“Kubo and the Two Strings” movie review

kuboAbsolutely beautiful! A dazzling display of the best that cinema can be! Laika and Focus Features’ Kubo and the Two Strings is truly a testament to the art of motion pictures! Brilliantly animated in an eye-catching stylistic way, this film provides audiences with a simple and intimate journey through a dynamically epic world of adventure, laughter, and tears. Directed by Travis Knight, from the opening to the final fade to black, Kubo is arguably the best animated feature length film to hit theaters in a long time. It contains the incredible storytelling that few films, live-action or animated, strive for but often fail to accomplish. Rarely, do audiences witness a perfect film, but this one comes very close to being perfectly written, directed, acted, shot, edited, and produced. With an A-list of vocal talent behind the characters in this immaculately animated world, Kubo will surely impress all those who watch this fantastical story. In some ways, I could argue that this film displays signs of being self-aware. Self-aware in that this simple but effective visual story is all about the very concept of storytelling. Cecil B. DeMille said, “the greatest art is the art of storytelling;” and this film proves that, in a world of high concept blockbusters that are produced to simply generate revenue at the sacrifice of storytelling, there are films with beautiful imagery, writing, and even a great message that hold true to the very idea what launched more than 100 years of cinema.

Following a daring escape from an unknown enemy across a treacherous ocean of tsunami sized waves, a young women survives a nearly fatal crash and washes upon the shore of a beach in the shadow of an imposing mountain with her infant. Many years later, Kubo (Art Parkinson) has grown up to be a young man with a passion for storytelling that he learned from his mother. Never having fully recovered from the accident, so many years ago, Kubo has the responsibility to take care of his mother. Harnessing his talent for magical origami, a stringed instrument, and storytelling, Kubo makes a little money each day for him and his mother. Little did Kubo know that his mother’s warning to not stay outside of their home after dark was for good reason. Soon, Kubo will find himself on an epic journey to unlock a secret legacy that he could have only dreamed of. Along his journey, he meets up with a monkey (Charlize Theron) and a man-beetle (Matthew McConaughey) who protect and teach him along the way. Don’t blink, even for one second, because you may very well miss something of grave importance.

The first thing you will observe in this movie is the exquisite and stylistic combination of two different animation methods. Claymation, which most are familiar with, and the lesser used papermation. Although typically used by themselves to tell an animated story, the brilliant combination of both methods to concurrently tell this epic story will leave a lasting impression upon you. There is a beauty in this film unmatched by any other in recent times. In many ways, the visual appeal of this movie reminds me of the early Walt Disney and Pixar animated films. Audiences can easily witness the absolute passion in every movement, detail, and landscape. I was completely sucked into Kobo’s fantastic world of Japanese influence. In addition to outstanding technical achievements in animation, lighting, and cinematography, Kubo is a film that is equally outstanding in its ability to tell a simple but inspirational story. It is the epitome of an ideal relationship between artists and engineers. This film successfully combines an artisan handcrafted charm with the precision of sophisticated visual storytelling technologies in a dazzling display of cinematic art that will surely be cherished for a lifetime.

Simple. The plot is so simple but yet very much profound. While so many studios are cranking out franchises, adaptations, complex plots, and young adult dramas, the Laika production company chose a different route. It chose a route that proves that the mastery of visual storytelling that showcases the art of cinema is still alive. In a world of the business of moviemaking, Kubo returns us to the art of filmmaking. Not confined to art house theaters in Greenwich Village or West Hollywood, this film is evidence that truly artistic masterpieces are still desired by the American audience. “The art of making art, is putting it together” (Sunday in the Park with George). Knowing that just the leaf ship sequence at the turning point between the first and second acts took 19 months to create, design, and produce, it is clearly apparent that a tremendous amount of time, love, and energy went into every frame of this stunning movie. As someone who has a passion for the very concept of storytelling, this film brought tears to my eyes because of the sheer beauty of the film and the experience of watching it on the big screen. Although it is an endearing film filled with love and adventure, it is also quite scary during some of the intense conflict between Kubo and those who wish to do him harm. From Kobo’s magical origami birds and samurai warrior to the playful banter between Monkey and Beetle, I was awestruck at the brilliance of the film in both writing and visuals.

