“Tomb Raider” (2018) review PLUS exploring the “video game movie” problem

Strives to put cinematic storytelling first and video game representation second, but still comes across as tropey and borrows heavily from Indiana Jones and the Raiders of the Lost Ark and The Last Crusade. However, in all fairness, it does provide this generation with a moderately good action-adventure film based on a best-selling video game series. Alicia Vikander’s Lara Croft differs from that of Angelina Jolie’s in that she comes across to audiences as someone who’s impulsive, reckless, and experiencing difficulty in managing her life. Furthermore, she does not excel at everything she is trying to do to survive life and make ends meat. Those qualities give this Lara Croft a level of humanity that allows her to connect more with audiences. Moreover, she is a believable character–she feels real. In fact, that is probably the best element that this reboot has going for it–the realness of the adventure. Not that the film is without exaggerations and fantasy elements; but, the story almost feels like an adventure that could take place under the right circumstances and with the right tools. The realness might have been increased by not feeling like, at times, you were sitting there playing the video game version. Although this initial return to the video game turned motion picture adaptation is frocked with predictable plot beats and turning points, it does show promise for a solid franchise if tweaked. Moving forward, the stories need to be stronger, original, and leave room for SUBTEXT.

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination — a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown. (IMDb)

Video games turned motion pictures aren’t anything new. From Super Mario Bros to Mortal Kombat to Resident Evil to this year’s Tomb Raider, there have been many attempts to adapt interactive media (video games) for scripted/narrative cinematic storytelling. Ultimately, it has proven to be nearly impossible to create a successful motion picture from a video game. In short, Hollywood simply cannot seem to crack the code for a movie adaptation of a video game. There has yet to be a video game to film adaptation that has even encroached upon the fresh threshold of Rotten Tomatoes. But why is that? Often, movie adaptations of video games fail because their is more emphasis placed upon video game brand representation than the art of cinematic storytelling. In its defense, 2018’s Tomb Raider shows an effort to overcome that obstacle. Today’s Tomb Raider made a solid effort to spend time worrying about it’s quality as a film, but still fell victim to being too grounded in its interactive media roots. If studios who either own or license a video game intellectual property (IP) can spend time analyzing the source material for purposes of tapping into what makes the story itself work, then perhaps a successful video game movie can be produced.

Not just limited to interactive media –>film adaptations, but anytime there is a well-established franchise, the writers and director struggle to find where the happy medium is in satisfying the core of the fan base and translating the story between two forms of media. As much as modern interactive media has in common with films (referring to the cut scenes), there is still the human component that cannot be translated for the screen because there is no “choose your own adventure;” it’s this disconnect that often contributes to the poorly written plot for the screen. Much in the same way that movies based on comic books struggled for a long time until Iron Man, with the brilliant exceptions of Tim Burton’s Batman (a Barman movie directed by Burton) and Batman Returns (a Tim Burton movie that happens to have Batman characters), interactive media based movies will eventually find the sweet spot. I feel that this sweet spot will be found when writers and directors take the characters from a video game IP and place them in an original cinematic story that skews more towards the focus being on the cinematic storytelling than adhering to brand recognition and the existing story that can be played, and has been played, on the console or computer. Take Burton’s approach to Batman Returns. Create a story that works for the screen that happens to have the characters from the video game.

Movies aren’t the only adaptations of interactive media; themed entertainment has also spent time adapting a game for an entire attraction. According to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year. Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between the characters and story of the game and a themed entertainment attraction. Both the attraction and the game have the advantage of the human component–the ability to truly experience the elements of the game. 

Over all, I found the new Tomb Raider to be a fun watch! Certainly don’t feel that my time or money was wasted. I remember playing Tomb Raider on the original Playstation and Playstation II (it was soon after that, that I lost interest in gaming), and as a mild fan, I feel that this film did the characters and story justice. By the end of the movie, it is obvious that MGM’s intention is to attempt to produce a blockbuster franchise. And to the film’s credit, this first installment had a satisfying ending plus it quickly setup the next movie. If you like action-adventure movies or even a fan of the video game series, I feel that you will enjoy Alicia Vikander as Lara Croft: Tomb Raider!

