SUPERGIRL (2026) superhero movie review

Sometimes the greatest superpower a movie can possess is embracing its genre.

Supergirl delivers the kind of summer movie you remember from when you were a kid. For years, superhero films have become increasingly preoccupied with expanding cinematic universes, subverting audience expectations, or convincing viewers they are watching something more sophisticated than a comic-book movie. Supergirl takes a refreshingly different approach. It embraces the genre without apology, tells a straightforward story populated by engaging characters, and remembers that summer blockbusters are supposed to be fun.

About: When an unexpected and ruthless adversary strikes too close to home, Supergirl (Milly Alcock) reluctantly joins forces with an unlikely companion (Eve Ridley) for an interstellar journey of vengeance and justice.

An encouraging trend has begun to emerge this summer. Rather than chasing prestige or attempting to deconstruct their own genres, films like Mortal Kombat II, Masters of the Universe, and Supergirl have embraced the fundamentals of classical storytelling. Their plots are straightforward, their characters are engaging, and their primary objective is to entertain. In a season that has also produced films weighed down by self-seriousness and underdeveloped ideas, these adventures stand as reminders that fun and craftsmanship are not opposing virtues—they are often companions.

Despite a handful of technical shortcomings—including editing that occasionally lacks refinement and several action sequences hampered by murky lighting—Supergirl captures the spirit of the summer movies many of us grew up with. It moves confidently from one adventure to the next, balancing action, humor, and heart with an efficiency that keeps its brisk runtime moving at a steady pace.

Its greatest strength lies in its characters.

Kara Zor-El is more than simply another superhero navigating impossible circumstances. Her emotional journey is mirrored by that of Ruthye, whose determination and resilience immediately reminded me of Arya Stark from Game of Thrones. Together, the two characters offer contrasting responses to grief and trauma.

Kara represents what can happen when loss is internalized—when sorrow quietly shapes one’s identity and worldview. Ruthye, by contrast, refuses to allow tragedy to dictate her future. Rather than denying her pain, she demonstrates that healing begins when we decide to master our trauma rather than allowing it to master us.

The relationship between these two characters provides the emotional foundation for the entire film. Then, there is Lobo.

Played with infectious enthusiasm by Jason Momoa, Lobo provides much of the movie’s comic relief while simultaneously embodying a completely different response to suffering. If Kara internalizes trauma and Ruthye overcomes it, Lobo simply laughs in its face. His chaotic, nihilistic worldview makes him feel like an intergalactic descendant of Meat Loaf’s Eddie from The Rocky Horror Picture Show—equal parts absurd, dangerous, and strangely lovable. Momoa clearly understands exactly what kind of movie he’s in, and his performance is all the better for it.

Visually, Supergirl offers one of the most imaginative alien landscapes seen in a mainstream science-fiction film in years. Not since Star Trek: The Next Generation—or perhaps the original Star Wars trilogy—have I seen such a delightful assortment of extraterrestrial species occupying the same cinematic space. The production wisely relies on a combination of practical costumes, prosthetic makeup, and computer-generated creatures. Ironically, the practical work often proves more convincing than the fully digital creations, lending the universe a tangible charm that many contemporary blockbusters lack.

Perhaps the film’s most surprising accomplishment, however, is its confidence in traditional storytelling.

Rather than endlessly chasing twists or deconstructing the superhero formula, Supergirl embraces classical screenwriting structure. Every major dramatic beat—from the inciting incident and catalyst through the midpoint, crisis, climax, and resolution—arrives naturally and purposefully. The result is a narrative that feels coherent, satisfying, and remarkably well-paced. In an era where many blockbuster films mistake unpredictability for sophistication, there is something refreshing about a movie that understands the enduring value of solid dramatic construction.

No, Supergirl is not reinventing the superhero movie, nor should it have done so.

Instead, it reminds audiences why they fell in love with comic-book adventures in the first place. It delivers colorful worlds, memorable characters, genuine humor, emotional sincerity, and enough spectacle to satisfy without ever losing sight of the people at the center of the story. Sadly, that combination is becoming increasingly rare these days.