I highly recommend this film for those who have not seen it yet. I only wish I had made it to the movie before last night. After hearing what others have said and written about this movie, I have come to the same conclusion that many have voiced: this film is exceptional by any known measurable means of evaluating a film. If any animated film this year is destined for an Oscar nomination or win, this one is it.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, feel free to catch a movie with him!

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Innovative New Interactive “Harry Potter” Dark Ride Coming to Universal Orlando?

WWHP_LogoRecently, there have been rumors floating around regarding a possible new addition to Universal Orlando’s Islands of Adventure. Between the recent acquisition of the film rights to the Harry Potter franchise and the the newly uncovered patent, these evidences provide support that assists in substantiating these rumors; however, there has yet to be a formal announcement. This possible new addition brings up some issues to consider. Already, there are park regulars who are not welcoming this decision. Why not? Because Universal would tear down the Dragon Challenge (formerly Dueling Dragons) roller coaster in Hogsmeade and replace it with an interactive dark ride that would enable park guests to test out their technique and spells. Think Toy Story Midway Mania but perfected and with an increased experiential factor. Even before this rumor, Universal is increasingly being thought of as a theme park overrun with 3D screen attractions. Anecdotally, this is an accurate observation since the most recent additions to the park are all on similar ride platforms (just with different thumbing). One of the elements that I have researched is the requirement that the park guest experience physical movement and be emerged into a psychical atmosphere that transports the guest from the real world into a world of fantasy, adventure, or horror. Although this new ride sounds impressive and innovative, it bears a striking resemblance to many of the attractions that already exist. While no one would really complain about an indoor attraction, as Florida is notoriously hot and humid more than half the year, the concept of a ride moving in front of 3D screens does not appear to be eliciting the response that was intended.

CedarPointOne of the primary elements that separates a theme park from an amusement park is the concept of continuous storytelling complete with proprietary theming. While amusement parks build more rollercoasters and other visceral thrill rides, theme parks create thrilling atmospheres and experiences. It’s a fine line. Take Cedar Point v. Walt Disney World for instance (while ignoring the former’s seasonal operation). Both parks offer amusement, thrill, and entertainment; yet, they are both vastly different experiences. Remember in geometry: while both are polygons, every square is a rectangle but not every rectangle is a square? That principle applies to this analogy as well with WDW being the square and Cedar Point being the rectangle. What makes the difference? Intellectual property, theming, and story. If one were to total up the number of roller coasters or traditional thrill rides at both Cedar Point and WDW respectively, obviously Cedar Point’s numbers would dwarf WDW’s. That’s because the focus of the park experience is different at both places. The focus of Cedar Point is on the thrill while the focus at WDW is the experience (or immersion). The former does not adhere to any cohearant or continuous theming while the latter has built a vast empire on theming and story. A similar argument can be made with cinema. Literary and cinema researchers Linda Williams and Geoff King both write about narrative vs spectacle. Amusement Parks like Cedar Point are almost entirely focussed on the spectacle of the park experience while WDW concerns itself more with the narrative of the experience (although, WDW does strike a balance between the two). Much like WDW, Universal Orlando Resort (and Universal Studios Hollywood) seek to create a thrilling atmosphere complete with rides, shows, and a high caliber experiential factor. Whether it’s the story OF the movies or about the stories told by cinema, Disney and Universal Parks transport the park guest from reality into fantasy.

Dragon-Challenge-695x361So, what does all that have to do with this possible (but likely) new Harry Potter dark ride at Universal’s Islands of Adventure (IOA)? A lot, actually. The controversy or concerns seem to stem from Universal’s trend away from physical to virtual environments. Not that 3D/virtual environments aren’t accompanied by the physical. For example, Escape from Gringotts pairs simulated elements with physical production design; however, there is a measurable trend to relying heavily upon 3D IMAX screens as opposed to tangible production design. A great example of this trend is the new King Kong attraction at IOA. The outside of the show building and the queue are impressive. It looks and feels just like you are a character in the movie–cool right? After you pass through the massive gates to Kong’s jungle, the attraction is 75-80% 3D screens. Likewise, the Transformers attraction at Universal Studios Florida/Hollywood is also comprised of mostly 3D screens.

