Possesses dino DNA, but missing strands and sequences, leaving an uneven and forgettable movie. Jurassic World: Rebirth begins with an intriguing enough premise, but the characters are poorly written, which is then amplified by way of a subplot that only serves to clutter the story. After a rough first two acts–except for a thrilling and fantastically written T-Rex chase scene (that was part of Crichton’s original novel and script for Jurassic Park)–the third act is surprisingly exciting and suspenseful, and at times terrifying.
Zora Bennett (Scarlet Johansson) leads a team of skilled operatives to the most dangerous place on Earth, an island research facility for Jurassic World. Their mission is to secure genetic material from dinosaurs whose DNA can provide life-saving benefits to mankind. As the top-secret expedition becomes more and more risky, they soon make a sinister, shocking discovery that’s been hidden from the world for decades.
Perhaps Koepp’s screenwriting works best when the original version of a script is written by the novel’s author (which, I know wasn’t possible for this movie in more ways than one), and he then crafts the original version to be more effective for the screen. To put it simply, no one knows what is going on or when/where they are. Harsh? Not really, when the movie opens with lazy exposition through on screen text describing an event that happened 17 years ago…keep that in mind, 17 years (placing it in line with Jurassic World not Jurassic Park). But then the characters talk about the research and development facility as if it was connected to the original park–not possible. Even popcorn movies should adhere to the logic of their own world building. It’s as if no one thought about the events that unfold in this movie, and how they relate to the previous movies. Kind of basic storytelling logic.
There are many elements of this movie that fail to make any logical sense (and again, that is the logic setup by the movie itself) or are setup, and never developed or connected to any motivation or stakes. To go into them, would take too much time.
Aside from logic problems, the movie is plagued by poorly written characters, an extraneous, shoehorned subplot, and weak first and second acts (with one exception in the second act that was thrilling). While I appreciate the minimalistic cast of characters compared to the cast of characters in all the Jurassic World movies, there are two competing groups that are pretty much independent of one another and could have each been in their own movie altogether. Yet, somehow, they are sloppily fused together in this movie. For argument’s sake, we’ll call them the Mercenaries and the Family. The Mercenaries and their outside/action plot are fine–I’d even go so far as to say ‘that’ story is sufficiently interesting. The Family and their plot felt extraneous and ultimately of little importance to anything that happened. It’s as if there were two different movie ideas (1) centered on the Harvesters and (2) the Family. And I think either by itself would have made for a better movie than putting them together. These decisions left the movie feeling muddled and crowded.
There is a T-Rex sequence in the second act that is fantastic! It very much harkens back to the sci-fi horror-adjacency of the original movie. Of course it helps that Crichton’s original Jurassic Park novel and screenplay thereof contained a similar sequence. Fun fact: this sequence in the novel and original Crichton screenplay served as the inspiration for Jurassic Park: The Ride at Universal Studios parks. It plays out wonderfully in this movie, like a short film in and of itself, because it’s setup well, developed strategically, and resolved thrillingly.
Even though there are a couple of characters that are almost fun or compelling to watch (almost), the rest are more disposable than a red solo cup at a frat party. You’ll find yourself rooting for the dinosaurs to win. Of all the characters, there is one particularly so annoying and deplorably behaved, that you’ll want the first dinosaur you see to pick him off, (and question why on earth his girlfriend would be with him and why the dad would let the boyfriend walk all over him–answer, bad writing). Other characters are one-dimensional or the casting choice never sells the character. All around, there are many character and casting problems, resulting in a movie wherein you’ll hope the next dino attack happens soon–and preferably ends with one less character.
Where the movie “finds a way” to leave you on a high note, is in the third act. Despite the slapdash screenwriting throughout the first and second acts, the third act is wildly entertaining and even at times, terrifying! It almost compensates for the first hour and forty-five minutes. The (weird) dinos are “monsters” again, and the various chase sequences each offer something different (even though one is a recreation of the Kitchen Scene from the original movie). The stakes are raised and the level of terror leaps off the screen. So often, movies start well and fail to stick the landing; with this one, it fails to stick the launch but definitely sticks the landing.
SUffice it to say, if you took the first two acts from The Lost World: Jurassic Park, and paired them with the third act from Jurassic World: Rebirth, then you’d actually have a pretty good, memorable movie.
As an OG Jurassic Park fan (and Lost World apologist, except for the third act), I hate having to write reviews such as this one for a franchise installment. But, the more I thought about this movie, the more stupid it became. I suppose it’ll make for a fun enough 4th of July weekend watch, but doesn’t do much beyond that.
