The “Attraction” of Horror: a ‘Psycho’analysis (part 2 of 2)

UnivHollywood_BatesMotelSuccessful movie-themed attractions (stage shows or rides) create an atmosphere that is often built upon a foundation consisting of confrontation and direct simulation rather than long, sustained narratives (King, 2000). This is true of the horror film as well. Horror is a genre nearly as old as cinema itself. The horror film, according to Linda Williams, contains three basic elements: narrative, character, and setting. These same elements can be found in movie-themed attractions at theme parks (2000).

Regarding Psycho in particular, the setting consists of very liminal* spaces such as the opening hotel, the Bates house, and bathroom. This same idea can be applied to a theme park attraction because the park guests are often corralled into smaller, intimate places that serve to advance the next element. Narrative is the foundation that both themed attractions and movies are built upon. The narrative, or diegesis, is the story. Diegetically, horror films contain a story that is segmented into the following sequence: order–>disorder–>order. Increasingly, the modern horror film is often left in disorder, or an order that is dissimilar from the original (2000). Movie-themed attractions usually introduce the park guests to a short-form story based on the original, and the ride is the vehicle that takes the guests through the story that can consist of threats and chases, followed by triumphs. In regards to the character element, the characters are those who are the instruments through which the plot is advanced. Normally, characters are people or animals, but can also be inanimate objects of significance (Williams, 2000). The park guests usually encounter characters from the source material along the journey of the ride.

HitchcockBirds“Alfred Hitchcock: the Art of Making Movies” (Universal Studios Florida) was divided up into four distinct parts, with the famous shower scene being the central focus (ThePsychoMovies.com, 2014). Just like a horror movie is divided up into parts, or has a cinematic structure, so too did the Hitchcock attraction. Hitchcock: The Art of Making Movies was divided up into the following areas: preshow, 3D theatre, Psycho stage, and interactive area. There are may parallels between the famous shower scene and the live attraction. In the movie, the sequence leading up to the shower scene is very much a preshow in the same way the attraction contains a preshow area. The preshow in the movie is when Norman is gazing through the peephole into the room of Marion as she undresses. Just like Norman is visually gathering information about Marion, the park guests in the preshow area gather information about Hitchcock’s career. The preshow is the area that preps the audience for what they are too experience. By using the same principles of creating suspense that Hitchcock used, the preshow area reveals just enough to elicit feelings of anticipation and anxiousness.

Next, the park guests sit through clips of 3D versions of Dial M for Murder and The Birds. This preps the mind for experiencing the horror in the next room. Likewise, between the time Norman looked upon Marion through the peephole and puts on the wig and dress, he sits in the kitchen and presumably debates with mother on what to do. Following that scene, we return to the bathroom and enter the shower with Marion. After the 3D movie, the park guests enter the Hitchcock Stage and look upon recreations of the motel, shower, and house.

The main show at the attraction is the Hitchcock Stage where the infamous shower scene is reenacted before a live audience. In addition to the Bates House and Motel, there is a recreation of the tub/shower used by Hitchcock to film the scene. At this point in the movie, Marion is thoroughly enjoying her shower, and the audience gets both objective and subjective camera shots from inside and outside the shower. All of a sudden a shadowy figure approaches the opaque shower curtain and throws it open, wielding a knife. The sinister figure stabs Marion repeatedly and through more than fifty cuts (editing cuts), the scene is played before the people in the dark. Likewise, this same scene is brought to life for the studio audience at Hitchcock: The Art of Making Movies. Through mechanical engineering and film production techniques, the cast of the show reveals how the master of suspense filmed this iconic scene.