DragonChallengeLosing a traditional roller coaster in exchange for another 3D dark ride could likely rub some park guests the wrong way. Although park guests of the Disney and Universal Parks are there for the experience, story, and incredible themed design, this does not negate the desire for more traditional amusement within these worlds of fantasy. Looking at the parks of Central/West Central Florida, it is clear that Busch Gardens has the largest number of roller coasters, and there are many park regulars, including myself, who go there for the traditional thrill rides. On a side note: I also find the methods Busch Gardens integrates the animal encounters and experiences outstanding–best of what a zoo and amusement park offers. Anyway. With Universal possibly removing a roller coaster that can cycle guests very quickly (due to the two tracks of Fire/Ice) and replacing it with a greatly mitigated cycling attraction like a 3D dark ride, it could prompt longer waits for a similar experience (Transformers v Spider-Man) that can be had at the other 3D attractions. Another forecasted closure in the near future is Revenge of the Mummy. Again, this is a popular traditional (indoor) high speed roller coaster that may be replaced by a 3D style attraction. Even though Universal and Disneyland has to work around issue of being land-locked when planning expansions and improvements whereas WDW has geographic room for expansions, is replacing traditional roller coasters with 3D dark rides the way to go?

I am totally excited for expansions to the Wizarding World of Harry Potter (WWHP) in light of the film rights acquisition and the new movies. I am even more excited to see additions made to the parks that I frequent the most! However, I don’t believe it best planning to sacrifice more traditional rides. The best solution would be to design an attraction that would provide a platform for gusts to test out their magical skills while experiencing the visceral thrill of a coaster type ride. As with all industries, theme parks too have to change with time and with the desires of those who buy the tickets. Theme parks are a business model usually owned by media conglomerates. If the addition of 3D attractions is what increases revenue, then that is the decision that is to be made. The business of filmmaking is also very similar in that respect. I hope that the possible new attraction is one that breaks the mold of the typical 3D screen moving ride and reaches new innovative design heights! We will just have to wait and see and we learn more about these upcoming changes.

The Art of BATMAN RETURNS (1992): a retrospective movie review

By far, still the sexiest Batman movie! With the reviews from fans and critics alike regarding this weekend’s release of the highly anticipated Suicide Squad ranging anywhere from horrible to moderately enjoyable, I decided to rewatch and review the Batman movie that is still considered by many, and yours truly, to be the most Batman out of all of them. Released in 1992, Tim Burton’s Batman Returns boasts a star-studded cast complete with the German expressionistic filmmaking style and gothic production design often associated with this iconic superhero franchise. The brilliance of Batman Returns can be witnessed in recognizing that Tim Burton provided audiences with an art house film masquerading around as a superhero Hollywood blockbuster. From the architecture to the costumes and cinematography, this Batman movie has more in common with art than a movie. Not that movies lack artistic appeal, quite the contrary–after all cinema is the art of visual storytelling; but there is a certain artistic charm that surrounds Batman Returns uncommon in other superhero movies. In other words, the focus was more on the art of a Batman story than the plot. Many comic book enthusiasts also regard this installment (as well as its predecessor) as very close to the comics in plot and visual design. Furthermore, hands down, the most memorable element of the movie is Michelle Pfeiffer’s Catwoman, and with good reason. Incredibly sexy, seductive, slightly psycho, playful, and conniving. Juxtaposed against Danny DeVito’s monstrous Penguin, Michael Keaton’s timeless Bruce Wayne/Batman, throw in the self-centered and ruthless Christopher Walken’s Max Shreck, and you have a brilliant cast bringing to life iconic characters under the direction of a then-visionary director before he became a parody of himself.

Beneath the streets of Gotham City lies a world of water, waste, and The Penguin. Abandoned by his wealthy parents, Oswald Cobblepot is raised by the Penguins of the former Gotham City Zoo. He grows to resent the world above and the blue bloods of society that cast aside those who they deem as undesirable. High above the sewers, Selina Kyle is nervously tending to her boss’ every need. Not the most meticulous secretary–oh sorry, assistant–she has failed her ruthless boss Max Shreck for the last time, and gets shoved out a window to be nursed back to life by cats. Both abandoned and left to die, but return to life with revenge and warped justice on the mind. During the annual tree lighting ceremony, The Penguin and his henchmen thwart the celebratory atmosphere with gunfire, looting, chaos, and violence. Valiantly defending the good citizens of Gotham, Batman fights off the havoc that The Penguin with which The Penguin is enveloping the city. However, all the public knows is the good, kindhearted Penguin with a love of public service? Although initially setting out to kill Batman, in an ironic twist of fate, sparks begin to fly between Batman and Catwoman AND Bruce and Selina. Revenge, love, violence, and trademark gadgets. This Batman movie has it all.