Perhaps, these movies will “find a way” back to greatness one day–doubtful as it seems.
Ryan is the general manager for 90.7 WKGC Public Media in Panama City and host of the public radio show ReelTalk “where you can join the cinematic conversations frame by frame each week.” Additionally, he is the author of the upcoming film studies book titled Monsters, Madness, and Mayhem: Why People Love Horror. After teaching film studies for over eight years at the University of Tampa, he transitioned from the classroom to public media. He is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Follow him on Twitter: RLTerry1 and LetterBoxd: RLTerry
Fun-filled and creepy! Blumhouse’s Five Nights at Freddy’s is surprisingly good! From the unnerving atmosphere to the practical effects, it’s entertaining and even thoughtful with its exploration of childhood trauma. However, for everything I liked about the movie, I do feel that it should have leaned a little more heavily into Gremlins or Chopping Mall territory because it is a little too serious at times. All in all, the movie is smartly written, with just the right amount of suspension of disbelief. There are even influences of Nightmare on Elm Street and Freddy Krueger’s MO in this movie. If you’re looking for a entertaining time to spend at the cinema on this weekend before Halloween, then you can’t go wrong with Five Nights. After watching the movie, I will now be anticipating Universal Orlando & Hollywood to feature this house at next year’s Halloween Horror Nights.
A troubled security guard begins working at Freddy Fazbear’s Pizzeria. While spending his first night on the job, he realizes the late shift at Freddy’s won’t be so easy to make it through.
I had no idea what to expect since I knew very little about the game. In fact, when I first heard of the game many years ago, I thought it was about the Freddy–Freddy Krueger. Nope. The game is about surviving an abandoned not Chuck-E-Cheese. It’s been probably twenty or more years since I’ve been to a Chuck-E-Cheese–come to think of it–I think the last time I went was when it was known as Showbiz Pizza. When I think of environments and settings that would be naturally creepy whether abandoned or not, Chuck-E-Cheese is one of them. I would imagine that on any given Tuesday night, a Chuck-E-Cheese is unnerving, let alone if it was haunted.
Since I’ve never played the game, I will not be commenting on the translation from interactive media to cinema, but from what I have learned, there is a lot of lore in the game, so I hope that lore is what was brought into the movie version.
Five Nights at Freddy’s benefits from a small cast and few locations. Furthermore, what the movie lacks in the screenwriting department, it makes up for in Emma Tammi’s directing. That’s not to suggest that it is poorly written–quite the contrary–I like how well it was written, given that it’s adapted from a video game and written for (primarily) teens that played the game as kids. Reminds me of a more mature version of Are You Afraid of the Dark? or Goosebumps. As much fun as I had with the movie, I feel that it could’ve used a little more camp in the storytelling–the movie would have benefitted from channeling Gremlins or Chopping Mall to bump up the dark humor and playfulness. The plot is simple and our central character is complex–the recipe for solid cinematic storytelling!
Our central character of Mike (Josh Hutcherson) is relatable, and his behavior feels natural considering the trauma of his younger brother being kidnapped when they were kids. The devastation of the loss of his brother, and later mother and father, has gravely impacted his ability to manage his own life and younger sister (and this is where the movie should’ve made her his daughter because a 20+ year age difference is a little hard to buy). Facing the loss of custody of his little sister to his overbearing, condescending aunt (played by Fried Green Tomatoes‘ Mary Stuart-Masterson), he must survive nights as a security guard at Freddy’s to prove he can care for his little sister. Within the first few minutes of the movie, we have our central character, their external goal, and opposition to the goal. I love when I witness established screenwriting conventions followed–because they work!
While the movie depicts very little on-screen violence and little to no gore, it successfully transfers that fear from the screen into the mind of the audience. That which is suggested in image association or shadow is more terrifying than witnessing it plainly on screen. By keeping most of the violence, death, and gore off-screen, and the adult language to a minimum, this movie works as a gateway horror for older kids and teens that are considering diving into the genre.
The setting is fantastic! I don’t know whether this was an abandoned Showbiz Pizza or Chuck-E-Cheese in real life or not–hope it was–but the setting is ominous and creepy! And because it’s representative of places in real life, it’s easy to imagine ourselves in the same environment. Perhaps it’s not as unnerving as being stalked in your own home like in Halloween or When a Stranger Calls, but there is definitely something naturally scary about being trapped with kids’ toys and animatronic characters at night in a setting haunted by ghosts of its glory days.