HitchcockAttractionFinalRoomFollowing the show on the Hitchcock Stage, the park guests walk into a museum-like interactive room revealing many of Hitchcock’s secrets and techniques in some of his most notable films. It parallels the end of Psycho when the psychiatrist is analyzing Norman and explaining how and why he did what he did. Just like Norman is the master of slasher films, so is Hitchcock the master of the art of suspense and horror cinema. A close reading of these areas reveals that they each take an element of the setting, narrative, or characters and use the tool of spectacle to bring them to life for the live audience. The preshow area acts as the prime for the horror/suspense pump that is gearing up. Watching the 3D scenes from The Birds and Dial M for Murder serves to generate feelings of ensuing chaos and acts as the big event that causes something to go wrong in the otherwise narrative that is in order (remember: orderdisorderorder). Following the 3D Theatre, is the central Psycho stage that takes any order and casts it to the wind and enables the horror of the shower scene to come to life for the naked eyes of the audience.

Hitchcock AttractionThis was a main attraction at the theme park until its dismantlement in 2002 to make way for the Shrek: 4D experience. From the aforementioned explanation by one of the producers of the attraction, the audience was completely immersed in the magic of bringing a Hitchcock thriller to life, and got to witness the most famous single scene in all of cinema history. This was all done with practical effects, just as Hitchcock would have done it. But, with the advent of computer generated imagery and incredibly accurate and time efficient non-linear video editing, most of the effects can be generated in other ways. Although it remained one of the most popular attractions at the theme park until its closure, Universal saw the future of attractions and decided to do away with nostalgia and pave the way for digital simulated attractions (Singer, 2013).

Click HERE for Part 1

*(adjective) 1. of or relating to a transitional or initial stage of a process; 2. occupying a position at, or on both sides of, a boundary or threshold

“The Kings of Summer” movie review

KOS-PosterA unique coming-of-age story in the vein of Stand By Me. However, unlike the more conventional coming of age stories, the subtext and themes of then first-time feature director Jordan Vogt-Roberts’ film, written by Chris Valletta, are merely touched upon but seldom followed through in any meaningful way. The deadpan comedy and one-liners are simply tossed around instead of providing deeper meaning or introspect that may have increased the emotions felt throughout the movie. It’s a very surface level movie that fails to substantially deliver the dynamic quality narrative that is typically expected of these films. That isn’t to say that it is without merit; quite the contrary, it is enjoyable and is successful in taking you back to that time when you felt that no one understood you and you wanted to be treated like an adult, but still clung to the reckless freedom of hormonal youth. Understanding the consequences of one’s behavior is a regularly visited theme in the movie. With gorgeous outdoor cinematography and relatable characters, The Kings of Summer contains a little something for everyone who has ever thought of running away and building a cabin in the woods for you and your buds.

The Kings of Summer is about three teenagers Joe (Nick Robinson), Patrick (Gabriel Basso), and Biaggio (Moises Arias) who run away from their respective dysfunctional families and make a life for themselves out in the woods by building a house and living off the land. Ever since Joe’s mother died, he just does not get along with his father Frank (Parks and Rec‘s Nick Offerman). In turn, his father has anger and resentment issues he too is working through with the untimely passing of his wife. Unfortunately, Frank takes out his anger on Joe and both have nearly become alienated from one another. Making valid points about Joe’s behavior but not delivering those points with understanding, Frank and Joe just do not get along. With Patrick also not getting along with his helicopter parents (Megan Mullally and Marc Even Jackson), Joe convinces him to join with their new friend Biaggio and rule their own lives and answer to no one except each other. Forming a friendship pact, the three seem inseparable. However, even this three-fold cord has struggles and disagreements, jealously and rage. The young men are forced to work through life’s problems while dealing with the chemical and psychological changes of growing up.