Even the most dedicated Batman fans will admit that this film certainly has cinematic problems. But why are the flaws in this movie somehow forgiven but the flaws in Batman v Superman or this weekend’s Suicide Squad held against them respectively? Rewatching this Batman movie reveals that it is likely held is such high regard by superhero movie buffs and fans of the comics alike due to of the A-list talent and the artistic or stylistic approach to this story. Because the focus of the film is definitely on the art versus the plot, narrative flaws can easily be overlooked as the experience of this film rests upon the feel and look of everything more so than the plot in and of itself. It is rare for a superhero film to also be so incredibly artistic. And that is why this particular Batman movie stands unique amongst all the others that have been produced over the decades. The passion for visual design is seen in every shot, every costume, and in the sexiness of the interpersonal relationships between the characters. Just like with interpretive art, various interpretations of tone, feel, message, and impression can be found throughout Batman Returns. Regarding the tone of the film, it repeatedly switches from a campy melodrama to tragic love story to action/adventure. In many ways, this film is representative or even self-reflexive of cinema from the 1930s to the 1950s. Paralleling the film’s repeated switches of tone and pace, the characters also change personalities, demeanors, and motives. Moreover, control over situations constantly changes hands throughout the movie. Whether as the audience or a bystander in the movie, it is difficult, at times, to discern the villain from the hero. The magic of this Batman movie is that it bridges the boundaries of so many different interpretations of the Batman universe over the years into a film that embodies the art of filmmaking.

Not a direct follow up to the successful 1989 Batman, this installment is often celebrated as the most Batman of the Batman movies; it’s the one that somehow manages to reflect more about the hero and his world than any other on-screen representation he’d enjoyed before or since. It’s a celebration of the Dark Knight that succeeds, in large part, by its refusal to go too dark, but remains off-kilter and uncomfortable, just enough, all the way through. Likewise, the villains are psychotic, larger than life, and legendary. From the tragic character of The Penguin thrown into the river in a warped Moses fashion on Christmas to the beaten down mousy secretary turned bondage clad 1990s feminist Catwoman, Batman Returns is a quintessential Tim Burton film before he just went way too bizarre in recent years. Both The Penguin and Catwoman can be seen as two different mirrors for our caped crusader. Penguin represents a child of wealth who was abandoned by his parents (not unlike our Bruce Wayne) and Catwoman represents the sensual side of Batman that we seldom get to see but we know it’s there because he is human. The combination of characters, settings, and behaviors makes this film a fun, erotic, and entertaining Batman movie. The stratified emotions, experiences, and interpretations provides audiences with a dynamic story that plays out beautifully on screen. In fact, the film is so entertaining to watch that you will likely forget that the pacing, plot, and structure of the film lacks critical value.

If you are leery about spending money to watch Suicide Squad this weekend, I suggest rewatching–or for some of you watching for the first time–Tim Burton’s artistic masterpiece Batman Returns. If for no other reason, you will enjoy the brilliantly sexy Catwoman, tragic monstrous Penguin, and the definitive Batman/Bruce Wayne as played by Michael Keaton. Such fantastic actors and characters!

Ryan teaches Film Studies and Screenwriting at the University of Tampa and is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter. If you’re ever in Tampa or Orlando, feel free to catch a movie with him.

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“On Cinema and Theme Parks” (part 12 of 12)

My BookThe world of the business of media convergence is a fascinating and rapidly changing world! And, the convergence of cinema and theme parks is a dynamic example of how one form of media can be integrated into another in order to create a new experience for audiences around the world. Media conglomerates with theme park investments are often exploring what to do in order to remain competitive and increase the number of guests through the turnstiles. Sometimes this means using their own IPs to develop new rides or attractions, maybe an entire new park altogether, or perhaps striking a deal with another media company in order to use another’s IP as the source material for new attractions.