I also appreciate the practical effects, puppetry, and character performer costuming in the movie. While I imagine that it’s a combination of CGI and practical, I kept studying the animatronic characters to determine whether it was character performers in costume or of it was exceptionally good CGI–so much so I feel that I could reach out and touch the fur. Had the CGI been overt, then the scares would’ve been far less terrifying as CGI rarely packs the same punch as actors reacting to real props, costuming, and effects.
You’ll not be disappointed if you chose to watch Five Nights at Freddy’s this weekend. Go in with an open mind, and just enjoy a fun horror movie! Don’t overthink it, just be entertained by it!
Ryan teaches Film Studies and Screenwriting at the University of Tampa and is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter. If you’re ever in Tampa or Orlando, feel free to catch a movie with him.
Fangtastic! Universal meets Hammer horror in a gothic tale that explores what may have happened on the domed Demeter carrying one thirsty passenger. While seemingly most contemporary horror movies take place in the real world, The Last Voyage of the Demeter transports us back in time to a fantastical world full of sailing vessels, ominous castles, and terrifying folklore. More than a backdrop on which the story unfolds, the atmosphere and sets are characters in and of themselves. If the gothic setting wasn’t enough, the score will certainly wrap you in the nightmare of this movie. If you love classic horror, this is right up your alley as it’s in the same ‘vein’ as such foundational early to mid 20th century horror motions pictures including Nosferatu and Dracula and even late 20th century horror pictures like the original Alien. While it remains to be seen if this is Universal’s second attempt at the defunct Dark Universe, between this movie and the Universal Monsters last at Epic Universe theme park (still under construction), the manner in which this movie ends certainly lends credence to an attempt to revive the dead Dark Universe.
After accepting mysterious cargo from an anonymous customer, the crew of The Demeter experience horrific events aboard the doomed sailing vessel as it makes it way from the harbors beneath the Carpathian Mountains to London.
Neither Bram Stoker, F.W. Murnau, nor Carl Laemmle included much information on the doomed voyage of the Demeter after it left the harbor beneath the Carpathian Mountains. All we know is that mysterious cargo (which we know is the coffin and/or dirt belonging to Count Dracula/Orlak) is dropped off and only the ghost of a ship arrives in London. And that’s the beauty of this movie, the filmmakers only needed to begin and end in the right places. Therefore, everything that unfolds on the ship is pure speculation and imagination. When adapting an existing IP, this is how it should be done. And while this is the best example in recent years of how to find new stories within an existing IP, Disney did something similar with Rogue One, which is my favorite in the Disney Wars movie universe.
We already know The Demeter and crew aboard are doomed, so the charm or terror in this movie isn’t what’s ultimately going to happen–rather–how is it going to happen. And director André Øvredal and writer Bragi Schut Jr. do an excellent job at making the events captivating and even surprising. No one is safe on the sailing cargo vessel, and I do mean no one. Our storytellers craft a narrative that is completely inspired by the past writings and movies yet it takes the story of Dracula to new levels, most of which I appreciate, though there are some elements of the story that I feel are not in line with established vampire lore.
Without getting into spoilers, it’s difficult to discuss what I would like to bring to to the discourse; however, I’d be remiss if I didn’t convey that there is a character we know from nearly all iterations of Dracule or Nosferatu that appears to be setup, but it’s never delivered. Without knowing the direction Universal is going with this movie, I must say that this was a missed opportunity to organically bring this character into what appears to be a relaunch of the Dark Universe.
Both Universal and Hammer horror are being channeled in this newest Dracula movie! You have the gothic stylings of early Universal horror coupled with the amped violence of Hammer horror. Working together, this two distinctly stylistic expressions of horror are used effectively in the crafting of the aesthetic and tone of this movie. Further evidence of the inspiration taken from early Universal and Hammer horror can be witnessed in the haunted house upon the sea concept. I am also reminded of Alien when I think of the setting, the claustrophobia, and the no escape dynamics of this movie. In Alien, it was a Xenomorph in space where “no one can hear you scream,” except we are in a sailing vessel at sea where no one can hear you scream.
As a huge horror fan, especially of the classics, I am eager to see where this movie takes Universal horror. Usually, I am not a fan of starting a franchise (when it is intentionally started), but this movie demonstrates that Universal may have learned its lesson from the failed launch of the last Dark Universe. I definitely see potential in this return to classic Universal monsters, and am along for the ride.
Ryan teaches Film Studies and Screenwriting at the University of Tampa and is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter. If you’re ever in Tampa or Orlando, feel free to catch a movie with him.
