“How to Train Your Dragon: the Hidden World” review

Outstanding finale for the beloved franchise! Bring your tissues because you’re going to need them. Return to the colorful, immersive world of dragons for the final chapter in the How to Train Your Dragon trilogy. We were first introduced to Hiccup and his cat-like dragon Toothless–probably the most adorable dragon ever–nearly a decade ago, and Hidden World delivers a beautiful story that takes full advantage of Dean DeBlois’ epic fantasy world of highflying adventure and heart. Unlike franchises in the cinema or on television that depict the key characters the same age in perpetuity, HTTYD allows its characters to mature and grow in complexity. This growth enables the audience to identify and empathize with the animal and human characters thus giving the film incredible emotional weight. Not only do the characters demonstrate personal growth over the nine years we’ve been enjoy Berk and all its wonders, they exhibit tangible evidence of interpersonal societal growth as this Viking kingdom learns to love and cherish creatures they once feared. Toothless takes center stage as he too, along with our friends from Berk, must grow up. Both Toothless and Hiccup experience the powerful dynamic of love as it greatly affects one’s actions. While many were wondering if this trilogy could pull off a Toy Story 3, after the immense success of the first two, especially HTTYD2, suffice it to say, DreamWorks Animation delivers a superlative animated motion picture complete with all the feels.

IMDb Summary: What began as an unlikely friendship between an adolescent Viking and a fearsome Night Fury dragon has become an epic adventure spanning their lives. Welcome to the most astonishing chapter of one of the most beloved animated franchises in film history. Now chief and ruler of Berk alongside Astrid, Hiccup has created a gloriously chaotic dragon utopia. When the sudden appearance of female Light Fury coincides with the darkest threat their village has ever faced, Hiccup and Toothless must leave the only home they’ve known and journey to a hidden world thought only to exist in myth. As their true destinies are revealed, dragon and rider will fight together—to the very ends of the Earth—to protect everything they’ve grown to treasure.

As immersive and excellent as the film’s visuals are, the characters are even more complex and deep. In fact, the film depicts one of the best friendships of any film ever. The key characters, and even the supporting cast, demonstrate love, loss, maturity, growth, and more. Although this is the final installment in the franchise, the characters are still treated with finesse and given room to grow within the movie and to complete the arcs for the trilogy. Often, Toothless and Hiccup parallel one another; they possess traits that complement one another. This added complexity to their respective characters gives them so much depth. Making an emotional connection with and evoking empathy from the audience is such an important element of the character development process. Hidden World builds upon the previous stories of finding one’s destiny in a friendship with the most unlikely of creatures (chapter 1), external and internal complexities with the new friendship and changing familial dynamics (chapter 2), and coming of age by learning from the past and letting go of that which hinders freedom (chapter 3 Hidden World).

More than a commentary on independence or freedom, this film chooses to depict complex emotions such as love between friends, family, and romantic love. And these subjects are not just talked about–exposition would be too easy and lazy–there are many moments that are visually driven, thus increasing the level of emotional impact. One of my favorite moments that deals with both the letting go of the past in order to bloom and grow is the courtship dance scene between Toothless and the Light Fury. Love is not without sacrifice. And in the exploration of relationships and independence, we are reminded of the emotional cost associated with these concepts. Paralleling this exploration of relationships between lovers, family, and friends is the journey of rising to the call and becoming a leader of one’s people. It’s the ideal journey for this final installment because it completes the hero’s journey for Hiccup and Toothless. In the first movie, both Hiccup and Toothless are outcasts, nerdy, and childlike. In the secondary film, they go through both physical and emotional growth learning the complexities of life. And the tertiary film Hidden World builds upon the previous two films by us watching this teen and young dragon grow up to realize their respective places in the world to become the leaders of their people (or dragons). We go from kid to king. So simple, but so perfect.

It’s easy to get swept up into this epic fantasy because we spend so much time with these characters. Not only do we spend movie time with the key characters, but we spend some intimate time with them as well. We see these characters at their best and worst. The individual stories of the three films and the overarching story that exemplifies the three-act structure are not afraid to bloody your characters. As real like people and dragons are not perfect, neither are the characters in the How to Train Your Dragon trilogy. We are drawn to their flaws, the majority of which are in the second chapter but we continue this high level of humanity in the third film. Change is a big part of life, and the theme of change is witnessed in the individual lives plus in the Berkian and Dragonian communities. Utopia is not without its negative impacts. One of those for Berk is overcrowding with the side effects of being more of a target to those who are still hunting dragons. Hiccup must decide whether Berk is a place or a state of mind. But he must also consider the safety and future of the dragons. More complexity. There is no one solution that will benefit everyone. So sacrifices must be made. This motif of chance incorporates the overall theme of love and sacrifice.