The opposite is also true. Media conglomerates with theme park interests may look to their own respective parks for the inspiration for the next movie. This was definitely the case with Disney’s Pirates of the Caribbean and is the case in the film Tomorrowland, in which an entire section of a park is the basis for a movie. It is all storytelling. But the stories being told take different shapes and are told through various means. And, even video game companies are getting in on the action. On May 7, 2015 Universal Parks and Resorts and Nintendo announced a first-ever partnership. Universal Parks and Resorts acquired the theme park rights from Nintendo to include the legacy video game company’s characters and games in new attractions and character meet and greets (BusinessWire, 2015).

At their respective roots, both movies and theme park attractions (and even entire parks themselves) tell stories. The medium through which they tell their stories is very different, but nevertheless helps to support one another. Media conglomerates have demonstrated this concept by taking existing movie/TV IPs and translating them into attractions and taking existing theme park attractions and translating them into movies. At its heart, the purpose of this study is to develop recommendations for media conglomerates when making decisions that are potentially worth millions of dollars, and could be a major success or a big flop.

Despite the more artistic or niche films still being amongst the individual favorites of the participants, the shared favorite movies were high concept and aimed at broad audiences, and typically fell into the science-fiction or fantasy/adventure genres. Specifically, the movie Jurassic Park and the Jurassic Park ride were cited numerous times. If an attraction were too disconnected from the story or plot of the movie, serving as the basis for the ride, then it appears to be received negatively. On the contrary, when a movie-based theme park attraction combines the best of the plot or characters, in a given movie, with a conventionally thrilling ride design, then it is received very well and enjoyed immensely.  Furthermore, the attraction needs to tell a story within the length of the ride from queue to exit. Fluid, coherent stories are driving forces behind the likability of an attraction or movie. Prompting the generation of emotional connections or responses from audiences/guests, in respect to the story of a movie or attraction, is key to creating reflections that will evoke nostalgic memories down the road; and thus, compel the audience member or park guest to experience the movie or ride again—perhaps with friends, family, or their children.

Well-executed themed design to support the story of a theme park attraction based on a movie is just as important as the story or intellectual property themselves respectively.  Story is the plot or sequence of events that take place during the ride experience (again, this is from the queue to the exit). Theme encompasses the building design, audiovisual elements, physical movement, and special effects during the attraction. The goal of an attraction or park area’s theme should be to completely immerse the park guest into the world being used as the basis or inspiration for the ride or section of the park. Everything from the employees to the restaurants to the surrounding buildings needs to work together to create an experiential degree that essentially transports the guest from the real world into the world of the park or ride. When developing themed areas of a park, designers need to be careful not to allow the outside world into what should amount to an escape from reality. Not that iconic brands or companies cannot be integrated into the theming of a park at all; but it needs to be more indirect, thus allowing the theme to continue and the story not be broken by outside invaders, so to speak.

The reason many attractions at movie-based theme parks were originally developed was to take Tom Gunning’s (1986) idea of the cinema of attractions and translate it literally. However, with the increasingly digital climate of movie making, the practical, analog effects and techniques that once made for the basis of attractions, are no longer foundation enough for successful attractions in today’s marketplace of themed entertainment ideas. Simply stated, it just isn’t exciting to watch an editor sit behind a computer creating digital effects. Despite the making of a movie just not being as secret or magical nowadays, it is still important for a movie-based theme park to hold onto its roots and work to creatively develop new ways of exhibiting this art that still mystifies to this day—just in different ways than it used to. For movie-based theme parks that exist on studio lots or house sound stages, it is imperative that studio tours continue and build areas that can be rented out for current productions. Even though many people know how movies are made presently, the art, skill, and magic of how similar effects and shot sequences were accomplished before the aid of computers (at least to the extent they are instrumental today) in classic movies has a place in the modern movie-based theme park. Hitchcock: the Art of Making Movies was cited as an example of this type of offering guests want to see alive in the parks.