Some stories are best left extinct. Looks like we need to implement the lysine contingency with this one. Don’t bring anything back that you cannot control. Jurassic World Dominion represents the final nail in the coffin of this once best picture quality motion picture property. It’s as if the writers never watched the original Jurassic Park nor read Crichton’s masterful novels Jurassic Park or The Lost World; simply watched highlight reels and read Sparknotes. After the disappointing Fallen Kingdom, I was hoping the writers and producers would take that as a cue to return to the legacy franchise’s roots. Instead, this bloated, glorified B-movie (and that’s being generous) delivers an abysmal story, a convoluted web of competing plots, and wasted characters, all underscored by a CGI crapfest of dinosaurs (or, it could be the inverse). Extinct is the magic that made the original one of the most beloved motion pictures of all time. Furthermore, this movie is perpetually in the third act, leaving little room for setup and development. With so much brilliant material from which to pull in the original film and two novels, how on earth did we get the preposterous slapdash story (rather, collection of stories) that we did??? It truly pains me to have to write about the franchise this way, as Jurassic Park is my No.1 favorite film of all time. I think I’ll cleanse my cinematic palate and rewatch Maverick for a third time or watch Jurassic Park at home. Even the first Jurassic World is far more enjoyable than Dominion.
The future of mankind hangs in the balance as humans and dinosaurs coexist following the destruction of Isla Nublar, another Biosyn/InGen dark secret is revealed, giant locusts pose an eminent threat to agriculture, and Owen and Claire embark on a dangerous rescue mission. (Yeah, all of that is in the movie).
There is soooo much going on, here. Clearly, Trevorrow, Emily Carmichael, and Derek Connolly struggled on any singular outside-action story, and made the unfortunate decision to just go with all of their ideas, everywhere, all at once. And when that didn’t work (surprised, as they may have been), they knew they had to get the Jurassic Trinity back (Dern, Neill, and Goldblum) in order to try to make something of this diegetic mess that was probably greenlit while drunk. Seeing the original cast all together is one of the few highlights from the movie, but I wish they had been given more agency and depth. Moreover, character development is a struggle all the way around.
While one may attempt to argue that all art is completely subjective–I assure you that is not the case. Yes, there is subjectivity in art, but there are also accepted best practices and conventions that are time-tested and should be adhered to in order to tell a thoughtful story with logical plotting (unless you know how to break them, and this movie did not). Jurassic World Dominion is objectively found wanting. Not even so bad, it’s good, just bad. Cheesy B-movies with dinosaurs from the first half of the 20th century are more coherent.
When I watch movies like this (like this, meaning movies that really should be taken seriously out of respect for the source material and predecessors), I wonder how on earth could a team of writers forget the screenwriting fundamental convention and best practice of simple plot, complex characters. Instead, in Jurassic World Dominion, we get simple characters, complex plots. The inverse of what works dietetically and cinematically. The outside-action story (supported by strategic and coherent plotting) should be easy to follow; however, the emotional/cerebral subplots and character development add the thoughtful complexities that provide depth for cinema. While none of the Dominion stories Trevorrow attempted to bring to to the silver screen are compelling in any way (and contradict past precedent plotting or themes set in the franchise), any two of them would have made for a better main and subplot than any combination of all 4+ of them.
The fan service is both prolific and incredibly forced. Is there anything wrong with strategically placed fan service–those moments or references that only legacy fans will appreciate? No, definitely not. Is there anything wrong with fan service that isn’t emotionally earned in the present movie? Yes, definitely yes! From beginning to end, the fan service is everywhere, and very few of those moments pay off dramatically or emotionally. Perhaps if Maverick had come out first, then Trevorrow’s team would have observed how to integrate nostalgia and throwbacks perfectly. Nostalgic gestures like most of the ones in this movie are empty–devoid of any substance. There is one moment, in particular, that is so unlikely (the logic escapes me) to have happened that it’s practically impossible; however, it’s written into the movie in an attempt to forcibly craft some poetic justice.
If you’ve readthe novels Jurassic Park or The Lost World, then you’ll remember how significant the character of Lewis Dodgson is. And, I did appreciate how Trevorrow brought Dodgson and Biosyn back because the roles they play in the novels, especially The Lost World, are incredibly signifiant to the plot. No spoilers, but Dodgson is way more than the guy that paid off Nedry to steal the embryos and giving rise to the GIF and callback “Dodgson, Dodgson, we’ve got Dodgson, here!” I just wish Trevorrow and his team took more inspiration from the novels than a singular character and company. Honestly, The Lost World novel could have been adapted to fill the role as the tertiary movie in the Jurassic World trilogy, considering very little of the plot in the novel was used in the movie adaptation.