The visuals are breathtaking! While some animated trilogies suffer the longer the franchise goes on, the quality of the animation in this film is outstanding! In many ways, it out-Pixars Pixar. Like with other films, if this one had a Pixar logo on it instead of DreamWorks, then more people would be singing its praises. With more dragons, there was certainly room to cut corners and for the quality of the visuals to suffer. Not true with this film! The attention to detail is superb! As beautiful as the dragon flight scenes were in the first and second movies, Hidden World delivers an even more epic flight scene in this film. Wish I had seen this movie in IMAX. During the flight sequence into the Hidden World of dragons, I was reminded of Navi River Journey and Flight of Passage in Pandora: the World of Avatar at Disney’s Animal Kingdom. Never felt like a ripoff, but certainly feels inspired by the attraction. We encounter three worlds in this film: Berk, the new island, and the hidden world of dragons. Each of these worlds is designed completely differently from the rest. And the commitment to the art of animated world creation reaches incredible heights! Every scene, every moment, every setting is completely immersive.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter!

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“Ready Player One” movie review

A spectacular journey that will have you on the edge of your seat. Ready Player One is a throwback to the classic Spielberg blockbuster films from the 70s, 80s, and 90s that many of us know, quote, and love. You’ll do far more than wax nostalgic in this film, because the focus is on the conflict at hand and not the pop culture references. Spielberg’s adaptation of the best-selling novel, written by Ernest Cline, takes on the challenge of crafting a visually compelling narrative that shows the benefits of virtual reality (VR) and gaming, juxtaposing it against the harshness of a reality following socio-economic and natural disasters in the near future. Although the story highlights the benefits of VR and shows the wonders of the imagination through the exquisitely designed scenes, there is one element seen throughout the story that transcends the illusion of Oasis (the virtual world); and that is humanity. Generosity of spirit and integrity are showcased brilliantly through the various central characters. I found myself, at the end of the movie, thinking about how much it reminds me of the magic of Willy Wonka and the Chocolate Factory. Never once, will you find an opportunity for boredom to set in. And you’ll find yourself rooting for this open source of entertainment and information to remain available to all those who want to participate, and not regulate content based upon how much someone is willing to pay.

From filmmaker Steven Spielberg comes the science fiction action adventure “Ready Player One,” based on Ernest Cline’s bestseller of the same name, which has become a worldwide phenomenon. The film is set in 2045, with the world on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday (Mark Rylance). When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts (Tye Sheridan) decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger. (IMDb)

Pop culture, geek-dom, and nerd-dom for everyone! Whereas the book primarily contains 1980s references, the movie adaptation spans pop culture from the 80s to today. This was an important and strategically solid move in order to appeal to a wide age-range of movie-goers. Not being a gamer myself, I am unable to comment on the various references in the film and how they are placed perfectly in the narrative; however, I LOVE movies and TV, so I can definitely comment on those references, and they were spot on! Loved every one of them. And not just because these references were in the movie–anyone can just shove references and product placements into a movie without thought of the meaning or contribution to the plot–each and every movie or TV reference was selected specifically to fulfill a larger purpose and placed precisely where it needs to be. It would have been far too easy for the pop culture references to steel attention away from the plot, but the structure and pacing of the movie is such that the references enhance the experience without becoming sheer spectacle that could have been interpreted and pandering to audiences.

Of all the references, my favorite is Stanley Kubrick’s The Shining. That’s right. Return to the infamous Overlook Hotel during one of the quests to search for the Jade Key. The Overlook Hotel from Kubrick’s horror masterpiece (that was, interestingly enough, disliked strongly by Stephen King) was incredible. I felt that I was legitimately transported to the macabre setting in which we encounter unimaginable terror. This referenced worked particularly well because I cannot imagine another setting that could have been used in such an instrumental fashion. There are times in films that a location could be swapped out for another similar setting and achieve the same result because the plot is not predicated on it–essentially, the plot would play out just as well and effectively through another comparable location. The Overlook Hotel and specific events from The Shining (that I won’t go into because of spoiling the experience) were nearly as integral to the advancement of the plot as the characters themselves. No sooner could you replace The Shining sequence than you could the main turning points between Acts I/II and II/III. Although there are many excellent sequences to choose from in the movie, the series of scenes during the time spent at The Overlook are definitely my favorite.

