“The Divergent Series: Allegiant part 1” movie review

AllegiantPossibly a strong finish for the Divergent Games! Of course, we won’t know just how well it finishes until the second part. Surprisingly, The Divergent Series: Allegiant part 1 provides fans with a good start to a well-executed conclusion. After the weak sequel, it was quite unexpected that the series would begin to complete this YA series on such a high note. Unlike the disappointing conclusion of The Hunger GamesAllegiant brings back your favorite characters you love and love to hate in a very satisfying ending in the dystopian adventure to rescue a people from themselves. At the end of the day, the Divergent series will never be as successful or generate the same fandom as The Hunger Games; but simply comparing the last two films in both franchises, this is clearly the superior finish (or should be). Although Roth’s socio-political themes and subtext were fairly clear, all be it still weak, in the first two films, the message is a little vague and incoherent in Allegiant. Two YA franchises down and one to go. We will just have to see what lies in store for the Maze Runner series. Just like the Divergent series has a week middle, hopefully the weak sequel in The Maze Runner will pave the way for a strong conclusion as well. One thing is for sure, Allegiant contains far more action than the previous films which almost makes the weak and still completely explained plot worth the approximate 2-hour run time.

The first part of the final chapter in the Divergent Series takes us beyond the wall into a desolate wasteland. Follow Beatrice/Tris (Shailene Woodley), Four (Theo James), Caleb (Ansel Elgort), Peter (Miles Teller), and Christina (Zoe Kravitz) as they embark on a journey to seek help from the outside in order to stop the civil war in dystopian Chicago (or modern day Detroit). With newly asserted leader of the faction less system Evelyn (Naomi Watts) and Amity turned Allegiant leader Johanna (Octavia Spencer) at odds with one another, war is brewing in the streets and all hell is about to break loose. Barely escaping Evelyn’s security team, Tris and her band are rescued by a team from an organization of pure bloods who oversees the “Chicago Experiment.” This group of researchers and scientists led by David (Jeff Daniels) recruits Tris and her team to develop a plan to save Chicago, or so they think. When Four discovers what is really going on, he must convince Tris and the rest of her band of rebels to make right what is going incredibly wrong.

For me, and I am sure other critics, analyzing this particular series, The Hunger Games, and Maze Runner gets boring. Because, for the most part, they all have the same plot, same fallacies, and similar subtext. They are all extremely socio-political methods to spread the message that only teenagers are special and are capable of saving the world from corrupt adults. Although these movies are aimed at Generation Z (anyone born after 1995), they still attract attention from Y/Millennials (~1982-1994) and Generation Xers (~1965-1981). That is important because Generation Z does not have the spending power that generations X and Y do. In order to maximize the income potential of the films, the studios have to appeal to Generation Zers in such a way that it will also bring their Millennial friends and potentially Generation X parents. Since schools are constantly preaching the message that teenagers are the future, they are special, and uncontaminated by the greed of the world, it makes sense to create films based on books that carry that theme. The negative side effect to this approach is creating a generation(s) that automatically distrust adults and their respective decisions regarding the environment, politics, and society. Just as Allegiant depicts what happens when there is such great division among a people who view the approach to peace so very differently will devolve into a war-like state, it’s entirely possible that reinforcing this division between Generation Z and X/Y could symbolically arrive at the same precipice.

The production value and design in Allegiant definitely outshines the prior two installments. That is important due to the fact that Roth’s political subtext definitely becomes a little muddled in this last chapter. Although there is definitely way too much cheesy CGI, it is far less than the previous film. And other than some of the outlandish technology used in the story, for the most part, the defense, security, and surveillance technology used by the various characters makes sense and is perfectly believable in their universe. There is even a real reference to 21st century earth’s scientists experimenting with the human genome. That helps to create a sense of futuristic realism in the Divergent universe. One of the biggest problems I have with the plot is the still unexplained history of how exactly the Chicago experiment began. Perhaps the director and writers did not feel it was necessary to provide a clear history through character exposition, but I am still a little confused as to how the Pure Bloods and Damaged became so incredibly separate. Another thing, if there are thousands (if not millions) of Pure Bloods in existence, then why use the Chicago Experiment as a method to see if a Pure Blood can be born out of all of it??? I guess that is why it’s not worth overly analyzing films such as this one.

