License to Create: Theme Parks and Intellectual Property

ThemeParkHighAngleLicense and registration please. With 20th Century Fox, Sony Entertainment, and Paramount Pictures entering the themed entertainment game as potential heavy hitters, and to some extent Warner Bros. as well, questions about cinema, television, and video game intellectual property (IP) begin to rise. Only having really had two main players in the industry for the last couple of decades, unless you count CBS/Paramount before selling off the amusement park investments to Cedar Fair, Disney and Comcast (parent company to NBC Universal) utilize their own respective IP libraries as well as licensed properties from other media companies. Not having as vast an IP library as Disney, many of Universal’s theme park properties have come from companies like TimeWarner, Viacom, and Fox. Whereas Disney primarily uses their own extensive library, they too have licensed other companies’ IP such as MGM Holdings, 20th Century Fox, and CBS. Although some of the once-licensed properties by either Disney or Universal have now been officially procured (i.e. Disney’s LucasFilm and Universal’s DreamWorks Animation), a common practice in the themed entertainment industry is to license, borrow, barter, trade, etc. But, with these new players demanding a slice of the hospitality and tourism pie, could we see more original television programming or movies?

SpyroThink about it for a moment. Let’s look at some of the most well-known IPs from Sony, Fox, Paramount, and Warner Bros. Although there is a mild to moderate degree of subjectivity in what constitutes “well known,” I am going to go with commonly thought of properties. Starting with Sony. In no particular order, some of the most popular Sony properties include: James Bond (formerly MGM), Spider-Man, Men in Black, Smurfs, Terminator, Silence of the Lambs, Hotel Transylvania, Spyro, The Nanny, Wheel of Fortune, Jeopardy, Price is Right, Final Fantasy, and Crash Bandicoot. Switching gears to Fox. Some of the most well-known Fox properties include: Avatar, The Simpsons, Rocky Horror Picture Show, The X-Men, Bones, New Girl, American Horror Story, Alien, X-Files, Die Hard, Futurama, and Family Guy. Although not well known in the US, Warner Bros. operates a theme park in Australia and what is now called Movie Park Germany. Some of the most popular Warner Bros., IP are: Harry Potter, Game of Thrones, Looney Tunes, DC Entertainment, Lord of the Rings, A Nightmare on Elm Street, Friday the 13th, and Lego Entertainment. Viacom, parent company to Paramount Pictures, is one of the original Hollywood studios and owns IP such as: Mission Impossible, Titanic (partnership with Fox), Star Trek (films and TV shows), Forrest Gump, and the valuable Nickelodeon. Obviously the aforementioned lists are not exhaustive, but I wanted to try to paint as brief but effective a picture as possible to understand why IP is a hot topic.

JamesBondLogoRecognize some of those titles? You probably recognize most, if not all of them. Unfortunately, these companies have already licensed out some of those properties to Universal, Disney, and Six Flags. Avatar and Alien are licensed by Disney. Marvel Entertainment, Harry Potter, and Nintendo are licensed to Universal, DC Entertainment and Looney Tunes are licensed to Six Flags Parks, and the Nickelodeon IPs are split amongst different entities. Of course, when the licensing agreements were drawn up, it is unlikely that either Sony, Fox, Paramount, and to a lesser extent Warner Bros., thought that they would enter or re-enter into the themed entertainment industry. Now that this part of the tourism and hospitality (and live entertainment) is exploding, Sony, Fox, Paramount, and Warner Bros. need to rethink how to play catchup–and FAST. But, when you have licensed out some of your most valuable properties, how do you make up for it? The short answer is (1) refuse renewal when the license expires or (2) develop original content. Since some licenses run for decades, the former isn’t really an option unless the license is coming up for renewal in the next few years; so, we are left with one logical conclusion: pump out original content that is adaptable to a live experience. This is where research like mine comes into play since I have studied the relationship between cinema and theme parks, and moreover how to successfully translate a movie or TV show into an attraction. It’d be nice if one of these companies would snatch me up. But, I digress.