It’s not often that an action-adventure or fantasy movie is deep enough to provide social commentary on real issues facing us in the real world or what it means to be human; but Ready Player One contains fantastic material for philosophical discussions regarding the current trends and challenges facing present-day society. The subtext of this movie contains material on human values, equitable access to content online, and the dangers of falling victim to only “existing” in a virtual world. Man vs technology, greed vs generosity are ways to look at the story, not to oversimplify the subtext. Because of the present crisis of the ending of net neutrality facing the United States, there is clearly a message that everyone has the right to equitable access to the universe of entertainment and information online. When a greedy capitalist attempts to disrupt that access and determine someone’s access based upon how much someone is willing to pay, we see that the system runs the risk of breaking down and not allowing for the joy that was once ran through the very framework of the virtual world. The film also provides audiences with commentary on the importance of actively participating in the real world to form tangible, physical relationships with others in order to find love and forge friendships. Furthermore, if a society becomes so fixated on avoiding the problems of the real world by transporting to a virtual world, then the problems of the real world grow worse, bigger, and more devastating than if society takes the time and effort to combat that which seeks to destroy our world.

Such an excellent movie! If you are a fan of the Black Mirror series on Netflix for its Twilight Zone approach to tackling tough subject matter involving the degree to which technology permeates our lives, then you’ll enjoy Ready Player One. I find that many elements of this movie feel like the San Junipero episode, and the successful show at large, because of the terrifying visions of the near future distorted by the abuse of technology. Thoroughly enjoyed every moment on the more than two-hour runtime. I was initially afraid that the movie would feel too much like a video game, but that is not the case. The design is such that the virtual world and real world feel just as tangible. Being that I am not a gamer, I don’t want to attend the cinema and feel that I am watching cut scenes from a video game, so this was handed extremely well. You’ll easily find characters that you can identify with and root for, and the opposition forces are well-developed too.

“Jurassic Park” (1993), Sci-Fi Horror NOT Action-Adventure

In honor of Jurassic Park‘s 25th Anniversary, I want to revisit why the film works so incredibly well, and never gets old. Just like Dr. Alan Grant states at the beginning of the film, “raptors have far more in common with present day birds than they do with reptiles,” that same analogy can be drawn with the original Jurassic Park and its proximity to horror compared to action-adventure. Borrowing from Dr. Grant, the original Jurassic Park has far more in common with scifi-horror than it does with action-adventure, hence why it has held up over the years and continues to be a favorite film for many cinephiles and fans alike. While all the sequels, including Jurassic World are far more action-adventure than the original, Jurassic Park can be likened to Ridley Scott’s Alien. The latter is a quintessential space scifi-horror with action-adventure sequels just like the former. And like Jurassic Park, the original Alien is considered far superior to that of the sequels. But why is this? There are many reasons from script to director to cinematography; but at the end of the day, it’s the fact that both these critically acclaimed and admired films have their respective roots in the American horror film and not action-adventure movies. More so than any other genre, horror is (1) uniquely American and (2) the most time tested, given it can trace its roots back to the 1890s and was perfected by Universal Pictures in the 1920s and 30s.

So what separates Jurassic Park from the sequels? Both have life-threatening dinosaurs, both have action, both have adventure, etc. But, only the original carries with it social commentary, rich subtext, and well-developed themes told through a brilliant combination of horrific frights and believable sciences taking place within a world of fiction grounded in reality. Furthermore, the focus in both Jurassic Park and Alien is largely on the drama between the characters and the oppositional forces in the film. The sequels in both franchises place far less emphasis on well-developed conflict and drama, and instead sacrifice those golden elements of cinematic storytelling for high-concept CGI-filled adventure movies with lots of dinosaurs or aliens. The proliferation of gimmicks and effects is often used to hide a weak story. Fortunately, Jurassic Park provides audiences with a strong plot told through exceptional cinematic storytelling.

