SEND HELP (2026) horror movie review

Send Help is the rare survival thriller that understands the most dangerous thing on a deserted island isn’t nature—it’s the workplace baggage you bring with you.

Send Help plays like a postmodern riff on Misery—less interested in replicating its mechanics than in reconfiguring its psychological cruelty for a contemporary workplace horror. One can also detect traces of Survivor, the underseen Office Killer (1997), and even a one-way echo of Fatal Attraction, though Raimi’s film resists the lurid sensationalism of those predecessors in favor of something more controlled, more ideologically curious. I went into Send Help expecting one kind of movie and walked out having experienced something far more interesting—and far more satisfying. What initially presents itself as a straightforward survival thriller gradually reveals a different set of priorities: character over carnage, tension over spectacle, and psychology over shock. The turn is not a bait-and-switch so much as a recalibration, one that rewards patience and attention.

A woman (Rachel McAdams) and her overbearing boss (Dylan O’Brien) become stranded on a deserted island after a plane crash. They must overcome past grievances and work together to survive, but ultimately, it’s a battle of wills and wits to make it out alive.

Despite containing remarkably little gore, Send Help is punctuated by moments of excruciating intensity—scenes engineered to linger in the mind the way Misery’s hobbling scene does, not because of what is shown, but because of what is anticipated. Raimi understands that true discomfort is often born from restraint. Violence, when it arrives, is not gratuitous; it is precise, purposeful, and deeply unpleasant.

Where Send Help distinguishes itself most clearly is in its thematic ambition. Raimi trades his trademark splatter for commentary on workplace dynamics—particularly the lived experience of women navigating environments shaped by misogynistic men, institutional indifference, and power imbalance. The film proposes that monsters are created—that violent behavior can be traced back to environment, circumstance, and provocation. While the film makes this argument with conviction, I remain unconvinced by its absolutism. Environment can shape behavior, yes—but it does not absolve agency. Some monsters are forged by their surroundings; others choose monstrosity despite them. Under most circumstances, we remain responsible for our actions.

That tension—between explanation and excuse—is where Send Help becomes most interesting. The film is less persuasive as a moral thesis than it is as a provocation, forcing the audience to wrestle with where empathy ends and accountability begins. In that sense, the island setting becomes more than a survivalist conceit; it is a crucible. A demented Gilligan’s Island, stripped of whimsy and comfort, where rescue is uncertain and survival demands agency. The film is clear-eyed about one thing: help does not always arrive. Sometimes survival requires seizing control rather than waiting to be saved.

Visually, the setting is striking—lush, isolating, and quietly menacing. The CGI animals, however, are nearly laughable, though thankfully used sparingly enough not to derail the experience. When Raimi relies on atmosphere rather than digital intrusion, the film is at its strongest.

Excellent casting anchors the film, thoughtful writing gives the conflict weight, and the thrills feel refreshingly old-school—earned through escalation and dread rather than excess. All of it is quietly underscored by moments of dark comedy that arrive not as winks to the audience, but as pressure valves, reminding us that sometimes the most unsettling laughs are the ones that catch us off guard. McAdams’ and O’Brien’s chemistry is exceptional. They play off one another with a rhythmic precision that feels almost musical—each reaction, pause, and escalation perfectly calibrated. Their dynamic does much of the film’s heavy lifting, grounding the psychological tension in something human and volatile. One hopes this pairing is not a one-off; there is genuine electricity here worth revisiting.

There is also an unintended—but revealing—meta-text hovering around O’Brien’s presence. In a recent Entertainment Weekly article, O’Brien noted that he has been repeatedly told by agents, producers, and directors that he needs an Instagram account—that without it, he risks losing roles deemed “appropriate” for him. He has no intention of starting one. As a film scholar, I find this deeply troubling. When talent, suitability, and longevity are increasingly filtered through social media metrics rather than craft, presence, and screen intelligence, the industry risks confusing visibility with value. Send Help, perhaps inadvertently, becomes part of that conversation—raising questions about how we identify monsters, merit, and worth in systems increasingly governed by optics.

Ultimately, Send Help is not a perfect film, nor is it a subtle one. But it is a thoughtful, unsettling, and frequently compelling genre exercise—one that uses survival horror as a vehicle for interrogating power, agency, and responsibility. Raimi may be experimenting here, but the experiment is a worthwhile one. If nothing else, Send Help reminds us that the most terrifying scenarios are not those where monsters appear—but those where we are forced to decide what kind of people we are when no one is coming to save us.

