jaws on land. If his intent was to make a sequel to Jaws, then we have to conclude that his intention was to horrify audiences in some measurable amount.

With a film as dynamic as Jurassic Park, it may be nearly impossible to prove that it is a horror film at its roots; but, the body of information provided in this article help to support the thesis that it is a horror film based upon the intention, conflict, themes, and visceral terror. “Well, there is it.”

You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, let him know and you can join him at the cinema.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter!

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“Tomb Raider” (2018) review PLUS exploring the “video game movie” problem

Strives to put cinematic storytelling first and video game representation second, but still comes across as tropey and borrows heavily from Indiana Jones and the Raiders of the Lost Ark and The Last Crusade. However, in all fairness, it does provide this generation with a moderately good action-adventure film based on a best-selling video game series. Alicia Vikander’s Lara Croft differs from that of Angelina Jolie’s in that she comes across to audiences as someone who’s impulsive, reckless, and experiencing difficulty in managing her life. Furthermore, she does not excel at everything she is trying to do to survive life and make ends meat. Those qualities give this Lara Croft a level of humanity that allows her to connect more with audiences. Moreover, she is a believable character–she feels real. In fact, that is probably the best element that this reboot has going for it–the realness of the adventure. Not that the film is without exaggerations and fantasy elements; but, the story almost feels like an adventure that could take place under the right circumstances and with the right tools. The realness might have been increased by not feeling like, at times, you were sitting there playing the video game version. Although this initial return to the video game turned motion picture adaptation is frocked with predictable plot beats and turning points, it does show promise for a solid franchise if tweaked. Moving forward, the stories need to be stronger, original, and leave room for SUBTEXT.

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination — a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown. (IMDb)

Video games turned motion pictures aren’t anything new. From Super Mario Bros to Mortal Kombat to Resident Evil to this year’s Tomb Raider, there have been many attempts to adapt interactive media (video games) for scripted/narrative cinematic storytelling. Ultimately, it has proven to be nearly impossible to create a successful motion picture from a video game. In short, Hollywood simply cannot seem to crack the code for a movie adaptation of a video game. There has yet to be a video game to film adaptation that has even encroached upon the fresh threshold of Rotten Tomatoes. But why is that? Often, movie adaptations of video games fail because their is more emphasis placed upon video game brand representation than the art of cinematic storytelling. In its defense, 2018’s Tomb Raider shows an effort to overcome that obstacle. Today’s Tomb Raider made a solid effort to spend time worrying about it’s quality as a film, but still fell victim to being too grounded in its interactive media roots. If studios who either own or license a video game intellectual property (IP) can spend time analyzing the source material for purposes of tapping into what makes the story itself work, then perhaps a successful video game movie can be produced.

Not just limited to interactive media –>film adaptations, but anytime there is a well-established franchise, the writers and director struggle to find where the happy medium is in satisfying the core of the fan base and translating the story between two forms of media. As much as modern interactive media has in common with films (referring to the cut scenes), there is still the human component that cannot be translated for the screen because there is no “choose your own adventure;” it’s this disconnect that often contributes to the poorly written plot for the screen. Much in the same way that movies based on comic books struggled for a long time until Iron Man, with the brilliant exceptions of Tim Burton’s Batman (a Barman movie directed by Burton) and Batman Returns (a Tim Burton movie that happens to have Batman characters), interactive media based movies will eventually find the sweet spot. I feel that this sweet spot will be found when writers and directors take the characters from a video game IP and place them in an original cinematic story that skews more towards the focus being on the cinematic storytelling than adhering to brand recognition and the existing story that can be played, and has been played, on the console or computer. Take Burton’s approach to Batman Returns. Create a story that works for the screen that happens to have the characters from the video game.

Movies aren’t the only adaptations of interactive media; themed entertainment has also spent time adapting a game for an entire attraction. According to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year. Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between the characters and story of the game and a themed entertainment attraction. Both the attraction and the game have the advantage of the human component–the ability to truly experience the elements of the game. 

Over all, I found the new Tomb Raider to be a fun watch! Certainly don’t feel that my time or money was wasted. I remember playing Tomb Raider on the original Playstation and Playstation II (it was soon after that, that I lost interest in gaming), and as a mild fan, I feel that this film did the characters and story justice. By the end of the movie, it is obvious that MGM’s intention is to attempt to produce a blockbuster franchise. And to the film’s credit, this first installment had a satisfying ending plus it quickly setup the next movie. If you like action-adventure movies or even a fan of the video game series, I feel that you will enjoy Alicia Vikander as Lara Croft: Tomb Raider!