Film Strip BoardIt is entirely possible that Sony, Fox, Paramount, and Warner Bros. will be forced to generate new ideas for movies, tv shows, and video games. More specifically, original creative media content that can and needs to be able to be translated from the screen into a theme park near you. When developing original content that has the ability to be translated to a live experience, companies need to keep in mind that a high-concept plot with unique settings, characters, and action sequences are necessary for a movie turned attraction. There is a lot more to it than that, but at least this gives you an idea what is required and backed by empirical evidence. Although blockbusters are typically the sourced content for theme park attractions, not every blockbuster is appropriate. Take Titanic for example. It is a movie about the 20th century’s worst and most infamous maritime disaster. So, I don’t think Paramount or Fox will add “Titanic: Ride it Out” to its parks. The ability to cross-promote intellectual property is of great importance for the strategic exhibition and integration of movies, tv shows, or video games. One of the reasons why the Disney parks are so successful is because the Disney movies can be (1) seen in the cinema (2) character meet and greets in the parks (3) the platform for a video game (3) used in theming on the cruise line (4) A-list artists can record covers of the songs from musicals (and broadway musicals can be produced) and (5) the platform for attractions in the parks. Sony, Fox, Paramount, and Warner Bros. need to concentrate on producing movies and TV shows (and by extension video games) that can be used in strategic and creative cross-promotion.

X-Men TASReturning to the present state of IP in the parks. Fortunately, some of those companies still–at least to the best of my knowledge–retain the theme park licensing for a few of the properties that were mentioned earlier; but for the most part, the most well-known movies, video games, and TV shows are already licensed by other companies. Viacom/Paramount operates the Nick Hotel near Disney in Orlando, so it still retains some licensing to its Nick IPs. However, since other parks use some of the Nick characters, there is probably some red tape to go through in order to fully use them in the Paramount park in the United Kingdom near London that is under development. Just like Disney wants to get their hands on Universal’s Marvel properties, Fox really needs to work on getting the X-Men back. On that note: since The Avengers is Disney’s heaviest of hitters and the same for Fox and the X-Men, perhaps eventually we will see that Disney has access to The Avengers and Fox the X-Men. Disney doesn’t really need The Avengers as much as Fox needs the X-Men. The X-Men is arguably Fox’s most successful film franchise in the last couple of decades and it is still going strong. Another Fox property that is licensed by Disney is James Cameron’s Avatar. As for Sony, they have not licensed out as many of their properties to themed entertainment companies, with the obvious exceptions of Terminator and Men in Black. Another area to explore is the reason why non Disney and Universal parks are mostly being built overseas. But that is the topic for another article; however, it is directly linked to IP and copyright.

maps_game_of_thrones_a_song_of_1024x1024_wallpaperfo.comCurrent IPs that would make for great attractions in a U.S. Sony, Warner Bros., Paramount, or Fox theme park would be Game of Thrones, American Horror Story, X-Files, James Bond, Lord of the Rings (but that is a whole other discussion in and of itself), Hotel Transylvania, Spyro the Dragon, Maze Runner, Hunger Games (need to be licensed from Lionsgate), Ice Age, or Mission Impossible. Content is king. More innovative and original content from the big studios who also have theme park investments means that there will be more movies to see each year!! It will also open the door for new ideas from comics, literature, history, and legend. Instead of reboots and remakes, you will enjoy new ideas and narratives. So, the long and short of it is that media conglomerates with movie studio and theme park investments are at a crossroads. They can either not go full-force into themed entertainment and play around with the current IP in their respective libraries or can rise up to the challenge to develop original movies and tv shows that can also find their ways into theme parks in the U.S. and around the world.