Have you ever just wanted to escape life? Just quit and run away to a tropical island or mountain valley? That is just what you will encounter in The Kings of Summer. Coming-of-age stories are usually some of the films that find their way onto favorite lists or those to which so many people can relate because they deal with issues many of us face while in that transitional time from teenager to adult. From lakeside high school parties to hormones and independence, this film includes some of the various turning points and learning opportunities one likely encounters while discovering who he or she is. Ordinarily, films such as this, deliver the content in such a way that it offers deeper meaning or emotional connections in the narrative. And although there are some themes and moderate introspect, the film does not go far enough in connecting the audience with the teenagers or adults in the movie. There were several lines of dialog that alluded to potential conflicts and personal struggles that could have been revisited to offer more substance in the film. That being said, the writer and director do provide relatable characters who are each very different from the other in an effort to provide audiences with a character to whom they can identify. It is important for coming-of-age movies to not only contain relatable characters but relatable situations as well. And this movie does that, just not to the extent it had the capacity to do.

One of the interesting themes that can be read in The Kings of Summer is questioning one’s sexual orientation. Much like in Wes Craven’s A Nightmare on Elm Street 2, in which the protagonist’s sexual orientation is questionable, you can find similar themes in this film. Throughout the movie, Joe is regularly making speeches on and offering up pithy comments about masculinity. Quite regularly, Joe lectures Patrick and Biaggio about what it means to me a man. At times, Joe even becomes defensive when his masculine ways are questioned. As Shakespeare penned, “…thou doth protest too loudly…” It is entirely possible that Joe is struggling to come to terms with his sexual preferences. This could explain why he would go to such drastic measures to escape his rigid father in order to discover who he is when he has to provide for himself. Other supporting evidence of this theme is simply the fact that he doesn’t get the girl even though he tried much more than Patrick. When Patrick winds up with the girl, Joe is outraged and never quite gets over it. There are also the frequent trips to Boston Market instead of truly “being a man” and hunting for food. Maybe he’s simply trying too hard to deny who he is developing to be? Perhaps. But, there are additionally also other themes that can be read in this unique coming-of-age story.

Although this film did not receive the national attention in 2013 that it really should have, it is definitely one that is worth a watch if you enjoy this sub-genre of Drama. Ordinarily, ensemble casts can hinder effective character development and excellent storytelling, but the cast in this film is handled moderately well. If there had been more focus on the personal struggles or if the film included an external goal, then it would have definitely been better and perhaps more popular. Stories in general–especially visual stories–require the principle characters to not only have internal goals, but a clearly defined external goal as well. Often the external goal can echo the internal one, but it is important to show a tangible goal. Unfortunately, the latter is lacking in the diegesis of The Kings of Summer. This movie won’t likely ever have the nostalgia or cache of Stand By Me, but it does offer up a fun story with an excellent cast and some personal growth that will keep you entertained for the hour and a half runtime.

You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, let him know and you can join him at the cinema.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter!

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The “Attraction” of Horror: a ‘Psycho’analysis (part 1 of 2)

HitchcockAttractionJust as audiences are fascinated by horror movies and seek to watch that which would be repulsive in real-life, they are equally fascinated in immersing themselves into the experience by way of a theme park attraction. This phenomenon is not limited to horror movies, because rides like Jurassic Park the Ride (Jurassic Park River Adventure in Florida), Revenge of the Mummy, and Pirates of the Caribbean beckon millions of guests a year. In addition to attractions based on the movies, movie studio executives and theme park engineers created attractions that embody what Carl Leammle first envisioned, by taking the audience behind the magic of the movies. This is the case with the (now closed) Backlot Tour at Disney’s Hollywood Studios and Hitchcock: The Art of Making Movies at Universal Studios Florida (Murdy, 2002). The relationship between the cinema and theme parks is a strong one and creates an energetic synergy that entertains millions of people each year by eliciting laugher, screams, tears, and smiles.