The Psychology of Horror: An Exploration of Freud’s ‘Uncanny’ through “Psycho”

“Oh no, don’t go in that house!” “Watch out! He’s right behind you.” Some of the most memorable movies of all time are horror films, of which, some of the best and most revolutionary were made in the 1930s and 40s by the original production house of horror Universal Studios. The early horror films set the foundation upon which all other horror films would be judged. Ask anyone, and the single most famous scene in all of cinema is the famous shower scene from Hitchcock’s Psycho, widely regarded as the most pivotal horror film in all cinema history. The aforementioned scene gains a greater eerie feel upon the close of the movie when the audience realizes that Norman has little to no control over his mind and actions. There is something about horror films that beckons the audiences to find enjoyment in that which in real life would not be enjoyable—and not only see it once but repeat it over and over again. And furthermore, find the unfamiliar and grotesque fascinating to behold as what should remain hidden comes to light. The return of the repressed.

Throughout history, from the fights in the Roman Coliseum to Michael Myers’ slaying of people in Halloween, audiences have been both entertained and repeatedly drawn to stories and shows that highlight horrific acts of violence or feelings of terror and anxiety. Perhaps there is a deep seeded reason as to why millions of people find entertainment value in horror films. This question has been tackled by many psychiatrists and psychologists, each has come up with a different explanation as to “why horror?” Most notably, famed psychiatrist, Sigmund Freud provided great insight into an explanation of why people find horror films fascinating in his essay on the Uncanny.

Although many of the conclusions drawn by Freud have been challenged over the years, he spent a great deal of time on the uncanny; and his analysis on such has helped a great deal in understanding the psychology behind horror. The word uncanny comes from the German word unheimlich, which is literally translated as something unfamiliar. However, that which is unfamiliar is not necessarily uncanny. In particular, he was interested in the return of the repressed. And, in this return of the repressed, “other” scenes, to which we do not have direct access, would reveal themselves. It is this revelation that is what Freud terms the uncanny. This theory is an explicitly aesthetic inquiry regarding what in art (or life) produces sensations of dread and horror, repulsion, and a return to such unpleasurable sensations. There are many elements or groups of elements that Freud deemed as uncanny. Each one is burdened to exceed intellectual uncertainty in order to fit the definition of uncanny as laid out by Freud.

In order to fully understand unheimlich, it is necessary to understand the antithesis of the aforementioned which is heimlich. The word Heimlich means something that belongs to the familiar, something not strange, and is friendly. Diving into a deeper reading of the word Heimlich, it can also mean something that is concealed from the conscious—not accessible by our conscious mind. Freud even goes as far as to suggest that this refers to something that is kept from sight so that others do not get to know about it. Knowing the definition of Heimlich, it is easier to understand how and why Freud chooses to use it in his evaluation of art (in which, we have literature, theatre, and cinema). According to Freud, “unheimlich is the name for everything that ought to have remained…secret and hidden, but has come into the light.” In his study on the uncanny, Freud takes on the literary imagination (this same literary analysis can and is used to analyze film) by dividing his theory up into three sections. He first defines the concept of the uncanny, then performs an examination of the context required for understanding the experience of the uncanny, and finally explores the effects of the uncanny on the psyche through literature and fiction. Some of the running themes throughout his essay are loss of eyes, castration, the double-ego, and self-reflexivity. Through the framework laid out by Freud, scholars and film critics can explore the themes in horror film as it relates to the human subconscious.

Freud explains the realm of the uncanny as the place at which aesthetics and psychoanalysis merge because it deals with a particular feeling or sensation combined with emotional impulses. The substances or manifestations of the uncanny are elements that are fearful and frightening. Proceeding with Freud’s definition of the uncanny being a class of frightening elements, plaguing the psyche, ushering an individual back to what is familiar (heimlich) and known (as opposed to what is unknown). Freud refers to the uncanny as that “which should have remained secret and hidden, but has come to the light.” Furthermore, he goes on to further describe the uncanny as the “mark of the return of the repressed.” The concept of the uncanny is a type of unwilling or mistaken exposure to something surprising, unexpected, or horrific.

Freud claims that the source of the uncanny in literature is the recurrence of something long forgotten and repressed. However, not everything that returns from the psychic depths of repression is uncanny. The mere return of repressed feelings and experiences is not sufficient for the uncanny to occur. It requires something repressed having returned but represented by an unexpected and outside the realm of reality. This is easily accomplished in literature (and by extension, movies, and plays) because fantasy is different from reality. Just because something works as uncanny in a work of literature doesn’t mean it can work in real-life as well. Within literature, if the author makes a pretense to realism, then he or she opens the door to supplying the story with the uncanny. Often times, the uncanny in literature and film is the projection of the psyche of the central character on another object or person combined with a warped view of the objective and subjective of a given situation. It’s like something within the fictional world creeps into the real world. And, this is definitely manifested within the character of Norman Bates in Psycho.