“Pawn Sacrifice” movie review

Pawn_SacrificeOf chess and men. Pawn Sacrifice is based on the true story of chess prodigy Robert “Bobby” Fischer and his quest to become the world’s greatest chess player. The game at the center of the movie takes place during the height of the cold war against the USSR. Director Edward Zwick crafts a gripping story complete with beautiful cinematography and a brilliant cast. Toby Maguire brings a neurotic charisma and acute anger to the infamous chess player that few could have done so successfully while staying true to the real life Bobby Fischer. Although watching a chess game sounds like it would make for a dreadfully boring and static story, screenwriter Steven Knight (et al) provides a screenplay reeling with intense psychological “chess” moves while remaining focussed on the game that “captured” the eyes of the world. Not surprisingly, the pretentious and unrevealing title kept general audiences from watching it, even though it was initially released during the autumn movie graveyard of September. If there was ever a mystery as to why Fischer’s mental stability greatly suffered as a result of the tournament, this movie sheds light on the obsessive compulsive struggles of a man who was focussed on beating the Soviets at their own game.

American and world-renown chess legend Bobby Fischer faces his greatest challenge yet: the world’s best chess grandmaster Soviet Boris Spassky. From the time he was 12 years old, Fischer began to capture the attention of the chess community of New York and soon the whole country. It was clear that Fischer was truly a prodigy who was destined for greatness in the strategic calculating game. In addition to having a brilliant mind for planning, predicting, and observation, he equally suffered because of his strength. Finding it nearly unbearable to tolerate anything that even slightly aggravated him, Fischer became as notorious as he was talented. Representing the United States, Fischer sees this as a strategic opportunity to outsmart and beat the Soviets, as the game is symbolic of the actual cold war that both countries were involved in. Follow his personal journey of triumph and defeat as he must play the most important game of his life with millions of people watching–some wanting him to succeed while others want him to fail.

The greatest strength in this bio pic is that it takes an otherwise boring game to watch; and creates an atmosphere of intrigue and suspense that parallels both the Cold War itself and the personal/interpersonal relationships between Fischer and his staff, family, and the public. What’s even more astonishing is that this somewhat fictional counterpart to the documentary on Bobby Fischer was able to be sourced for a feature-length narrative film. Unlike the documentary, Pawn Sacrifice goes back to the childhood and adolescent years of the prodigy in order for the audience to make a better connection with his character than can typically be done in a documentary. While the famous 21-match game takes up nearly half the screen time, there is still sufficient material, focussing on the development of Fischer, that it creates an atmosphere that draws you into the game in the latter half of the movie. Although the movie is about Fischer and chess, the degree to which Fischer shows dedication, immense passion, and uncompromising intellect can serve to make a connection with anyone who is passionate about a lifelong dream or aspiration.

One of the elements of Fisher’s upbringing that played a huge role in his anti-communistic paranoia is his mother’s communist activism. Sadly, that part of his life is merely touched upon and not explored very much. Spending more time on his mother’s activism and his hatred of anything remotely communistic could have provided more support for his bizarre behaviors during the tournament against the Soviets. While Fischer is at the center of the movie, he has two excellently written side kicks: (1) a patriotic attorney who attempts to keep Fischer on the right track as an American symbol and (2) a chess grandmaster priest who coached Fischer when he was younger and one of the only players to ever beat him. The character dynamics make the group intriguing to watch. Each so very different, but require the other in order to journey towards the chess world championship. It took amazing determination and long-suffering resilience to attempt to contain the unpredictable and extremely temperamental Bobby Fischer.

If you are looking for a movie to inspire you to be a better chess player, then you may be a little disappointed because you will see much more slapping of the time clocks than the movement of the pieces on the board; however, Zwick does cinematically work in some movements and strategy into the diegesis of the film. Thankfully the movie is shot beautifully and possesses an excellent pacing with strong diegetic structure. There is also some wonderful production and set design that will likely get overlooked since the game is really the focus and mostly occurs in very nondescript rooms. Pawn Sacrifice highlights one of the most famous chess games in all of modern history while getting a glimpse into the mind of a genius turned expat in the end.

The “Attraction” of Horror: a ‘Psycho’analysis (part 2 of 2)

UnivHollywood_BatesMotelSuccessful movie-themed attractions (stage shows or rides) create an atmosphere that is often built upon a foundation consisting of confrontation and direct simulation rather than long, sustained narratives (King, 2000). This is true of the horror film as well. Horror is a genre nearly as old as cinema itself. The horror film, according to Linda Williams, contains three basic elements: narrative, character, and setting. These same elements can be found in movie-themed attractions at theme parks (2000).