BatesMotelFloridaThe most admired and revered part on the famous studio tour at Universal Studios Hollywood is the Bates House and Motel. As the tram passes the iconic motel and house that set the bar against which all other slasher films would be judged, an actor portraying Norman Bates charges toward the tram wielding the famous butcher’s knife (Murdy, 2002). Even though the audience knows this is a tour behind the scenes of the most utilized backlot and studio in the world (Milman, 2001), there is something uniquely special about this chance encounter on the tour. And, that something is what the designers of the guest experience on the studio tour use to bring about the successful convergence combining both the original movie and the live experience. In order to successfully complete the transposition from the movie to the live experience, the attraction designers tapped into the uncanny or unheimlich (Freud, 1919) of Psycho and utilized the elements of terror and shock to facilitate the aura of horror that exists just by looking upon the timeless motel and house.

Psycho_SoundstageCentral to Psycho and the single most famous scene in cinema history (Cosgrove, 2013) is the groundbreaking shower scene. And, it is the highlighted element at the former Universal Studios Florida attraction Hitchcock: The Art of Making Movies. One of the opening day attractions located in the former Production Central area of the park (Singer, 2013), this attraction took park guests into the world of suspense and horror as meticulously crafted and defined by Alfred Hitchcock (ThePsychoMovies.com). Although it was replaced with a less critically important and pivotal movie themed attraction in 2002 (mostly to attract younger audiences), it is an excellent example of the fusion of horror cinema and themed entertainment attractions. In addition to the Art of Making Movies attraction, there was a recreation of the infamous motel and house in the park built for the filming of Psycho IV: The Beginning in 1989-90 (MovieMassacre.com, 2014). For those who have seen Psycho, the very sight of the motel and house is enough to strike fear into the mind and bloodstream. It is representative of the very best that horror cinema is able to offer society. In no attraction, based off a work of horror, is there a better example of the very essence of horror films than in the synergistic experience of beholding the four-fold elemental process of the Hitchcock: The Art of Making Movies attraction (Singer, 2013).

PsychoShowerClensePrior to ‘psycho’analyzing  the attraction of horror, it is imperative to understand why the shower scene is the single most famous scene in all cinema. The shower scene is a roller-coaster of emotions; and, in many ways, this scene in and of itself follows the basic structure of a story (introduction, rising action, climax, falling action, and denouement). The scene begins with Marion closing the shower curtain as we get a closeup shot of her face as the shower turns on.  Given this closeup, the facial expressions are easily denoted on her face. The flows of emotions on her face resemble the face of someone who is being cleansed from or baptized for their transgressions. This emotional transition is made more clear when comparing this scene to the earlier one with Marion and Norman in the office when she suddenly feels as if she “stepped into a private trap” and wants to see if she “can step back out of it” (Psycho, 1960). In addition to the metaphoric sin cleansing affect of the shower, Marion is also physically and emotionally exposed and vulnerable. And, what about that showerhead? Throughout the movie, there are eyes on Marion (real estate buyer, boss, police officer, mother’s eye, etc…). The frequent cuts to the showerhead essentially imply the showerhead as yet another eye watching Marion. Furthermore, the frequent cuts to the showerhead also help to create the sensation that something is not right.

Following the symbolic cleansing in the shower, the audience witnesses the shadowy figure emerging from the bathroom door and walking up to the infamous shower. Due to Hitchcock’s use of the cinematic rule of thirds, we are already expecting the entrance of someone before the door ever opens. Through the eyes of the camera, we see Marion’s private space is violated by this shadowy figure. The camera slowly zooms in to the figure through the opaque curtain until the moment when the shadow throws open the curtain and there is a closeup of Marion’s face exhibiting total terror as the knife is raised against her.

PsychoShowerScreamImmediately after the shots of Marion’s iconic scream and the knife, the speed of the cuts increases exponentially. Aside from having to creatively cut the film in such a way that neither Marion’s naked body nor a knife officially penetrating her body is seen, the speed was necessary to enhance the disorientation and violence of the relatively short montage. Through both objective and subjective shots, we are both mother and Marion within hundredths of seconds of one another. The precise cuts in the film give the illusion that Marion is being stabbed multiples times; however, there is only one shot that captures the knife barely penetrating Marion’s vulnerable and exposed flesh. The terrifying key to this scene is the fact that very little violence is actually seen; most of what is shock-inducing is what is not seen and implied through the artful use of music, cuts, and angles. Hitchcock once said, “there’s nothing more frightening than an unopened door.” This implies that there is a greater fear of what in unseen than that which is visible in the diegesis on the screen.

