“Ready Player One” movie review

A spectacular journey that will have you on the edge of your seat. Ready Player One is a throwback to the classic Spielberg blockbuster films from the 70s, 80s, and 90s that many of us know, quote, and love. You’ll do far more than wax nostalgic in this film, because the focus is on the conflict at hand and not the pop culture references. Spielberg’s adaptation of the best-selling novel, written by Ernest Cline, takes on the challenge of crafting a visually compelling narrative that shows the benefits of virtual reality (VR) and gaming, juxtaposing it against the harshness of a reality following socio-economic and natural disasters in the near future. Although the story highlights the benefits of VR and shows the wonders of the imagination through the exquisitely designed scenes, there is one element seen throughout the story that transcends the illusion of Oasis (the virtual world); and that is humanity. Generosity of spirit and integrity are showcased brilliantly through the various central characters. I found myself, at the end of the movie, thinking about how much it reminds me of the magic of Willy Wonka and the Chocolate Factory. Never once, will you find an opportunity for boredom to set in. And you’ll find yourself rooting for this open source of entertainment and information to remain available to all those who want to participate, and not regulate content based upon how much someone is willing to pay.

From filmmaker Steven Spielberg comes the science fiction action adventure “Ready Player One,” based on Ernest Cline’s bestseller of the same name, which has become a worldwide phenomenon. The film is set in 2045, with the world on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday (Mark Rylance). When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts (Tye Sheridan) decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger. (IMDb)

Pop culture, geek-dom, and nerd-dom for everyone! Whereas the book primarily contains 1980s references, the movie adaptation spans pop culture from the 80s to today. This was an important and strategically solid move in order to appeal to a wide age-range of movie-goers. Not being a gamer myself, I am unable to comment on the various references in the film and how they are placed perfectly in the narrative; however, I LOVE movies and TV, so I can definitely comment on those references, and they were spot on! Loved every one of them. And not just because these references were in the movie–anyone can just shove references and product placements into a movie without thought of the meaning or contribution to the plot–each and every movie or TV reference was selected specifically to fulfill a larger purpose and placed precisely where it needs to be. It would have been far too easy for the pop culture references to steel attention away from the plot, but the structure and pacing of the movie is such that the references enhance the experience without becoming sheer spectacle that could have been interpreted and pandering to audiences.

Of all the references, my favorite is Stanley Kubrick’s The Shining. That’s right. Return to the infamous Overlook Hotel during one of the quests to search for the Jade Key. The Overlook Hotel from Kubrick’s horror masterpiece (that was, interestingly enough, disliked strongly by Stephen King) was incredible. I felt that I was legitimately transported to the macabre setting in which we encounter unimaginable terror. This referenced worked particularly well because I cannot imagine another setting that could have been used in such an instrumental fashion. There are times in films that a location could be swapped out for another similar setting and achieve the same result because the plot is not predicated on it–essentially, the plot would play out just as well and effectively through another comparable location. The Overlook Hotel and specific events from The Shining (that I won’t go into because of spoiling the experience) were nearly as integral to the advancement of the plot as the characters themselves. No sooner could you replace The Shining sequence than you could the main turning points between Acts I/II and II/III. Although there are many excellent sequences to choose from in the movie, the series of scenes during the time spent at The Overlook are definitely my favorite.

It’s not often that an action-adventure or fantasy movie is deep enough to provide social commentary on real issues facing us in the real world or what it means to be human; but Ready Player One contains fantastic material for philosophical discussions regarding the current trends and challenges facing present-day society. The subtext of this movie contains material on human values, equitable access to content online, and the dangers of falling victim to only “existing” in a virtual world. Man vs technology, greed vs generosity are ways to look at the story, not to oversimplify the subtext. Because of the present crisis of the ending of net neutrality facing the United States, there is clearly a message that everyone has the right to equitable access to the universe of entertainment and information online. When a greedy capitalist attempts to disrupt that access and determine someone’s access based upon how much someone is willing to pay, we see that the system runs the risk of breaking down and not allowing for the joy that was once ran through the very framework of the virtual world. The film also provides audiences with commentary on the importance of actively participating in the real world to form tangible, physical relationships with others in order to find love and forge friendships. Furthermore, if a society becomes so fixated on avoiding the problems of the real world by transporting to a virtual world, then the problems of the real world grow worse, bigger, and more devastating than if society takes the time and effort to combat that which seeks to destroy our world.