Regarding Psycho in particular, the setting consists of very liminal* spaces such as the opening hotel, the Bates house, and bathroom. This same idea can be applied to a theme park attraction because the park guests are often corralled into smaller, intimate places that serve to advance the next element. Narrative is the foundation that both themed attractions and movies are built upon. The narrative, or diegesis, is the story. Diegetically, horror films contain a story that is segmented into the following sequence: order–>disorder–>order. Increasingly, the modern horror film is often left in disorder, or an order that is dissimilar from the original (2000). Movie-themed attractions usually introduce the park guests to a short-form story based on the original, and the ride is the vehicle that takes the guests through the story that can consist of threats and chases, followed by triumphs. In regards to the character element, the characters are those who are the instruments through which the plot is advanced. Normally, characters are people or animals, but can also be inanimate objects of significance (Williams, 2000). The park guests usually encounter characters from the source material along the journey of the ride.

HitchcockBirds“Alfred Hitchcock: the Art of Making Movies” (Universal Studios Florida) was divided up into four distinct parts, with the famous shower scene being the central focus (ThePsychoMovies.com, 2014). Just like a horror movie is divided up into parts, or has a cinematic structure, so too did the Hitchcock attraction. Hitchcock: The Art of Making Movies was divided up into the following areas: preshow, 3D theatre, Psycho stage, and interactive area. There are may parallels between the famous shower scene and the live attraction. In the movie, the sequence leading up to the shower scene is very much a preshow in the same way the attraction contains a preshow area. The preshow in the movie is when Norman is gazing through the peephole into the room of Marion as she undresses. Just like Norman is visually gathering information about Marion, the park guests in the preshow area gather information about Hitchcock’s career. The preshow is the area that preps the audience for what they are too experience. By using the same principles of creating suspense that Hitchcock used, the preshow area reveals just enough to elicit feelings of anticipation and anxiousness.

Next, the park guests sit through clips of 3D versions of Dial M for Murder and The Birds. This preps the mind for experiencing the horror in the next room. Likewise, between the time Norman looked upon Marion through the peephole and puts on the wig and dress, he sits in the kitchen and presumably debates with mother on what to do. Following that scene, we return to the bathroom and enter the shower with Marion. After the 3D movie, the park guests enter the Hitchcock Stage and look upon recreations of the motel, shower, and house.

The main show at the attraction is the Hitchcock Stage where the infamous shower scene is reenacted before a live audience. In addition to the Bates House and Motel, there is a recreation of the tub/shower used by Hitchcock to film the scene. At this point in the movie, Marion is thoroughly enjoying her shower, and the audience gets both objective and subjective camera shots from inside and outside the shower. All of a sudden a shadowy figure approaches the opaque shower curtain and throws it open, wielding a knife. The sinister figure stabs Marion repeatedly and through more than fifty cuts (editing cuts), the scene is played before the people in the dark. Likewise, this same scene is brought to life for the studio audience at Hitchcock: The Art of Making Movies. Through mechanical engineering and film production techniques, the cast of the show reveals how the master of suspense filmed this iconic scene.

HitchcockAttractionFinalRoomFollowing the show on the Hitchcock Stage, the park guests walk into a museum-like interactive room revealing many of Hitchcock’s secrets and techniques in some of his most notable films. It parallels the end of Psycho when the psychiatrist is analyzing Norman and explaining how and why he did what he did. Just like Norman is the master of slasher films, so is Hitchcock the master of the art of suspense and horror cinema. A close reading of these areas reveals that they each take an element of the setting, narrative, or characters and use the tool of spectacle to bring them to life for the live audience. The preshow area acts as the prime for the horror/suspense pump that is gearing up. Watching the 3D scenes from The Birds and Dial M for Murder serves to generate feelings of ensuing chaos and acts as the big event that causes something to go wrong in the otherwise narrative that is in order (remember: orderdisorderorder). Following the 3D Theatre, is the central Psycho stage that takes any order and casts it to the wind and enables the horror of the shower scene to come to life for the naked eyes of the audience.