Supergirl may not aspire to redefine the genre, but it succeeds at something arguably more difficult: reminding us just how enjoyable a well-told superhero story can be.

Ryan is the morning host on WLRH Public Radio in Huntsville, AL and host of the show  ReelTalk  “where you can enjoy the cinematic conversations frame by frame each week.” Additionally, he is the author of the upcoming film studies book titled Monsters, Madness, and Mayhem: Why People Love Horror. After teaching film studies for over eight years at the University of Tampa, he transitioned from the classroom to public media. He is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Follow him on Twitter: RLTerry1 and LetterBoxd: RLTerry

License to Create: Theme Parks and Intellectual Property

ThemeParkHighAngleLicense and registration please. With 20th Century Fox, Sony Entertainment, and Paramount Pictures entering the themed entertainment game as potential heavy hitters, and to some extent Warner Bros. as well, questions about cinema, television, and video game intellectual property (IP) begin to rise. Only having really had two main players in the industry for the last couple of decades, unless you count CBS/Paramount before selling off the amusement park investments to Cedar Fair, Disney and Comcast (parent company to NBC Universal) utilize their own respective IP libraries as well as licensed properties from other media companies. Not having as vast an IP library as Disney, many of Universal’s theme park properties have come from companies like TimeWarner, Viacom, and Fox. Whereas Disney primarily uses their own extensive library, they too have licensed other companies’ IP such as MGM Holdings, 20th Century Fox, and CBS. Although some of the once-licensed properties by either Disney or Universal have now been officially procured (i.e. Disney’s LucasFilm and Universal’s DreamWorks Animation), a common practice in the themed entertainment industry is to license, borrow, barter, trade, etc. But, with these new players demanding a slice of the hospitality and tourism pie, could we see more original television programming or movies?

SpyroThink about it for a moment. Let’s look at some of the most well-known IPs from Sony, Fox, Paramount, and Warner Bros. Although there is a mild to moderate degree of subjectivity in what constitutes “well known,” I am going to go with commonly thought of properties. Starting with Sony. In no particular order, some of the most popular Sony properties include: James Bond (formerly MGM), Spider-Man, Men in Black, Smurfs, Terminator, Silence of the Lambs, Hotel Transylvania, Spyro, The Nanny, Wheel of Fortune, Jeopardy, Price is Right, Final Fantasy, and Crash Bandicoot. Switching gears to Fox. Some of the most well-known Fox properties include: Avatar, The Simpsons, Rocky Horror Picture Show, The X-Men, Bones, New Girl, American Horror Story, Alien, X-Files, Die Hard, Futurama, and Family Guy. Although not well known in the US, Warner Bros. operates a theme park in Australia and what is now called Movie Park Germany. Some of the most popular Warner Bros., IP are: Harry Potter, Game of Thrones, Looney Tunes, DC Entertainment, Lord of the Rings, A Nightmare on Elm Street, Friday the 13th, and Lego Entertainment. Viacom, parent company to Paramount Pictures, is one of the original Hollywood studios and owns IP such as: Mission Impossible, Titanic (partnership with Fox), Star Trek (films and TV shows), Forrest Gump, and the valuable Nickelodeon. Obviously the aforementioned lists are not exhaustive, but I wanted to try to paint as brief but effective a picture as possible to understand why IP is a hot topic.

JamesBondLogoRecognize some of those titles? You probably recognize most, if not all of them. Unfortunately, these companies have already licensed out some of those properties to Universal, Disney, and Six Flags. Avatar and Alien are licensed by Disney. Marvel Entertainment, Harry Potter, and Nintendo are licensed to Universal, DC Entertainment and Looney Tunes are licensed to Six Flags Parks, and the Nickelodeon IPs are split amongst different entities. Of course, when the licensing agreements were drawn up, it is unlikely that either Sony, Fox, Paramount, and to a lesser extent Warner Bros., thought that they would enter or re-enter into the themed entertainment industry. Now that this part of the tourism and hospitality (and live entertainment) is exploding, Sony, Fox, Paramount, and Warner Bros. need to rethink how to play catchup–and FAST. But, when you have licensed out some of your most valuable properties, how do you make up for it? The short answer is (1) refuse renewal when the license expires or (2) develop original content. Since some licenses run for decades, the former isn’t really an option unless the license is coming up for renewal in the next few years; so, we are left with one logical conclusion: pump out original content that is adaptable to a live experience. This is where research like mine comes into play since I have studied the relationship between cinema and theme parks, and moreover how to successfully translate a movie or TV show into an attraction. It’d be nice if one of these companies would snatch me up. But, I digress.