MarionCraneEyeIt is nearly impossible to closely read this scene without acknowledging the most famous orchestral screeches in cinema history. Those famous screeches greatly enhance the disorientation and terror of the scene. Coming out of nowhere, the terrifying sounds from the orchestra create the sound design for the knife penetrating Marion and slashing her to death. One could cut to black and allow the music to be heard throughout this iconic scene, and the audience would still feel anxious, macabre feelings and shock. Interestingly, this same action would also reveal how short the shower scene really is. Regarding the sound design, there is much more of the water heard than the sounds of murder. Following the murder, the score greatly slows down and deepens. This musical movement allows the audience to reflect upon what has just occurred and begin to contemplate the various consequences of mother’s actions.  Lastly, the camera slowly spirals out from Marion’s eyes symbolizing that everything Marion planned has just gone down the drain through this seemingly random act of violence, and then there is a cut to the drain of the bathtub itself cementing this metaphoric notion. Keeping with the reoccurring theme of eyes, this also reinforces the fact that the eye is the window to the soul and someone is always watching.

CONTINUED NEXT WEEK. Check back next Monday 🙂

BatesMotelAETVDon’t forget to watch Bates Motel on A&E tonight! It’s the season finale and it’s going to be intense!

“Regression” movie review

RegressionIntimately disturbing and suspenseful. Emma Watson and Ethan Hawke star in a film that is one part crime drama and one part supernatural thriller. Inspired by actual cases and claims of growing Satanic cults in the Midwestern part of the country in the late 80s and early 90s, Regression follows one detective’s journey through science, superstition, and organized religion to discover the truth of what happened to a seventeen year old young lady named Angela (Emma Watson) who claimed her father molested her. Opening with the interrogation of her father, Detective Bruce Kenner (Ethan Hawke) is confronted with the conundrum of a suspect who does not deny the vomit-inducing allegations, but is greatly struggling to remember what happened. Cool color temperatures, dreary weather, effective acting, and a creepy small town all come together to make creepy psychological thriller of good versus evil.

Occurring at a time that reports of Satanic cults with blood curdling rituals began to hit a high, Regression brings you face to face with now-discredited psychological therapy practices, blood sacrifice, and sexual deviance. Follow detective Bruce Kenner as he attempts to put the puzzle of what actually happened to Angela together in order to solve this perplexing mystery. First approaching this as a disturbing but typical minor molestetion case, Kenner quickly learns that there is much more to this case than meets the eye. As evidence is uncovered and truths are made known, this investigation goes much deeper and crosses public safety and family boundaries.

This is one of those plots that is difficult to analyze without giving away key parts of the mystery. If you enjoy watching films that contain prolific symbolism and question institutions that exist for physical and spiritual protection, then you will undoubtedly find this film, from the Weinstein Company that flew under the radar, intriguing. Although it is definitely a slow burn, it never moves too slowly and does provide enough of a hook to keep you going. Be sure to pay close attention to every line of dialogue because (hind sight being 20/20 and knowing the ending) there are definitely clues dropped here and there that all point to the answers for which Kenner is looking.

The investigation at the core of the plot is three fold: spiritual, scientific, and legal. Bruce Kenner partners with both a local psychology professor and a reverend to uncover what happened to Angela. As one might expect in a movie such as this, the professor and reverend have vastly different approaches to this mystery. For psychology students or professionals watching this film, you will witness the practice of regression as it plays a significant part in the investigation. The aforementioned practice also raises awareness to invasive psychological therapy techniques. As this film technically falls within the horror genre, it is definitely not short on social commentary. With physical evidence in short supply and a suspect who cannot remember what happened, Kenner relies upon the psychological evidence gather by the professor. Little do our investigators know that these aggressive interview techniques play more into the mystery than they could have known.