Hitchcock AttractionThis was a main attraction at the theme park until its dismantlement in 2002 to make way for the Shrek: 4D experience. From the aforementioned explanation by one of the producers of the attraction, the audience was completely immersed in the magic of bringing a Hitchcock thriller to life, and got to witness the most famous single scene in all of cinema history. This was all done with practical effects, just as Hitchcock would have done it. But, with the advent of computer generated imagery and incredibly accurate and time efficient non-linear video editing, most of the effects can be generated in other ways. Although it remained one of the most popular attractions at the theme park until its closure, Universal saw the future of attractions and decided to do away with nostalgia and pave the way for digital simulated attractions (Singer, 2013).

Click HERE for Part 1

*(adjective) 1. of or relating to a transitional or initial stage of a process; 2. occupying a position at, or on both sides of, a boundary or threshold

“The Kings of Summer” movie review

KOS-PosterA unique coming-of-age story in the vein of Stand By Me. However, unlike the more conventional coming of age stories, the subtext and themes of then first-time feature director Jordan Vogt-Roberts’ film, written by Chris Valletta, are merely touched upon but seldom followed through in any meaningful way. The deadpan comedy and one-liners are simply tossed around instead of providing deeper meaning or introspect that may have increased the emotions felt throughout the movie. It’s a very surface level movie that fails to substantially deliver the dynamic quality narrative that is typically expected of these films. That isn’t to say that it is without merit; quite the contrary, it is enjoyable and is successful in taking you back to that time when you felt that no one understood you and you wanted to be treated like an adult, but still clung to the reckless freedom of hormonal youth. Understanding the consequences of one’s behavior is a regularly visited theme in the movie. With gorgeous outdoor cinematography and relatable characters, The Kings of Summer contains a little something for everyone who has ever thought of running away and building a cabin in the woods for you and your buds.

The Kings of Summer is about three teenagers Joe (Nick Robinson), Patrick (Gabriel Basso), and Biaggio (Moises Arias) who run away from their respective dysfunctional families and make a life for themselves out in the woods by building a house and living off the land. Ever since Joe’s mother died, he just does not get along with his father Frank (Parks and Rec‘s Nick Offerman). In turn, his father has anger and resentment issues he too is working through with the untimely passing of his wife. Unfortunately, Frank takes out his anger on Joe and both have nearly become alienated from one another. Making valid points about Joe’s behavior but not delivering those points with understanding, Frank and Joe just do not get along. With Patrick also not getting along with his helicopter parents (Megan Mullally and Marc Even Jackson), Joe convinces him to join with their new friend Biaggio and rule their own lives and answer to no one except each other. Forming a friendship pact, the three seem inseparable. However, even this three-fold cord has struggles and disagreements, jealously and rage. The young men are forced to work through life’s problems while dealing with the chemical and psychological changes of growing up.

Have you ever just wanted to escape life? Just quit and run away to a tropical island or mountain valley? That is just what you will encounter in The Kings of Summer. Coming-of-age stories are usually some of the films that find their way onto favorite lists or those to which so many people can relate because they deal with issues many of us face while in that transitional time from teenager to adult. From lakeside high school parties to hormones and independence, this film includes some of the various turning points and learning opportunities one likely encounters while discovering who he or she is. Ordinarily, films such as this, deliver the content in such a way that it offers deeper meaning or emotional connections in the narrative. And although there are some themes and moderate introspect, the film does not go far enough in connecting the audience with the teenagers or adults in the movie. There were several lines of dialog that alluded to potential conflicts and personal struggles that could have been revisited to offer more substance in the film. That being said, the writer and director do provide relatable characters who are each very different from the other in an effort to provide audiences with a character to whom they can identify. It is important for coming-of-age movies to not only contain relatable characters but relatable situations as well. And this movie does that, just not to the extent it had the capacity to do.