Thematically and subtextually, Dominion experiences great trouble. The themes are both counterintuitive to itself and the preceding five films. Much of the subtext defies all known logic, both logic in terms of real-life ecology and how the science of the films was presented in the past. Instead of using the world of the films to write the next and final chapter in the Jurassic era, Trevorrow forces his ecological and anthropological opinions on the plot and characters. Nothing wrong with a writer-director doing that, but it has to be setup diegetically in order to have the payoff the writer-director desires. Otherwise, it sticks out like a puzzle piece that doesn’t quite fit the rest of the puzzle. Nothing in science supports predators and prey or two competing carnivores peacefully coexisting in some sort of ecological utopia; it’s illogical.
To end on a positive note, and aside from the return of the original cast, there is only one part (well, it’s really two scenes) that put a big smile on my face. And it’s the return of the Dilophosaurus!! And considering she makes an appearance in the trailer, this is not a spoiler. It’s only taken since 1993 to give Dilophosaurus some (non-holographic) screen time! I’m glad it wasn’t turned into a main dinosaur in this movie; how she was reintroduced and used was just right, and has a great payoff.
If you love the original Jurassic Park and first 2/3 of The Lost World, then you’re probably going into this one with the wrong mindset. If you go in with a desire to be entertained by a glorified popcorn B-movie, then you’ll likely have more fun than I did. Perhaps I went in with the wrong mindset, thinking that it was going to fix whatFallen Kingdom failed to do. Do yourself a favor, and watch it in IMAX, Dolby, or other premium format because it is a visual spectacle that is in perpetual third act gear the whole time.
Ryan teaches Film Studies and Screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! If you’re ever in Tampa or Orlando, feel free to catch a movie with him.
While the official announcement was unaccompanied with fanfare, the overturning of the landmark ruling in “U.S. v Paramount Pictures, Inc., et al” (1948) on Friday, August 7, 2020 marks a turning point in the business of modern cinema. Also known as The Paramount Decision and The Hollywood Antitrust Case, this ruling marked the end of Hollywood’s Golden Age and the decline of the Studio System that upheld it. What exactly does this mean for the business moving forward? Short answer: nobody knows, and anyone claiming to know what IS going to happen is incredibly presumptuous. However, by looking at the history of the 1948 ruling and the current events surrounding the August 7th ruling, we can explore this watershed moment in the film business, both past and present. Furthermore, we can extrapolate from past precedent what may happen or even could happen today. One thing is certain, we are in rapidly ranging and even uncertain times due to the direct and indirect impacts of the response to COVID-19. Although the federal court began reevaluating this case in late 2019, it is undeniable that the impact of the response to the effects of the virus may have played a latent role in the final decision. From a massive increase in streaming content options to premium paid video-on-demand (PVOD) to continued (at the time of this writing) delays in returning “big ticket” first-run movies to theatrical exhibition, there are many factors at play here. Not to mention questions such as “if I am an indie filmmaker, will I be able to get my movies in theatrical chains,” “does this mean that Amazon or Apple will buy up struggling chains like AMC,” or “if I am a screenwriter, will I still be able to submit my screenplays to studios if they are completely vertically integrated?” Perhaps this exploration of the past, present, and future of the film business in light of the overturn of the Paramount Decision won’t be able to provide definitive answers, but it will provide historical, empirical, and observational evidences to suggest what may or could happen moving forward.
In short, the Paramount Decision (1948) was a landmark case in which the US Government forced the eight major/minor studio players to end the practice of block booking, divest themselves of their respective theatre chains (sell them off), and modify the practice of long-term employee contracts (although, this practice would continue until the 1960s). This marked the beginning of the end of the Studio System, AKA Hollywood’s decentralization. But before we can even begin to understand the significance of the August 7, 2020 decision that overturned the landmark ruling, we have to jump in the wayback machine and head to Hollywood’s Golden Age (recently seen on Ryan Murphy’s Hollywood, a 2020 limited-run series on Netflix).
What was the studio system anyway? It was the arrangement of film production and distribution dominated by a small number of studios in Hollywood. Historically, the term refers to the practice of large motion picture studios, between the 1920s-60s, of producing movies primarily on their own backlots with creative personnel often under long-term contracts, and which dominated exhibition through the vertical integration of company-owned movie theatres. Block booking was also a common practice at this time. This process forced theatres to accept a block of movies from a studio. If an independent theatre wanted to show Movie A, then the studio would require the theatre to also accept and show Movies B, C, D, and E too.