Jurassic Park‘s screenplay benefitted from being penned by the award-winning author Michael Crichton who also wrote the novel by the same name. Often times, when the author of the novel also writes the screenplay, the screenplay forms a stronger foundation upon which the technical elements can be build. A more recent example of a brilliant screenplay adaptation of a novel is Gone Girl, the author of the novel was the screenwriter. Although a screenplay is visually driven whereas a novel is internally driven, when a novelist with a penchant for visual storytelling writes the screenplay for the movie adaptation, the screenplay tends to contain better developed characters, strong subtext, effective conflict, and excellent dialogue. Crichton created incredibly memorable characters who each spoke with their own voice. Casting the right actors to portray the characters is obviously important–and the cast for Jurassic Park is exemplary–but even before the actor steps into the character’s shoes, the character has to be created. Each character in Jurassic Park possesses unique traits, strengths, weaknesses, dialect, and behaviors. Instead of the conflict being arbitrary, the conflict develops through the interpersonal relationships between the characters and the relationship between the characters and the opposition–human and nature.

I was in elementary school when the movie hit theatres in the summer of 1993; and although under 13, my parents allowed me to go see the movie. It was my first PG-13 film, and what an experience! Not unlike Dr. Grant’s reaction to his first encounter with a dinosaur in the film, my reaction to Spielberg’s masterpiece was eyes-wide-open, mouth gaping wide, and racing endorphins. And then comes the macabre contrast in Acts II and III. “Ooo, ahh–that’s how it begins, and then there’s running and screaming” (Dr. Ian Malcolm, The Lost World). Aptly stated. The opening scene hooks the audience with a disaster, but does not reveal much about the dinosaur in the secured transport–brilliant. Because this scene did not show a dinosaur, the audience’s curiosity is pricked which creates an eagerness to see a dinosaur and a degree of nervousness or apprehension accompanying that curiosity. We wanted to see more. If you’re familiar with Hitchcock’s bomb theory, he states “you must never let the bomb go off.” More than simply shock audiences with the death of that employee at the beginning of the movie, this scene serves as information more than a glimpse at that which would be horrific in real life. This delay of seeing a dinosaur forces the audiences to pay more attention to the characters, dialogue, and conflict than looking for the next dino. Furthermore, the delay in seeing a dinosaur, perfectly setup audiences for the grand reveal on the way from the helipad to the Visitors Center. Interestingly, if you add up all the screen time that dinosaurs receive in the film, you’ll find that they are only on screen for about 20-minutes. Just like Hitchcock transferred the terror from the screen into the minds of the audience after the Psycho “shower scene,” Crichton and Spielberg did the same with Jurassic Park.

It’s the soft introduction to the man-made dinosaurs that makes the horror of the dinosaurs feel so much more intense later on in the film–and make you scream! In terms of the type of science-fiction horror film Jurassic Park could be classified as, it shares many commonalities with man vs nature and man vs technology horror films. Crichton is known for his believable science within his works of fiction. It is obvious that genetics and paleontology were researched enough to use real, hard science to inspire a fictional science that feels just out of reach of the current trends in the science, technology, and engineering fields. Pair that with horror, and you have a solid cinematic film. The brilliance of horror films is how they can creatively comment on or provide a different perfective on a anthropological or psychological observation; moreover, it can be helpful when exploring philosophical questions. And these topics are visually explored through the movie and externalize the themes. One area that separates popcorn action-adventure movies from horror films is the cultural significance of the subtext and themes. Typically, action adventure movies do not carry with them social commentary nor significantly pull on our emotions and tap into our most primal fears. Jurassic Park contains all of this. There is something about horror films that beckons the audiences to find enjoyment in, that which in real life, would not be enjoyable—and not only see it once, but repeat it. And furthermore, find the unfamiliar and grotesque fascinating to behold as what should remain hidden comes to light. Certainly the dinosaurs in the movie should have remained “extinct,” but were brought back to life and engaged in violence in which we find enjoyment. 

Some of the themes found in Jurassic Park that are told through the visceral horror and tense dramatic moments are: man vs nature, foolishness and folly, greed, wisdom vs knowledge, man vs technology, and parenting. Why don’t the Jurassic films have the chache that the original does? You try to find to find rich themes such as these in the subsequent films. They don’t exist. Why? Because it is far more difficult to explore what it means to be human and social constructs in a scifi action movie than in scifi horror. An action movie would be ill-equipped to tackle questions of a philosophical nature because the focus is largely on the action itself and not necessarily the characters, and almost never the subtext and theme. For an action film to delve into that which causes the film to take on an intellectual nature, it would lose the attention of those who simply want a good popcorn movie. Don’t get me wrong, there are excellent action-adventure movies that contribute to the world of cinema in exceptional ways. Indiana Jones Raiders, Doom, and Last Crusade do that. Obviously, the inability to reconcile nature’s resistance to control is one of the most important themes of Jurassic Park. Dr. Ian Malcolm tells the group that “life finds a way,” and it immediately becomes the film’s mantra (and a quotable line), true in every demonstrable, measurable way; the dinosaurs survive outside their design and engineering, the lost children survive with the help of a kid-averted paleontologist who discovers his parental side, humanity survives despite meddling in the natural order of things by playing God because that’s what we do–we survive. Every character in the film either understands or is reminded of this–some of them, by force when it’s too late–through the course of events.