One of the interesting themes that can be read in The Kings of Summer is questioning one’s sexual orientation. Much like in Wes Craven’s A Nightmare on Elm Street 2, in which the protagonist’s sexual orientation is questionable, you can find similar themes in this film. Throughout the movie, Joe is regularly making speeches on and offering up pithy comments about masculinity. Quite regularly, Joe lectures Patrick and Biaggio about what it means to me a man. At times, Joe even becomes defensive when his masculine ways are questioned. As Shakespeare penned, “…thou doth protest too loudly…” It is entirely possible that Joe is struggling to come to terms with his sexual preferences. This could explain why he would go to such drastic measures to escape his rigid father in order to discover who he is when he has to provide for himself. Other supporting evidence of this theme is simply the fact that he doesn’t get the girl even though he tried much more than Patrick. When Patrick winds up with the girl, Joe is outraged and never quite gets over it. There are also the frequent trips to Boston Market instead of truly “being a man” and hunting for food. Maybe he’s simply trying too hard to deny who he is developing to be? Perhaps. But, there are additionally also other themes that can be read in this unique coming-of-age story.

Although this film did not receive the national attention in 2013 that it really should have, it is definitely one that is worth a watch if you enjoy this sub-genre of Drama. Ordinarily, ensemble casts can hinder effective character development and excellent storytelling, but the cast in this film is handled moderately well. If there had been more focus on the personal struggles or if the film included an external goal, then it would have definitely been better and perhaps more popular. Stories in general–especially visual stories–require the principle characters to not only have internal goals, but a clearly defined external goal as well. Often the external goal can echo the internal one, but it is important to show a tangible goal. Unfortunately, the latter is lacking in the diegesis of The Kings of Summer. This movie won’t likely ever have the nostalgia or cache of Stand By Me, but it does offer up a fun story with an excellent cast and some personal growth that will keep you entertained for the hour and a half runtime.

You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, let him know and you can join him at the cinema.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter!

Follow him!

Twitter: RLTerry1

Instagram: RL_Terry

“On Cinema and Theme Parks” (part 12 of 12)

My BookThe world of the business of media convergence is a fascinating and rapidly changing world! And, the convergence of cinema and theme parks is a dynamic example of how one form of media can be integrated into another in order to create a new experience for audiences around the world. Media conglomerates with theme park investments are often exploring what to do in order to remain competitive and increase the number of guests through the turnstiles. Sometimes this means using their own IPs to develop new rides or attractions, maybe an entire new park altogether, or perhaps striking a deal with another media company in order to use another’s IP as the source material for new attractions.

The opposite is also true. Media conglomerates with theme park interests may look to their own respective parks for the inspiration for the next movie. This was definitely the case with Disney’s Pirates of the Caribbean and is the case in the film Tomorrowland, in which an entire section of a park is the basis for a movie. It is all storytelling. But the stories being told take different shapes and are told through various means. And, even video game companies are getting in on the action. On May 7, 2015 Universal Parks and Resorts and Nintendo announced a first-ever partnership. Universal Parks and Resorts acquired the theme park rights from Nintendo to include the legacy video game company’s characters and games in new attractions and character meet and greets (BusinessWire, 2015).

At their respective roots, both movies and theme park attractions (and even entire parks themselves) tell stories. The medium through which they tell their stories is very different, but nevertheless helps to support one another. Media conglomerates have demonstrated this concept by taking existing movie/TV IPs and translating them into attractions and taking existing theme park attractions and translating them into movies. At its heart, the purpose of this study is to develop recommendations for media conglomerates when making decisions that are potentially worth millions of dollars, and could be a major success or a big flop.

Despite the more artistic or niche films still being amongst the individual favorites of the participants, the shared favorite movies were high concept and aimed at broad audiences, and typically fell into the science-fiction or fantasy/adventure genres. Specifically, the movie Jurassic Park and the Jurassic Park ride were cited numerous times. If an attraction were too disconnected from the story or plot of the movie, serving as the basis for the ride, then it appears to be received negatively. On the contrary, when a movie-based theme park attraction combines the best of the plot or characters, in a given movie, with a conventionally thrilling ride design, then it is received very well and enjoyed immensely.  Furthermore, the attraction needs to tell a story within the length of the ride from queue to exit. Fluid, coherent stories are driving forces behind the likability of an attraction or movie. Prompting the generation of emotional connections or responses from audiences/guests, in respect to the story of a movie or attraction, is key to creating reflections that will evoke nostalgic memories down the road; and thus, compel the audience member or park guest to experience the movie or ride again—perhaps with friends, family, or their children.