Years before the U.S. Supreme Court ruled against the once powerful Paramount Pictures, the biggest studio in Hollywood at the time, there were constant legal and ethical issues plaguing the storied studio system that produced some of the most foundational films in cinema history. Back during the height of the studio system, there were eight principle players: the Big Five and the Little Three. The Big Five was comprised of: Paramount, MGM, Warner Bros., 20th Century Fox, and RKO; the Little Three included Universal, Columbia, and United Artists. You may (1) recognize some of those names today and (2) notice that there is a famous studio conspicuously missing. The latter is due to Walt Disney Studios being in its infancy during this time. Ironically, it would become nearly completely vertically integrated in the 20th and 21st centuries, minus owning a chain of movie theatres. In a manner of speaking the Walt Disney Company operates in a very similar fashion to that of its older brothers and sisters.
When I took a tour of Paramount Pictures back in 2015, I asked how many full-time staff worked on the lot. And the tour guide responded with 30-40 people. That’s right, only 30-40 people at the time. While that number may have fluctuated in the last five years, it leads me into one of the practices that came to a close when the Studio System fell. Prior to the Paramount Decision and the development of professional unions, studios held movie stars, directors, writers, and others to longterm contracts (with few, if any, options). Contracts were so tightly managed, that studios would loan stars to other studios, for example Paramount may choose to loan out Mae West to M-G-M in exchange for Judy Garland. The on screen talent wasn’t the only area treated as a commodity, virtually every role in front or or behind the camera was under contract to a studio, including directors and writers.
While this looks like an infringement upon civil liberties through our 2020 eyes, and there are many reasons it should, there was something positive regarding employment during the Studio System: job security. When you worked for the studio, you worked for the studio and made all its pictures. Meaning, you knew you had regular employment until your contract was satisfied, you quit, or were fired. Employees didn’t have to worry about when and where the next gig was; employees went to work, Monday through Friday if you will, just like other working professionals. Furthermore, this centralized human resources system also made it possible to apply for vacant positions as a director, writer, craftsman, or any other position. There were also a great number of formal apprenticeships for those who were trying to break into the system. Sounds great, right? Well, yes and no. Yes, for reasons of streamlining the hiring process and providing stable employment in the field; and no, because the studio (that also likely controlled movie theatres) would not produce or distribute your picture unless you worked for the studio. It was a closed corporate system, so independents were largely kept out of it. From submitting screenplays to theatrical distribution, aspiring filmmakers either had to join the corporate ranks of the studio system or exhibit their pictures in small independent movie houses, IF they could even get the film developed and edited.
Even before the 1948 decision, the studio system and studio-theatre relationships were under attack, but the studios were able to find loop-holes and political alliances in order to avoid the breakup of the vertical integration that was expensive to maintain but highly lucrative. As the movie studios regrouped for continued legal battles in the court system and Justice Department, media mogul Howard Hughes of storied RKO Pictures made the decision to sell off his movie theatres. When The Justice Department made it clear that there were to be no more deals between the government and the movie studios, Paramount sold its movies theaters in an attempt to buy into television. However, after the legacy studio’s continued involvement in all the antitrust cases leading to the final decision in 1948, the government did not permit Paramount to maintain any semblance of a monopoly in the frontier of television.The battle to keep the studio system was finally over. In the end, the Paramount case influenced the growth of television because, among other reasons, RKO and other studios sold their film libraries to television stations to offset the losses from the Paramount Decision. The studios also released actors from those longterm contracts, and many became television stars.
Although there are many side-effects and tangential reasons why the studio system (1) was lucrative and (2) hard to dismantle, there is one root reason from which everything else radiated: control. Everything gets back to control. Control of movie stars, control of writers and directors, control of the distribution and exhibition process. With all this control, the Studio System was able to craft its own narrative and success story. While the system was lucrative, it also racked up a lot of debt. Debt that came from borrowing from banks, exorbitant movie star salaries, and fighting legal battles. Even though the system had a lot of problems, it still gave us some of the best movies of all time, motion pictures that are larger than life, and those that typified the Golden Age of Hollywood. However, this system also protected its own when scrutiny or accusations arose, which is reprehensible. The Hollywood Studio System was truly its own self-contained world that outsiders were only let into through the movies and publicity.