For what it’s worth, Allegiant is an exciting start to the last chapter in the Divergent Series! Far more entertaining than the last one. If you were disappointed by Mockingjay Part 2 than rest assured that you will definitely enjoy the conclusion of this franchise. Not a bad way to spend your Spring Break or an afternoon over the weekend. But, I wouldn’t bother seeing this film in IMAX or 3D. However, I can see some benefit to the experience of this film by watching it in a D-Box auditorium.

On Cinema and Theme Parks (part 3)

Continued from Part 2My Book

Some of the most impressive and revolutionary changes to the movie-based theme parks came to fruition in the 1970s and 1980s. This is the time that horror became the chief source of inspiration for attractions at Universal Studios Hollywood (Riley, 1998). The ride that ushered in the plethora of attractions based on some of the best horror movies of all time was Jaws. JawsThe Jaws Ride was opened as part of the studio tram tour in 1975, and was an immediate hit with the park guests. It was quickly followed by Kongfrontation and Earthquake: Ride it Out (Murdy, 2002). Just as audiences are fascinated by horror movies and seek to watch that which would be repulsive in real-life, they are equally interested in immersing themselves into the experience by way of a theme park attraction. This phenomenon is not limited to horror movies, because rides like Jurassic Park the Ride (Jurassic Park River Adventure in Florida), Revenge of the Mummy, and Pirates of the Caribbean beckon millions of guests a year (IAAPA, 2014). In addition to attractions based on the movies, movie studio executives and theme park engineers created attractions that embody what Carl Laemmle first envisioned, by taking the audience behind the magic of the movies. This is the case with the (now closed) Backlot Tour at Disney’s Hollywood Studios and Hitchcock: The Art of Making Movies at Universal Studios Florida (Murdy, 2002). The relationship between the cinema and theme parks is a strong one and creates an energetic synergy that entertains millions of people each year.

Not every movie-themed attraction is a smash hit with the guests, just like not every big-budget movie is a hit with movie patrons. Although well-intentioned by the producers of both, or even the media conglomerate that has major investments in or owns both, may desire and believe they did what it took to create the next blockbuster ride or movie, sometimes the guests fail to view the movie or attraction with the same lens the designers and backers used to create the film or ride. In terms of movie or intellectual property-based attractions, major theme parks can make mistakes or lose out because of the ownership of some parks changing from one conglomerate to another.

LightMagicNot every flubbed theme park attraction is a “ride;” sometimes it is a show or parade. The failure of a show/parade can be seen in the four month—yes, four—run of Disneyland’s Light Magic “street-tacular” (Krosnick, 2014).  More than another light parade, Light Magic condensed the number of parade floats ordinarily expected in a Disney parade to four large stages that, along the parade route, would burst into light, pyrotechnics, and digital projections. It was complete with a pantheon of Disney characters and music. Unfortunately, if you chose to stand in the wrong spot, all you get is darkness and vaguely familiar shapes of characters. Following a very poor reception by Disneyland passholders, the negative word of mouth was so severe that it effectively caused the closure of the new entertainment offering that sent $20MIL down the drain.

TombRaiderRideAccording to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year.  Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between attractions and movies in a theme park. (Krosnick, 2014).

Continue to Part 4

Click here for Part 1

Click here for Part 2

On Cinema and Theme Parks (part 1)

My BookDo you love learning about the magic of movies and theme parks? So do I! Living in Tampa, I am surrounded by some of the world’s top destination white sand beaches and exciting theme parks just up the road. As a passholder to Disney World, Universal Studios, Busch Gardens, and SeaWorld, I frequent the parks nearly as often as I go the cinema. Having spent a great deal of time working in independent film, working for three years at Disney World, and now as a cinema and theme park critic, I have a great deal of passion for both storytelling mediums. And the amazing thing is that there is such a fantastic and symbiotic relationship between the two. Hence why I spent my Master’s program at the University of South Florida studying the place at which both converge. Specifically, I researched the elements of narrative, spectacle, pleasure, character, setting and more in terms of how they correspond with one another. Whether that is taking a movie and developing it into an attraction or taking an attraction (or entire section of a park) and developing it into a movie. Both are powerful means of conveying a story or message. I delve into what it takes for a movie to be a successful attraction or vice versa.