Ugh. There is so much more about be plot I’d love to analyze but that would take the fun out of watching it and ruin the mystery for you. So switching gears. From a technical perspective, the film is not remarkable in any way. Neither is it lacking in cinematography or direction. However, movies in this sub genre of horror can so often feel and look like a Lifetime original movie, especially because it includes a significant female character who claims to have been molested. Thankfully, director Alejandro Amenabar (The Others) provides audiences with a “Lifetime” plot that is still cinematic enough to avoid the stigma of “another Liferime movie in theatres.” Emma Watson and Ethan Hawke display excellent acting prowess along with a few of the other key players in this narrative. For the most part, the acting is on par with this crime drama. All the filmmaking elements come together nicely to keep your attention for the hour and a half runtime.

If you enjoy mysteries that confront science and religion, then you will definitely enjoy this film. Right now, it is one of the movies included with your Amazon Prime subscription. Rated R for some visual sexual content, it is pretty tame as far as rated R movies go. There is a gritty and real feel to the movie that might be a little too terrifying for some viewers. However, this IS a psychological thriller that contains many of the earmarks of a good horror film.

“On Cinema and Theme Parks” (part 12 of 12)

My BookThe world of the business of media convergence is a fascinating and rapidly changing world! And, the convergence of cinema and theme parks is a dynamic example of how one form of media can be integrated into another in order to create a new experience for audiences around the world. Media conglomerates with theme park investments are often exploring what to do in order to remain competitive and increase the number of guests through the turnstiles. Sometimes this means using their own IPs to develop new rides or attractions, maybe an entire new park altogether, or perhaps striking a deal with another media company in order to use another’s IP as the source material for new attractions.

The opposite is also true. Media conglomerates with theme park interests may look to their own respective parks for the inspiration for the next movie. This was definitely the case with Disney’s Pirates of the Caribbean and is the case in the film Tomorrowland, in which an entire section of a park is the basis for a movie. It is all storytelling. But the stories being told take different shapes and are told through various means. And, even video game companies are getting in on the action. On May 7, 2015 Universal Parks and Resorts and Nintendo announced a first-ever partnership. Universal Parks and Resorts acquired the theme park rights from Nintendo to include the legacy video game company’s characters and games in new attractions and character meet and greets (BusinessWire, 2015).

At their respective roots, both movies and theme park attractions (and even entire parks themselves) tell stories. The medium through which they tell their stories is very different, but nevertheless helps to support one another. Media conglomerates have demonstrated this concept by taking existing movie/TV IPs and translating them into attractions and taking existing theme park attractions and translating them into movies. At its heart, the purpose of this study is to develop recommendations for media conglomerates when making decisions that are potentially worth millions of dollars, and could be a major success or a big flop.

Despite the more artistic or niche films still being amongst the individual favorites of the participants, the shared favorite movies were high concept and aimed at broad audiences, and typically fell into the science-fiction or fantasy/adventure genres. Specifically, the movie Jurassic Park and the Jurassic Park ride were cited numerous times. If an attraction were too disconnected from the story or plot of the movie, serving as the basis for the ride, then it appears to be received negatively. On the contrary, when a movie-based theme park attraction combines the best of the plot or characters, in a given movie, with a conventionally thrilling ride design, then it is received very well and enjoyed immensely.  Furthermore, the attraction needs to tell a story within the length of the ride from queue to exit. Fluid, coherent stories are driving forces behind the likability of an attraction or movie. Prompting the generation of emotional connections or responses from audiences/guests, in respect to the story of a movie or attraction, is key to creating reflections that will evoke nostalgic memories down the road; and thus, compel the audience member or park guest to experience the movie or ride again—perhaps with friends, family, or their children.