Ryan is the general manager for 90.7 WKGC Public Media and host of the show ReelTalk “where you can join the cinematic conversations frame by frame each week.” Additionally, he is the author of the upcoming film studies book titled Monsters, Madness, and Mayhem: Why People Love Horror. After teaching film studies for over eight years at the University of Tampa, he transitioned from the classroom to public media. He is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Follow him on Twitter: RLTerry1 and LetterBoxd: RLTerry

DOCTOR STRANGE IN THE MULTIVERSE OF MADNESS movie review

Plot sacrificed for visual FX. While Raimi’s horror adjacent direction gives Doctor Strange in the Multiverse of Madness a unique aesthetic when compared to the typical superhero movie (with the exception of Batman Returns, which has long sense been praised for its otherworldly horror-adjacency), it isn’t enough to carry the story. Better brush up on End Game and Wanda Vision because you may be slightly lost the whole time. So full disclosure, I’ve only seen End Game once and do not subscribe to Disney+. Unfortunately, this movie does not sufficiently provide exposition for those of us that do not eat, sleep, breathe the MCU because Wanda/Scarlet Witch’s motivation for her antihero behavior cannot be fully realized and understood without the events of Wanda Vision (from what I’ve been told about the show). That’s the problem with the ever-expanding MCU–but–it’s also a brilliant marketing and merchandising move. Simply because, if you want to be able to understand the motivations of the characters in the movies, you have to watch the TV shows and every single movie (main line and side line). Specific to this movie itself, there is clearly a thoughtful story, but it’s ultimately held back by the wandering plot. Ironically, you may be asking yourself a variation of the cliche question actor’s ask directors: what’s my motivation? Instead, you’ll find yourself asking: what’s Wanda’s motivation???

Dr Stephen Strange casts a forbidden spell that opens a portal to the multiverse. However, a threat emerges that may be too big for his team to handle.

Story and plot are NOT the same thing. Without getting into a lot of what I teach in film studies and screenwriting, story is the overarching narrative whereas the plot is the map (how you get) from beginning to end. Raimi’s playing up on the whole witchy aspect to this movie, was great for someone like me that loves horror, but it seems that the horror-adjacency of the movie merely compensated for the slapdash plotting. While many that watch this movie have undoubtedly seen End Game multiple times, subscribe to Disney+ to watch all the shows, and have read the comics, many have NOT. Granted, a subgenre movie such as this should not play to the lowest common denominator because then the fanboys and girls in the audience will feel slighted or unappreciated, At the same time, the writers and director should have considered integrating sufficient exposition for those that do not watch all the ancillary material. Wouldn’t have taken much to provide enough exposition so that rewatching End Game or subscribing to Disney+ for Wanda Vision, What If?, and Loki wouldn’t be a prerequisite for this movie.

For those that love visual effects, you will likely be impressed, if not blown away by the mesmerizing landscape of digital imagery; however, there are many times in the movies that the characters do not feel that they are existing within the same world in which the dazzling display of graphics exist. You cannot replace the way real light bounces off real objects into the camera lens. Not opinion–fact. Perhaps one day, we will get an MCU (and this applies to the “whatever it’s called these days” DCEU) movie that spends as much time crafting tangible sets as it does investing into digital imagery. In no multiverse will characters look to truly be within a world that primarily exists in the expression of 0s and 1s on a computer. The only saving grace for the aesthetic of this movie, and the moments we see the cinema stylo (hand of the artist), is when Raimi leans into the horror-adjacency of this MCU entry. Whenever the movie took a turn towards horror, I enjoyed it the most, and felt it was trying to be different–not your typical superhero movie.

It’s really no spoiler that Captain Picard is back as Professor Charles Xavier! Okay, so I know he is really Sir Patrick Stewart, but he will always be the definitive Starfleet captain to me. X-Men fans, like me (see, I do like superhero movies that aren’t Batman Returns), we’ve been waiting for that moment in which we witness the integration of the X-Men into the MCU. And I’ll give the writers and Raimi this: how Professor X was integrated into Doctor Strange in the Multiverse of Madness was both meaningful and strategic. It wasn’t too much, didn’t feel forced, and the applause this cameo garnered from the audience (including myself) was outstanding! At my screening, the moment Sir Patrick Stewart reprised his role as the definitive (live-action) Professor X elicited more applause and cheers than any other moment in the movie. I am eager to witness how the X-Men are woven into the fabric of the MCU.

If you can watch this movie in a premium format like Dolby Cinema, IMAX, or Cinemark’s X-treme, then that is the best way to experience it. It is a BIG SCREEN movie for sure! While I am often highly negatively critical of superhero movies, I am thankful that they are getting people back to the cinema in masses.

Ryan teaches Film Studies, Screenwriting, and Digital Citizenship at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! If you’re ever in Tampa or Orlando, feel free to catch a movie with him.

Follow him on Twitter: RLTerry1