Within the horror genre, there are many different stories or narratives that exist. And, each type of horror film tells its story in different ways; however, they are all concerned with getting the same emotional response from the “people out there in the dark,” as famously stated by Norma Desmond in the timeless film noir classic Sunset Boulevard. Sometimes the audience will go on a journey into the crazed mind of a psychopathic serial killer or they may witness a supernatural monster terrorizing a small Bavarian village. In either case, Freud believes that the writers of horror are concerned with exposing the audience to “other” scenes. And, these “other” scenes are rooted in the subconscious. Freud’s psychoanalytic theory is a perfect lens through which to evaluate horror films and the effects of them.

The character of Norman Bates became a revolutionary breakthrough in cinema and entertainment as Freud’s psychoanalytic theory gained prominence in a major motion picture. Not only using it as a character archetype but using the motion picture’s exposition, via the psychiatrist at the end of the film, as a way to explore the subconscious of Norman. Keeping inline with the pace and substantive matter of the film, Hitchcock meticulously and skillfully used the characters and dialog to frame and reveal Norman’s feelings, subconscious thoughts, and conscious behaviors despite the aforementioned being very pleasant. Although the feelings and behaviors were unpleasant, subconsciously Norman enjoyed them. And, Freud touches on this too. He refers to it as the pleasurable unpleasureable. Despite Freud’s revelations of the subconscious mind, the subconscious is not something anyone has access to or can, much less, exhibit control over its goals. Therefore, as Norman was unable to exhibit control over the actions and tendencies of his subconscious mind, he did not realize he subconsciously allowed his mother to take control over his body and turn this “normal” guy into a serial killer.

Understanding Freud’s theory of the uncanny can best be fully grasped and comprehended by applying it to a particular scene(s) in a work of horror. In this case, the actions leading up to, and including, the infamous shower scene in Alfred Hitchcock’s masterpiece Psycho will be used. Before the screeches of the violins, before the more than fifty cuts (edits) to the film, and before the audience slowly spins away from the lifeless eye of Marion Crane (Janet Leigh), Norman Bates (Anthony Perkins) shows signs of being intrigued with generating erotic feelings of arousal in his mind and body. Prior to removing the portrait of the bird from the wall of his office, Norman exhibited mostly homosexual-ish signs. He did not appear to be sexually attracted to Marion and behaved more like a new girlfriend than a potential sexual partner. However, this is all about to change.

To quickly navigate the scene prior to applying Freud’s theory of the uncanny to it, Norman bids farewell to Marion after a good dinner turns to the creepy side. Marion begins to disrobe and prepare to take a relaxing shower. Unbeknownst to her, Norman has removed a portrait of a bird from his wall and is using a peephole to gaze into her room. After spending some time on an extreme closeup of Norman’s eye, Marion puts on a robe and sits down at the desk. Norman replaces the picture on the wall and heads back to his house. Marion does some math (pertaining to the $40 thousand she stole) and then gets in the shower. Not long into the relaxing hot water, Marion is attacked by a shadowy figure resembling an old woman. She is stabbed repeatedly and left to die. We slowly spin out from Marion’s lifeless eye to close out the scene.

There is a great juxtaposition in the Norman before his peeping-tom voyeuristic actions and during (and after) his choice to peep into the bedroom on the unsuspecting Marion. It is as though there was something repressed–hidden down deep inside–Norman that unexpectedly returned to the surface of the conscious. This return then prompted him to go from exhibiting homosexual (or perhaps asexual) behaviors to clear hormone-driven heterosexual male behaviors.  Although on the juvenile side, Norman clearly shows that he not only wants to be friends with Marion but to experience sexual relations with her. And, he gets his rocks off by watching her disrobe. Interestingly, the fact he is behaving similarly to a 14 or 15-year-old male plays directly to the notion that these heterosexual emotions were repressed since he was young.

But, Norman does not continue indefinitely gazing into the room of Marion; he eventually replaces the picture and heads to his house and sits. Perhaps he is in contemplation of what he wants and what he knows he cannot have. He clearly wrestles with this uncanny appearance of these feelings he is not used to experiencing. An important aspect to the uncanny is that the individual has no control over when this return of repressed unfamiliar feelings emerges. So, this isn’t something that he, in all likelihood knows how to control. So, instead of controlling it, these repressed feelings begin to take over his conscious by using pathways in the unconscious (the home of that which is uncanny).

Back in the bathroom of Marion’s room, Marion steps into the shower and is soon attacked by a dark shadowy old-woman-like shadow. This shadow is Norman dressed as his mother. Since the uncanny lives in the unconscious, over which we can exhibit no control, it develops its own mechanisms of dealing with this return of the repressed. By killing the object that aroused these unconscious feelings, the unconscious is able to then return to a balance. Of course, this isn’t truly a balance because it is directly linked to socio-pathological behaviors that rely on violence to purge the emotions and drive them back to the unconscious where they belong.