Such an excellent movie! If you are a fan of the Black Mirror series on Netflix for its Twilight Zone approach to tackling tough subject matter involving the degree to which technology permeates our lives, then you’ll enjoy Ready Player One. I find that many elements of this movie feel like the San Junipero episode, and the successful show at large, because of the terrifying visions of the near future distorted by the abuse of technology. Thoroughly enjoyed every moment on the more than two-hour runtime. I was initially afraid that the movie would feel too much like a video game, but that is not the case. The design is such that the virtual world and real world feel just as tangible. Being that I am not a gamer, I don’t want to attend the cinema and feel that I am watching cut scenes from a video game, so this was handed extremely well. You’ll easily find characters that you can identify with and root for, and the opposition forces are well-developed too.

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“Tomb Raider” (2018) review PLUS exploring the “video game movie” problem

Strives to put cinematic storytelling first and video game representation second, but still comes across as tropey and borrows heavily from Indiana Jones and the Raiders of the Lost Ark and The Last Crusade. However, in all fairness, it does provide this generation with a moderately good action-adventure film based on a best-selling video game series. Alicia Vikander’s Lara Croft differs from that of Angelina Jolie’s in that she comes across to audiences as someone who’s impulsive, reckless, and experiencing difficulty in managing her life. Furthermore, she does not excel at everything she is trying to do to survive life and make ends meat. Those qualities give this Lara Croft a level of humanity that allows her to connect more with audiences. Moreover, she is a believable character–she feels real. In fact, that is probably the best element that this reboot has going for it–the realness of the adventure. Not that the film is without exaggerations and fantasy elements; but, the story almost feels like an adventure that could take place under the right circumstances and with the right tools. The realness might have been increased by not feeling like, at times, you were sitting there playing the video game version. Although this initial return to the video game turned motion picture adaptation is frocked with predictable plot beats and turning points, it does show promise for a solid franchise if tweaked. Moving forward, the stories need to be stronger, original, and leave room for SUBTEXT.

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination — a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown. (IMDb)

Video games turned motion pictures aren’t anything new. From Super Mario Bros to Mortal Kombat to Resident Evil to this year’s Tomb Raider, there have been many attempts to adapt interactive media (video games) for scripted/narrative cinematic storytelling. Ultimately, it has proven to be nearly impossible to create a successful motion picture from a video game. In short, Hollywood simply cannot seem to crack the code for a movie adaptation of a video game. There has yet to be a video game to film adaptation that has even encroached upon the fresh threshold of Rotten Tomatoes. But why is that? Often, movie adaptations of video games fail because their is more emphasis placed upon video game brand representation than the art of cinematic storytelling. In its defense, 2018’s Tomb Raider shows an effort to overcome that obstacle. Today’s Tomb Raider made a solid effort to spend time worrying about it’s quality as a film, but still fell victim to being too grounded in its interactive media roots. If studios who either own or license a video game intellectual property (IP) can spend time analyzing the source material for purposes of tapping into what makes the story itself work, then perhaps a successful video game movie can be produced.

Not just limited to interactive media –>film adaptations, but anytime there is a well-established franchise, the writers and director struggle to find where the happy medium is in satisfying the core of the fan base and translating the story between two forms of media. As much as modern interactive media has in common with films (referring to the cut scenes), there is still the human component that cannot be translated for the screen because there is no “choose your own adventure;” it’s this disconnect that often contributes to the poorly written plot for the screen. Much in the same way that movies based on comic books struggled for a long time until Iron Man, with the brilliant exceptions of Tim Burton’s Batman (a Barman movie directed by Burton) and Batman Returns (a Tim Burton movie that happens to have Batman characters), interactive media based movies will eventually find the sweet spot. I feel that this sweet spot will be found when writers and directors take the characters from a video game IP and place them in an original cinematic story that skews more towards the focus being on the cinematic storytelling than adhering to brand recognition and the existing story that can be played, and has been played, on the console or computer. Take Burton’s approach to Batman Returns. Create a story that works for the screen that happens to have the characters from the video game.

Movies aren’t the only adaptations of interactive media; themed entertainment has also spent time adapting a game for an entire attraction. According to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year. Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between the characters and story of the game and a themed entertainment attraction. Both the attraction and the game have the advantage of the human component–the ability to truly experience the elements of the game. 

Over all, I found the new Tomb Raider to be a fun watch! Certainly don’t feel that my time or money was wasted. I remember playing Tomb Raider on the original Playstation and Playstation II (it was soon after that, that I lost interest in gaming), and as a mild fan, I feel that this film did the characters and story justice. By the end of the movie, it is obvious that MGM’s intention is to attempt to produce a blockbuster franchise. And to the film’s credit, this first installment had a satisfying ending plus it quickly setup the next movie. If you like action-adventure movies or even a fan of the video game series, I feel that you will enjoy Alicia Vikander as Lara Croft: Tomb Raider!