Well-executed themed design to support the story of a theme park attraction based on a movie is just as important as the story or intellectual property themselves respectively.  Story is the plot or sequence of events that take place during the ride experience (again, this is from the queue to the exit). Theme encompasses the building design, audiovisual elements, physical movement, and special effects during the attraction. The goal of an attraction or park area’s theme should be to completely immerse the park guest into the world being used as the basis or inspiration for the ride or section of the park. Everything from the employees to the restaurants to the surrounding buildings needs to work together to create an experiential degree that essentially transports the guest from the real world into the world of the park or ride. When developing themed areas of a park, designers need to be careful not to allow the outside world into what should amount to an escape from reality. Not that iconic brands or companies cannot be integrated into the theming of a park at all; but it needs to be more indirect, thus allowing the theme to continue and the story not be broken by outside invaders, so to speak.

The reason many attractions at movie-based theme parks were originally developed was to take Tom Gunning’s (1986) idea of the cinema of attractions and translate it literally. However, with the increasingly digital climate of movie making, the practical, analog effects and techniques that once made for the basis of attractions, are no longer foundation enough for successful attractions in today’s marketplace of themed entertainment ideas. Simply stated, it just isn’t exciting to watch an editor sit behind a computer creating digital effects. Despite the making of a movie just not being as secret or magical nowadays, it is still important for a movie-based theme park to hold onto its roots and work to creatively develop new ways of exhibiting this art that still mystifies to this day—just in different ways than it used to. For movie-based theme parks that exist on studio lots or house sound stages, it is imperative that studio tours continue and build areas that can be rented out for current productions. Even though many people know how movies are made presently, the art, skill, and magic of how similar effects and shot sequences were accomplished before the aid of computers (at least to the extent they are instrumental today) in classic movies has a place in the modern movie-based theme park. Hitchcock: the Art of Making Movies was cited as an example of this type of offering guests want to see alive in the parks.

The goal of a movie or theme park attraction is to generate some type of pleasurable experience in the movie patron or park guest. For both movies and themed parks, the idea needs to be to craft a story that will stimulate physiological and psychological/emotional responses from the audience/guests. A movie should contain a story or sequence of events that generate fear, affection, anxiousness, or levity in the bodies of the patrons. These responses are very much physiological. In the environment of a theme park attraction based off a given movie, these same physiological responses need to be generated by the use of movement and special or visual effects. When generating these physical responses, the patron or guest will instinctively develop psychological or emotional responses to accompany the complementary physiological response. Even if the physiological strain placed on the bodies is by all accounts a negative one, the park guest will most likely be compelled to experience it again and again because studies have shown an attraction to or affinity for sensations of pleasurable un-pleasures.

The principal idea behind this study is to create a predictable model for producers and designers. And, there has been a prolific amount of information to supply the evidence that creative designers, producers, and project managers need in order to make well-informed decisions in the beginning stages of the themed entertainment or motion picture production process. Developing a model for creative decision-making is not as simple as ‘include these things and your idea will be successful,’ as the creative process can be very subjective. However, with enough supporting evidences, a media conglomerate or other company with theme park investments can make decisions with sufficient empirical evidence pertaining to the projected success of an attraction or theme park. This study has outlined a model that is grounded in scholarly research, anecdotal evidence, and first-person focus groups and interviews.

For the complete study, head over to AMAZON and purchase the book. These 12 sections merely touch on some of the main points from the study but by no means take the place of reading the whole book. Hopefully these sections prompt a desire to experience the book/study in its entirety. It’s written to be enjoyed by anyone who loves movies and theme parks. What good is a study if it’s written of that only academics can understand. I have uncovered fascinating knowledge and insight into the craft of the relationship between cinema and themed entertainment that I want to share with the world.

To return to the beginning of the series, click HERE