Norman’s initial response, following the iconic brutal murder of Marion, was denial and projected blame onto Mother. From the time the audience is first introduced to Norman, they are presented with an individual who is timid, shy, and nervous. But, when Mother breaks through his cognitive defense mechanisms, he becomes aggressive, destructive, and volatile. As a result of this cognitive struggle between the conscious and subconscious, the presence of Mother causes pain, anguish, and both internal and external conflicts within the mind of Norman. As the psychiatrist Dr. Fred Richmond, in the movie, stated, “At times he could be both personalities, carry on conversations. At other times, the mother half took over completely. Now he was never all Norman, but he was often only mother. And because he was so pathologically jealous of her, he assumed that she was jealous of him. Therefore, if he felt a strong attraction to any other woman, the mother side of him would go wild.”

Through the psychiatrist’s psychoanalysis, rooted in Freud’s theories, the audience learns that Mother was a permanent part of his mind. After watching the movie, the audience is only ever faced with a brief moment of the pathological side of Norman. However, this brief moment is enough for the psychiatrist to conduct a preliminary evaluation of Norman’s psyche. Playing to the unheimlich of the film, umheimlich referring to what’s “uncanny” about the film (or more literally translated as unfamiliar), despite the mere glimpse into the crazy side of Norman, the audience begins to allow fear and terror to take over and imagine what he is truly like. Oddly enough, even though the audience is terrified of Norman, they also sympathize with him because of the trauma exercised on Norman from his domineering mother, thus debilitating Norman for the rest of his life.

Using Freud’s model and theory of The Uncanny to evaluate these famous scenes from Psycho, it is clear that Freud was ahead of his time and was able to explain what would drive someone to behave in such a horrific manner. By breaking it down this way, Freud actually makes Norman seem like someone that could exist in real life, and that is perhaps the most terrifying aspect to the movie. The fact that Norman could be your next-door neighbor, is enough to spark fear and horror into the lives of those who watch this masterpiece.

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Ryan is a screenwriting professor at the University of Tampa. If you like this article, check out the others and FOLLOW this blog!

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The Strangers Prey at Night (2018) movie review

Terrifyingly good! “Is Tamara home?” If those words haunted your memories for months after the first time, you’re in for another round of terror. The original is the only nightmare-inducing horror movie to frighten me so much that it was years before I could watch it again. Of course, I was also much younger and did not appreciate horror films to the extent that I do today. Although the sequel is not AS terrifying as the original, it is still incredibly intense and takes your adrenaline for a good ride. Even after the movie ended and I was leaving the auditorium, my heart was still racing. There isn’t anything innovative or in particularly memorable about the movie except the high tension level the whole time, but it does approach the rape-revenge horror movie plot with a new twist. What I appreciate about this modified home-invasion horror plot is just how much fun it is to watch with everyone else in the auditorium. Ordinarily, Thursday night pre-screenings of horror films (and many other genres) are not completely booked, but the two shows at the Thursday night preview were nearly sold out. Should you choose to check into the creepy trailer park, you’re in for some solid scares.

On Mike and Cindy’s way to take their daughter McKinzie to a boarding school along with their son Luke, they check into a lakeside trailer park owned by Cindy’s aunt and uncle. Unbeknownst to them, they are checking into their worst nightmare as masked individuals stalk and prey upon the unsuspecting family. Even before one hand of cards can be dealt, the family receives a visit from a mysterious girl. Creeped out by the visit, the family begins to suspect that something is wrong. Shortly thereafter, the family finds themselves in a desperate fight for survival as three masked psychopaths seek to quench their insatiable thirst for blood. “Why? Well, why not???”

For the sake of not spoiling anything, I’m going to keep this one on the shorter side. But I wanted to touch on the plot because it differs from the pacing and structure of the original. Whereas the first movie (2008) was mostly a cut and dry home-invasion, this one takes the home-invasion in a different direction and adds in rape-revenge.

On the former, the setting of The Strangers Prey at Night is a whole trailer park and not just a single house; however, there are a few times throughout the movie that the family finds themselves close quarters with the three masked psychopaths. Despite this similarity with the original, this film does not provide nearly the level of claustrophobia that our central characters had in the first one. Still, the extreme confinement can be found in this installment because there is just one way in or out, and the rest is surrounded by a fence. Instead of just a home being invaded, an entire campground is under the siege of bloodthirsty psychos. In a way, this is far more dangerous because there are more places to hide, and therefore your senses will be greatly heightened to the world around you.