The film business landscape looks much different than it was during and just after the Golden Age of Hollywood. But over time, we have seen a migration back towards the ol’ system of doing things. The most recent examples of borderline antitrust infringement are Disney’s acquisition of 20th Century Fox, AT&T’s acquisition of Warner Bros. Pictures, and Comcast’s acquisition of NBC-Universal. What makes the latter two particularly interesting cases is the simple fact that both AT&T and Comcast own and operate the literal hardware in the ground and air that brings you your connection to the internet. One could read this as a form of distribution. The Disney example is more or less one of reducing the ability to equitably compete for audience dollars and the ability to create jobs. You can read more on the Disney-Fox deal in my article Out-Foxed. While block booking and price-fixing are still illegal, the overturn of the Paramount Decision does create a greater pathway to acquiring movie theatres and the ability to be more greatly vertically integrated than was possible since 1948. Interestingly, movie studios have been legally able to buy movie theatres since 1948, but because of the scrutiny and bureaucratic red tape that would come with it, it was not a practice except in the case of Disney purchasing the historic El Capitan theatre and Netflix purchasing the iconic Grauman’s Egyptian Theatre (sister theatre to the world-famous Grauman’s Chinese Theatre). Disney uses the El Capitan for most of its own premieres, but the movie theatre also shows a variety of other programming. But with this overturning, Disney could choose to only show its movies in the El Capitan, likewise with Netflix and the Egyptian Theatre.
But, so what if Netflix and Disney want to exclusively exhibit their own films in their movie palaces? And you’re right, those two locations do not significantly make a difference in the grand scheme of things; but, what this represents is a microcosm of what could happen more nationally. And that’s why many of us are fascinated by this ruling; we are both anxious and eager to see what happens in this new frontier. Maybe nothing, maybe something. But film academics have a duty to analyze the situation to inform the public of the possible outcomes.
At the time of writing this article, Disney has made no claim regarding any real interest in purchasing the struggling AMC movie theatre chain nor Regal (owned by CineWorld). That said, there is more to explore that isn’t quite as in the face of the public as purchasing theatre chains. While control is the root cause for the machine that was the studio system, the reason the government went after the big studios was in-part because the studios made it nearly impossible for independent filmmakers to get their films into theatres or land distribution deals. If the studio did not produce your film, then it would not distribute it. The inequitable competition field led the US Government to bring about the landmark antitrust case. Lack of competition or lack of an opportunity to compete is what many independent producers, directors, and other creative and technical personnel fear most moving forward. It is highly unlikely that anything major is going to happen overnight; however, the studios now have the latitude, or horizontal if you will, to test the boundaries of their vertical integration and ability to strong-arm the marketplace. Suffice it to say, the studios will be “testing the fences for weaknesses, systematically…they remember” (Robert Muldoon, Jurassic Park).
While Disney may not be presently interested in purchasing a movie theatre chain (according to the August earnings call), the three companies to watch out for are: AT&T, Amazon, and Apple. The AAA threat. Interestingly, AT&T is no stranger to monopolies or even oligopolies (like a monopoly, but when a market is controlled by a few big companies instead of one). Without going into too much detail on the U.S. v American Telephone and Telegraph (AT&T) case, the antitrust case was brought against the telecom giant, owner and operator of Bell Systems. Bell Systems held a monopoly over American and Canadian phone systems, a monopoly that was held since the dawn of the telephone. The end result of the 1982 ruling brought about the breakup of the Bell Systems company into seven regional “Bell” markets. From this breakup we got seven telecom companies, each operating a particular geographic region. Interestingly, four out of the seven companies are now back under the control of AT&T. The remaining three former Bell markets are owned by Verizon and CenturyLink.
If we use the AT&T case study as a parallel model for understanding studios and the film business, we can posit ideas of what may happen in light of the recent overturn. The AT&T model bares many similarities to the Studio System model. We have a monopoly (or oligopoly) that was broken up by the US Government. Then there was a time of division; but slowly those once divested companies were bought up by the big company again, and in AT&T’s case, the original company. Full circle. What’s funny is that this parallel case study involves one of the likely players in this post-Paramount Decision world. By using the AT&T model, reason stands that a big company or two (maybe three) can and will buy up smaller companies to have a larger footprint, thus reducing competition. It happened the telephone world, it can happen in the film world. After being broken up, AT&T made many smart, seemingly benign moves in order to essentially become a phoenix that is greater than it was before its empire was broken up.