Jurassic Park uses horror film techniques in a brilliant fashion to force its audience into considering the larger philosophical questions mentioned in the previous paragraph. It reinforces those questions with clever parallels: Dr Grant’s way of paleontology is about to go “extinct” due to the rise of computer technology (the line “don’t you mean extinct” came from a comment behind-the-scenes regarding CGI encroaching upon animatronics, puppetry, and special effects); the power of the natural world is exponentially magnified when the park’s technology failure is combined with a disastrous tropical storm; money causes literally every ill in the film, even when it is being used for supposedly admirable purposes; and “you were so pre-occupied with whether or not you could, you didn’t stop to think if you should.” The inability to reconcile nature’s resistance to control is one of the most important themes of the film, of course. Ian Malcolm tells the group that “life finds a way,” and it abruptly becomes the tale’s rallying cry, true in every conceivable way; the dinosaurs survive outside their engineering, the lost children survive with the help of a paleontologist who discovers his paternal side, humanity survives despite its meddling because it’s what we do. Every character in the film either understands this, or is made to by the course of events.

Beyond exploring themes, it’s the intent of the film that determines whether is a thriller (suspense) or horror film. The films speak for themselves. If the intent is to horrify, then it’s a horror film; if the intent is to thrill, then it is a thriller. In all fairness, Jurassic Park is borderline; but it’s the level of shock, fear, and dread that may just be enough to tip the scale toward horror instead of thriller, and certainly evidence enough to prove that it is NOT simply a dark action-adventure movie. Much like Stanley Kubrick’s The Shining and Scott’s Alien, Spielberg’s Jurassic Park is also an intellectual film. Whereas an action-adventure movie would have provided audiences with a few minutes collectively of some surface-level chit-chat above ethics in order to technically give the film a theme, Jurassic Park provides audiences with an entire film about ethics that will have them talking about the various dilemmas and challenges facing the characters throughout the film. It’s brilliant! And quite the rarity these days. The hand of Spielberg’s penchant for horror (Jaws and Poltergeist) is seen in Jurassic Park from requesting that Crichton rewrite the original screenplay to be more cinematic and less internally driven because Spielberg desired to take the novel and adapt it to screen as a Jaws on land. If his intent was to make a sequel to Jaws, then we have to conclude that his intention was to horrify audiences in some measurable amount.

With a film as dynamic as Jurassic Park, it may be nearly impossible to prove that it is a horror film at its roots; but, the body of information provided in this article help to support the thesis that it is a horror film based upon the intention, conflict, themes, and visceral terror. “Well, there is it.”

You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, let him know and you can join him at the cinema.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter!

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“Tomb Raider” (2018) review PLUS exploring the “video game movie” problem

Strives to put cinematic storytelling first and video game representation second, but still comes across as tropey and borrows heavily from Indiana Jones and the Raiders of the Lost Ark and The Last Crusade. However, in all fairness, it does provide this generation with a moderately good action-adventure film based on a best-selling video game series. Alicia Vikander’s Lara Croft differs from that of Angelina Jolie’s in that she comes across to audiences as someone who’s impulsive, reckless, and experiencing difficulty in managing her life. Furthermore, she does not excel at everything she is trying to do to survive life and make ends meat. Those qualities give this Lara Croft a level of humanity that allows her to connect more with audiences. Moreover, she is a believable character–she feels real. In fact, that is probably the best element that this reboot has going for it–the realness of the adventure. Not that the film is without exaggerations and fantasy elements; but, the story almost feels like an adventure that could take place under the right circumstances and with the right tools. The realness might have been increased by not feeling like, at times, you were sitting there playing the video game version. Although this initial return to the video game turned motion picture adaptation is frocked with predictable plot beats and turning points, it does show promise for a solid franchise if tweaked. Moving forward, the stories need to be stronger, original, and leave room for SUBTEXT.