The goal of a movie or theme park attraction is to generate some type of pleasurable experience in the movie patron or park guest. For both movies and themed parks, the idea needs to be to craft a story that will stimulate physiological and psychological/emotional responses from the audience/guests. A movie should contain a story or sequence of events that generate fear, affection, anxiousness, or levity in the bodies of the patrons. These responses are very much physiological. In the environment of a theme park attraction based off a given movie, these same physiological responses need to be generated by the use of movement and special or visual effects. When generating these physical responses, the patron or guest will instinctively develop psychological or emotional responses to accompany the complementary physiological response. Even if the physiological strain placed on the bodies is by all accounts a negative one, the park guest will most likely be compelled to experience it again and again because studies have shown an attraction to or affinity for sensations of pleasurable un-pleasures.

The principal idea behind this study is to create a predictable model for producers and designers. And, there has been a prolific amount of information to supply the evidence that creative designers, producers, and project managers need in order to make well-informed decisions in the beginning stages of the themed entertainment or motion picture production process. Developing a model for creative decision-making is not as simple as ‘include these things and your idea will be successful,’ as the creative process can be very subjective. However, with enough supporting evidences, a media conglomerate or other company with theme park investments can make decisions with sufficient empirical evidence pertaining to the projected success of an attraction or theme park. This study has outlined a model that is grounded in scholarly research, anecdotal evidence, and first-person focus groups and interviews.

For the complete study, head over to AMAZON and purchase the book. These 12 sections merely touch on some of the main points from the study but by no means take the place of reading the whole book. Hopefully these sections prompt a desire to experience the book/study in its entirety. It’s written to be enjoyed by anyone who loves movies and theme parks. What good is a study if it’s written of that only academics can understand. I have uncovered fascinating knowledge and insight into the craft of the relationship between cinema and themed entertainment that I want to share with the world.

To return to the beginning of the series, click HERE

 

“On Cinema and Theme Parks” (part 11)

My BookThis is the second to last part for this series of excerpts from my peer-reviewed book and research study. So, if you’ve enjoyed reading and following, head over to Amazon to order a copy of the complete study with lots of added material from the focus groups and interviews.

Away from hustle and bustle and bright lights of Hollywood, past the palm treelined streets and white sand beaches of Florida, and beyond the Roman ruins on a century-old Italian studio lot is another example of the convergence of cinema and theme parks. Movie Park Germany is a cinema-based theme park in Bottrop-Kirchhellen. It “is a unique theme park, which is devoted entirely to movies. The former Warner Bros Movie World has six theme areas and more than 40 attractions and shows. It will not take long before you feel like a movie star or cartoon hero!” (About Us, 2014).

Moviepark-TorMuch in the vein of Universal Studios Florida, Movie Park Germany blends both the benefits of an amusement park with movie-based themes throughout the whole park. Its motto is “Wow! I’m in the Movies.” According to the website, “Our visitors will not only have the opportunity to meet well-known series Heroes but also get to enjoy first class entertainment like an action-packed stunt show as well as two song and dance shows. For those guests who like it a bit more spooky, the park transforms itself at sunset into an extraordinaire chamber of horrors. In short: There’s a personal highlight for everyone!” (Movie Park Germany, 2014). Unlike Universal Studios parks which have a Halloween theme for two months a year, Movie Park Germany holds on to the very cinema theory that birthed out of Germany and found its way to Hollywood—German Expressionism. Some of the first movies were horror movies, and it is refreshing to see that this park is holding on to its horror heritage throughout the year (Movie Park Germany, 2014).

MovieParkGermanyTourClearly, the idea to create synergy between cinema and theme parks is at the forefront of media conglomerates and business holdings companies. It takes the best of 43 what each has to offer respectively and combines them to create a business entity that has the power to entertain, educate, immerse, and inspire all at the same time. For the guest this means that they can experience the magic of movies and TV in dynamic ways, and for the owners, this means unparalleled cash flows to fund movies, reinvest in the parks, or fund other ventures. But, one set of questions remains. How should a media company choose to theme the parks, what rides to make based on movies, and should a theme park attraction be in the minds of studio executives when looking at screenplays for future movies? At the end of the day, studio executives/media moguls who also run theme park divisions need to know what connections and moves to make in order to assure the mutual success of both the movies and the theme parks.

The final part in this series will be uploaded next week! It will include themes learned from the empirical research method used in this study. The focus groups were located in Florida, New York, Ohio, and California.

In order to return to the beginning of this series, click HERE!