Well-executed themed design to support the story of a theme park attraction based on a movie is just as important as the story or intellectual property themselves respectively.  Story is the plot or sequence of events that take place during the ride experience (again, this is from the queue to the exit). Theme encompasses the building design, audiovisual elements, physical movement, and special effects during the attraction. The goal of an attraction or park area’s theme should be to completely immerse the park guest into the world being used as the basis or inspiration for the ride or section of the park. Everything from the employees to the restaurants to the surrounding buildings needs to work together to create an experiential degree that essentially transports the guest from the real world into the world of the park or ride. When developing themed areas of a park, designers need to be careful not to allow the outside world into what should amount to an escape from reality. Not that iconic brands or companies cannot be integrated into the theming of a park at all; but it needs to be more indirect, thus allowing the theme to continue and the story not be broken by outside invaders, so to speak.

The reason many attractions at movie-based theme parks were originally developed was to take Tom Gunning’s (1986) idea of the cinema of attractions and translate it literally. However, with the increasingly digital climate of movie making, the practical, analog effects and techniques that once made for the basis of attractions, are no longer foundation enough for successful attractions in today’s marketplace of themed entertainment ideas. Simply stated, it just isn’t exciting to watch an editor sit behind a computer creating digital effects. Despite the making of a movie just not being as secret or magical nowadays, it is still important for a movie-based theme park to hold onto its roots and work to creatively develop new ways of exhibiting this art that still mystifies to this day—just in different ways than it used to. For movie-based theme parks that exist on studio lots or house sound stages, it is imperative that studio tours continue and build areas that can be rented out for current productions. Even though many people know how movies are made presently, the art, skill, and magic of how similar effects and shot sequences were accomplished before the aid of computers (at least to the extent they are instrumental today) in classic movies has a place in the modern movie-based theme park. Hitchcock: the Art of Making Movies was cited as an example of this type of offering guests want to see alive in the parks.

The goal of a movie or theme park attraction is to generate some type of pleasurable experience in the movie patron or park guest. For both movies and themed parks, the idea needs to be to craft a story that will stimulate physiological and psychological/emotional responses from the audience/guests. A movie should contain a story or sequence of events that generate fear, affection, anxiousness, or levity in the bodies of the patrons. These responses are very much physiological. In the environment of a theme park attraction based off a given movie, these same physiological responses need to be generated by the use of movement and special or visual effects. When generating these physical responses, the patron or guest will instinctively develop psychological or emotional responses to accompany the complementary physiological response. Even if the physiological strain placed on the bodies is by all accounts a negative one, the park guest will most likely be compelled to experience it again and again because studies have shown an attraction to or affinity for sensations of pleasurable un-pleasures.

The principal idea behind this study is to create a predictable model for producers and designers. And, there has been a prolific amount of information to supply the evidence that creative designers, producers, and project managers need in order to make well-informed decisions in the beginning stages of the themed entertainment or motion picture production process. Developing a model for creative decision-making is not as simple as ‘include these things and your idea will be successful,’ as the creative process can be very subjective. However, with enough supporting evidences, a media conglomerate or other company with theme park investments can make decisions with sufficient empirical evidence pertaining to the projected success of an attraction or theme park. This study has outlined a model that is grounded in scholarly research, anecdotal evidence, and first-person focus groups and interviews.

For the complete study, head over to AMAZON and purchase the book. These 12 sections merely touch on some of the main points from the study but by no means take the place of reading the whole book. Hopefully these sections prompt a desire to experience the book/study in its entirety. It’s written to be enjoyed by anyone who loves movies and theme parks. What good is a study if it’s written of that only academics can understand. I have uncovered fascinating knowledge and insight into the craft of the relationship between cinema and themed entertainment that I want to share with the world.

To return to the beginning of the series, click HERE