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination — a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown. (IMDb)

Video games turned motion pictures aren’t anything new. From Super Mario Bros to Mortal Kombat to Resident Evil to this year’s Tomb Raider, there have been many attempts to adapt interactive media (video games) for scripted/narrative cinematic storytelling. Ultimately, it has proven to be nearly impossible to create a successful motion picture from a video game. In short, Hollywood simply cannot seem to crack the code for a movie adaptation of a video game. There has yet to be a video game to film adaptation that has even encroached upon the fresh threshold of Rotten Tomatoes. But why is that? Often, movie adaptations of video games fail because their is more emphasis placed upon video game brand representation than the art of cinematic storytelling. In its defense, 2018’s Tomb Raider shows an effort to overcome that obstacle. Today’s Tomb Raider made a solid effort to spend time worrying about it’s quality as a film, but still fell victim to being too grounded in its interactive media roots. If studios who either own or license a video game intellectual property (IP) can spend time analyzing the source material for purposes of tapping into what makes the story itself work, then perhaps a successful video game movie can be produced.

Not just limited to interactive media –>film adaptations, but anytime there is a well-established franchise, the writers and director struggle to find where the happy medium is in satisfying the core of the fan base and translating the story between two forms of media. As much as modern interactive media has in common with films (referring to the cut scenes), there is still the human component that cannot be translated for the screen because there is no “choose your own adventure;” it’s this disconnect that often contributes to the poorly written plot for the screen. Much in the same way that movies based on comic books struggled for a long time until Iron Man, with the brilliant exceptions of Tim Burton’s Batman (a Barman movie directed by Burton) and Batman Returns (a Tim Burton movie that happens to have Batman characters), interactive media based movies will eventually find the sweet spot. I feel that this sweet spot will be found when writers and directors take the characters from a video game IP and place them in an original cinematic story that skews more towards the focus being on the cinematic storytelling than adhering to brand recognition and the existing story that can be played, and has been played, on the console or computer. Take Burton’s approach to Batman Returns. Create a story that works for the screen that happens to have the characters from the video game.

Movies aren’t the only adaptations of interactive media; themed entertainment has also spent time adapting a game for an entire attraction. According to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year. Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between the characters and story of the game and a themed entertainment attraction. Both the attraction and the game have the advantage of the human component–the ability to truly experience the elements of the game. 

Over all, I found the new Tomb Raider to be a fun watch! Certainly don’t feel that my time or money was wasted. I remember playing Tomb Raider on the original Playstation and Playstation II (it was soon after that, that I lost interest in gaming), and as a mild fan, I feel that this film did the characters and story justice. By the end of the movie, it is obvious that MGM’s intention is to attempt to produce a blockbuster franchise. And to the film’s credit, this first installment had a satisfying ending plus it quickly setup the next movie. If you like action-adventure movies or even a fan of the video game series, I feel that you will enjoy Alicia Vikander as Lara Croft: Tomb Raider!

“Jumanji: Welcome to the Jungle” (2017) movie review

You know what, it’s actually good! I know, right??? For months now, many of us thought the sequel to the 90s classic was going to be a disaster. The truth is, this movie is incredibly well written, directed, and acted, and will ‘suck’ you right into the story. It’s been a long time since I’ve seen a movie that was this much fun to watch. In fact, Jumanji: Welcome to the Jungle has a high degree of entertainment value and rewatchability. Honestly, the only negative critique is that the stakes are not high enough because, at the end of the day, you know the characters are in a video game whereas the actual town was under attack in the original. Although this is a completely new story and fresh take on the 1995 film, there are enough nods and references to the original that keep it within the same universe. All the characters display excellent chemistry and are lovable! You have solid writing, characters that you love and love to hate, humor, and action! In short, it’s an excellent movie. I went into the movie expecting to laugh AT the movie, and my friend and I found ourselves laughing WITH the movie. Furthermore, I was worried about the movie having way too much CGI because the characters are in a video game, but I am delighted to report that there is, for all intents and purposes, little CGI compared to many other action-adventure films.   This movie goes to show that when you have well-developed characters with well-defined external goals opposed by external forces in a visually intriguing setting supported by effective direction that you have a recipe for a successful movie. I remember in the first movie the game directions “do not begin unless you intend to finish,” and those words were taken to heart because director Jake Kasdan began and finished well. Do yourself a favor, and catch Jumani: Welcome to the Jungle this holiday season with your friends or family!