What does this mean for studios and movie theatres? It simply means that it is very likely that a major company with deep pockets will purchase movie theatre chains. Simple as that. We have seen this before in the AT&T case study. But it won’t be Disney, Universal, or even Netflix buying the theatres, it will be AT&T, Amazon, Apple, or and/or Sony. Inarguably, the first three are some of the largest, wealthiest, and most influential companies in the world, with the latter having an incredibly diversified portfolio that includes technology and more; what better way to showcase your audiovisual technology than in movie theatres??? Each of these companies has the assets necessary to acquire AMC, CineWorld (Regal), Cobb, and even Cinemark. Interestingly, AT&T, Amazon, Apple, and Sony all have investments in film and tv production. AT&T owns WarnerMedia et al., Amazon operates Amazon Studios, Apple creates original content for Apple TV+, and Sony operates Sony Entertainment et al. It is unlikely that the US Government would permit any of these companies to buy up more than one of the major movie theatre chains, but we could easily see each of the four major movie theatre players getting bought up by corporate conglomerates. While there isn’t evidence to suggest that these four corporate giants would force audiences to go to one of their theatres to see one of their movies, it is entirely possible that those corporate giants would offer additional programming (maybe certain movies primarily released on streaming services) at their company owned movie theatres. Between original and licensed/distributed content, these movie theates, tied to media conglomerates that have major studio investments, may pack the theatres with so many movies that independent filmmakers will have to see alternate means of securing distribution, be that through streaming services, independent movie theatres, or or smaller specialized chains like Studio Movie Grill and Alamo Draft House, both of which are known for catering to cinephiles, including horror fans.
In a manner of speaking, what we are looking at here is a post-modern Studio System. You’d once again have the BIG FIVE (AT&T, Apple, Amazon, Disney, and Comcast) and the LITTLE THREE (Sony, Viacom/Paramount, and Netflix). These eight companies would control the media landscape. And there will be just enough competition that it avoids any antitrust lawsuits (until it doesn’t; that’s how this goes, if you haven’t figured it out), until history repeats itself again. This new studio system will flourish for decades, but then something will happen and the government will step in and break up the companies again, most likely resulting in selling of movie theatre chains or even more sobering, movie theatres become a shadow of their former selves. It is unlikely that movie theatres will completely go away, but their purpose and role in show business may be relegated to little more than a novelty. These studios may reimagine the movie star star system, film/tv/production related unions could lose their power because of the increasing number of employees (not contractors) at movie studios, and/or there could even be more theme parks as a means to generate quick revenue to funnel back into the studio model, much like Disney and Universal Parks and Resorts do for their parent companies. Lots of job creation may happen, but these will lack in the creative latitude that many filmmakers crave.
For many independent filmmakers, the fear of the fallout from the overturn of the Paramount Decision is reduced opportunities to secure distribution deals. But it’s not only the production talent that is concerned. Writers could be greatly impacted; because, in a more heavily vertically integrated system, writers will have far fewer outlets for purchasing or licensure of their screenplays. Disney is a good example of this. Disney rarely purchases screenplays from screenwriters; their common practice is to use in-house screenwriters or commission a writer to pen a screenplay. So, if you are not IN the Disney studio system, then your chances of selling or optioning your screenplay are minimal. Since Disney owns 20th Century Fox, then this same practice carries over into that branch as well. That said, Searchlight Pictures is still a production and distribution company to which independent filmmakers and screenwriters can submit work for purchase, licensing, etc. While Disney is the easy example here, this same practice could be said of any major studio.
More vertical integration means larger companies in a world that is shrinking. This shrinking world could mean trouble for the aspiring filmmaker or screenwriter because of the lack of opportunities to make the transition from page to set to distribution. While this new world may make it more difficult for a screenwriter to sell a screenplay to a studio that is vertically integrated, the director will also face new challenges. Independent filmmakers will have to get their films bought or licensed by a major company in order to get the exposure needed to be able to develop a substantive career. Netflix has a history of being friendly to independent filmmakers (although it has more and more original programming), so an advantage to getting Netflix to buy or option your movie is that you may just be able to screen it at the Egyptian Theatre, which would greatly aid in qualifying for the Oscars or Golden Globes.
While independent filmmakers may face increasing odds against them for theatrical distribution, this post-modern Studio System could create thousands of jobs in the industry. But you will create what the studio wants you to create, which may not necessarily be the stories that you want to tell. And amidst this possible creation of jobs may be a world with far less opportunity for equitable competition for that golden statue and audience eyes.
Ryan teaches film studies and screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! If you’re ever in Tampa or Orlando, feel free to catch a movie with or meet him in the theme parks!