Film Strip BoardIt is entirely possible that Sony, Fox, Paramount, and Warner Bros. will be forced to generate new ideas for movies, tv shows, and video games. More specifically, original creative media content that can and needs to be able to be translated from the screen into a theme park near you. When developing original content that has the ability to be translated to a live experience, companies need to keep in mind that a high-concept plot with unique settings, characters, and action sequences are necessary for a movie turned attraction. There is a lot more to it than that, but at least this gives you an idea what is required and backed by empirical evidence. Although blockbusters are typically the sourced content for theme park attractions, not every blockbuster is appropriate. Take Titanic for example. It is a movie about the 20th century’s worst and most infamous maritime disaster. So, I don’t think Paramount or Fox will add “Titanic: Ride it Out” to its parks. The ability to cross-promote intellectual property is of great importance for the strategic exhibition and integration of movies, tv shows, or video games. One of the reasons why the Disney parks are so successful is because the Disney movies can be (1) seen in the cinema (2) character meet and greets in the parks (3) the platform for a video game (3) used in theming on the cruise line (4) A-list artists can record covers of the songs from musicals (and broadway musicals can be produced) and (5) the platform for attractions in the parks. Sony, Fox, Paramount, and Warner Bros. need to concentrate on producing movies and TV shows (and by extension video games) that can be used in strategic and creative cross-promotion.

X-Men TASReturning to the present state of IP in the parks. Fortunately, some of those companies still–at least to the best of my knowledge–retain the theme park licensing for a few of the properties that were mentioned earlier; but for the most part, the most well-known movies, video games, and TV shows are already licensed by other companies. Viacom/Paramount operates the Nick Hotel near Disney in Orlando, so it still retains some licensing to its Nick IPs. However, since other parks use some of the Nick characters, there is probably some red tape to go through in order to fully use them in the Paramount park in the United Kingdom near London that is under development. Just like Disney wants to get their hands on Universal’s Marvel properties, Fox really needs to work on getting the X-Men back. On that note: since The Avengers is Disney’s heaviest of hitters and the same for Fox and the X-Men, perhaps eventually we will see that Disney has access to The Avengers and Fox the X-Men. Disney doesn’t really need The Avengers as much as Fox needs the X-Men. The X-Men is arguably Fox’s most successful film franchise in the last couple of decades and it is still going strong. Another Fox property that is licensed by Disney is James Cameron’s Avatar. As for Sony, they have not licensed out as many of their properties to themed entertainment companies, with the obvious exceptions of Terminator and Men in Black. Another area to explore is the reason why non Disney and Universal parks are mostly being built overseas. But that is the topic for another article; however, it is directly linked to IP and copyright.

maps_game_of_thrones_a_song_of_1024x1024_wallpaperfo.comCurrent IPs that would make for great attractions in a U.S. Sony, Warner Bros., Paramount, or Fox theme park would be Game of Thrones, American Horror Story, X-Files, James Bond, Lord of the Rings (but that is a whole other discussion in and of itself), Hotel Transylvania, Spyro the Dragon, Maze Runner, Hunger Games (need to be licensed from Lionsgate), Ice Age, or Mission Impossible. Content is king. More innovative and original content from the big studios who also have theme park investments means that there will be more movies to see each year!! It will also open the door for new ideas from comics, literature, history, and legend. Instead of reboots and remakes, you will enjoy new ideas and narratives. So, the long and short of it is that media conglomerates with movie studio and theme park investments are at a crossroads. They can either not go full-force into themed entertainment and play around with the current IP in their respective libraries or can rise up to the challenge to develop original movies and tv shows that can also find their ways into theme parks in the U.S. and around the world.