Although there have been peer-reviewed articles and books written on cinema, there definitely lacked empirical research on the theme park side. Furthermore, most peer-reviewed articles and books are so incredibly boring and pretentious to read. My goal was to break down both and write about them in such a way that it is fun to read about. Movies and theme parks are FUN! So, reading about the relationship between the two should be equally fun and interesting. Starting with the history of how cinema influenced the modern theme park design and finishing with some of what to expect in the future, this book has it all! Although I would prefer that you buy my book (on Amazon), I have selected excerpts from it that I will publish over the next few weeks as I work on my next theme park piece. I hope you enjoy!


 

WDW CastleIn today’s world of entertainment, where some media conglomerates own both film studios and theme parks, successful films sometimes bridge these two media to create the basis for new theme park attractions. The following research study seeks to define the elements that a film needs in order to be successfully translated to a live themed entertainment experience, thus eliciting the desired emotional response from the guests; and also the necessary elements that a theme park attraction needs in order to convey both spectacle and narrative regarding the film upon which it is based.  Although there are tools currently available to studio executives and creative staff at entertainment companies, this study will serve as a model using the ideas, theories, supporting evidences, and streamlining them into one study—a consolidation of tools, if you will.

As media companies grow, and both cinema and theme parks adapt to changing needs and desires of movie patrons and park guests, the leadership at these companies needs to have the appropriate information at their fingertips to create effective and memorable stories for the screen and park. This study highlights what the potential park guests or movie patrons are looking for in terms of what drives them to spend money on themed entertainment or the cinema. Condensing this complex set of desires into a simplified answer: in terms of cinema-based attractions, the audience is searching for attractions and rides that immerse themselves into a participatory environment in which they make a difference in the story and encounter the unique characters, settings, and plots from the movie.—they want to be viscerally engaged and transported into a world of fantasy or adventure.

Universal HollywoodEver since the late 19th and early 20th centuries, audiences from around the world have been drawn to the temple of the height of the visual and performing arts, the cinema. In many ways, the early days regarded the cinema as an attraction, an amusement. In fact, many of the first silent films were shown in carnivals. Nickelodeons dotted the landscape in drug stores and clubs. Elaborate and ornate movie palaces housed some of the first big screens, and orchestras played along with the narrative (Gunning, 1986). Over the last century, cinema has gone from existing in sideshows to being a dominant mass communication source that has evolved into the very rollercoaster to which many critics and lay people compare it; and, not only metaphorically.

From starting in carnivals to now being the inspiration for the most visited theme parks in the world, cinema has gone full circle and is now instrumental in an unparalleled synergy with themed entertainment. Over the decades, there has been a strong convergence between cinema and theme parks. Studio executives, filmmakers, and theme park designers are working together in ways that serve to support both the movies and the parks that have rides based on the movies. More than ever, filmmakers and attraction designers need to know what the cinema patron and park guest both want in order to create a synergistic and dynamic entertainment experience based on a single narrative.

Hitchcock AttractionTwo of the greatest forces in media and entertainment are the cinema and theme parks; and for the latter part of the 20th Century and continuing strong into the 21st, the convergence between the cinema and theme park is becoming clear. Additionally, within the last several years, theme park attractions have inspired movies (e.g. Disney’s Pirates of the Caribbean and The Haunted Mansion). The relationship between the movies and theme parks is a strong one, but why is that so? Can one exist without the other? Or, is it a co-dependent relationship that benefits both entities? Perhaps it is all of the above. But, not every successful movie makes an equally successful theme park attraction. Often times, it is the Horror and Action genres that are used as the inspiration for successful attractions (e.g. ET-The Extra-Terrestrial, Jurassic Park, The Bates House and Motel, and Hitchcock: The Art of Making Movies).

As technology advances, the cinema and theme parks have adapted and evolved over the years to include the technology to both impress audiences and save money. Still building off the success of the cinema, theme parks have evolved their rides and attractions to go from the magic behind the movies to immersing the audience or guests into the movie itself. Likewise, studios and production companies are producing movies that act as attractions themselves. But, central to this study are the questions: why is it essential for the cinema to continue this synergy with the theme park industry, and what does it take for a movie to be a successful theme park attraction?

(Continue to Part 2)