My latter point regarding the type plot found in this horror film points to a new take on the rape-revenge plot. Now before you question what I am talking about (for those who are unfamiliar with the term), the rape-revenge plot is characterized by the victim of a violent crime turning on his or her would-be killer and becoming the attacker him or herself. A couple great examples of this are in the films Last House on the Left and the grindhouse classics like Spit on Your Grave and Death Proof. Essentially Act I consists of the male or female character being raped (or another violent act such as torture or attempted murder), Act II follows the rehabilitation (or mostly, anyway) of the victim, and Act III features the male or female victim enacting revenge on and/or kills the rapist (or torturer). The aforementioned theme is found within the plot structure but does put the film’s unique flavor on it. To reveal what the twist is exactly would reveal too much about the movie.

Interestingly, this installment leaves the end open enough for a followup. Not entirely sure The Strangers needs to become a franchise–it really doesn’t–but it’s definitely set up to continue to make money with subsequent releases. If you’re looking for a solid fright night that does NOT principally rely upon jump scares, and successfully increases the tension throughout the movie that will keep your pulse rate racing, then this is definitely a movie for you. I also appreciate that the movie does not rely upon gore to make it a “horror” movie, but actually uses twists, turns, and anticipation to deliver the terror.

#VowToVanish | Full Review of Vanish Point at Adventure Island

#VowToVanish at Adventure Island’s newest thrill ride Vanish Point! Opening tomorrow, this is an incredibly exhilarating waterpark attraction that is guaranteed to reach epic levels of suspense as you anticipate the moment the trap door flies open and you plummet to the watery depths of sheer adventure!

Along with many other bloggers and legacy media professionals covering the themed entertainment industry, I was invited to be among the first to experience Vanish Point. Towering more than 70ft in the air, Vanish Point is part of a unique breed of water coasters that combines the concept of a freefall with a traditional tube style slide. My guide Michelle was exceptional! A real testament to the quality of hospitality Adventure Islands extends to their media guests. She made my afternoon incredibly pleasant and was always attentive to my needs as I was there solo.

Along with many other bloggers and legacy media professionals covering the themed entertainment industry, I was invited to be among the first to experience Vanish Point. Towering more than 70ft in the air, Vanish Point is part of a unique breed of water coasters that combines the concept of a freefall with a traditional tube style slide. My guide Michelle was exceptional! A real testament to the quality of hospitality Adventure Islands extends to their media guests. She made my afternoon incredibly pleasant and was always attentive to my needs as I was there solo.

Even before I began the climb to the top of the tower, I passed a screen on the ride sign that shows footage from inside the launch capsule. While many in the media community seemed to simply pass it by, that element of the queue design caught my attention. It’s no secret that we are a highly mediated society (meaning interacting with and passively watching some form of media), so this was a brilliant way to integrate social media into the attraction. Whereas this feature may not be traditional social media, it embodies the idea of the vicarious experience that inspires or dares you to also take part in the thrill of Vanish Point in order to socialize with fellow enthusiasts or guests such as yourself. The idea of bonding through a screen works fabulously with this attraction. And for those who are traveling with someone who is unable to experience the attraction, your friend or family member can watch your face as you prepare for the drop!

Once you’ve climbed to the top of the tower, you are ushered over to one of two capsules. The ride attendant places you inside the tube and closes the door. To quote a favorite attraction of mine “there’s no turning back now.” Though it’s only a few seconds, time seems to stand still as you await the inevitable drop. I’m reminded of that great scene from Emperor’s New Groove in which Yzma commands Kronk to “pull the lever, Kronk…” then the trap door opens and Yzma plummets to the river below whilst exclaiming “…wrong lever!” Just before the trap door opens, there is a countdown 3…2…1…but there is a moment between the one and when it opens. It was probably less than a second but felt so much longer. Then WOOSH! You race down the water slide, turning, twisting, falling until you finally hit the bottom of the slide. What an adrenaline rush! I’ve never experienced a water a water attraction quite like this one. It was immensely exciting, and I know you will enjoy it WHEN you visit Adventure Island beginning tomorrow, March 9th.

After the experience on Vanish Point, I was walked around the park by my wonderful guide, and given a brief tour of the parks various offerings. I also found out that the food and beverage menu is supposedly changing to include some exclusive treats to Adventure Island. No information on WHAT to expect, but the idea is tasty enough! Looking forward to what Adventure Islands includes in their seasonal food. There is truly something for everyone at Adventure Islands. Whether you prefer it mild or wild, you are sure to find adventure waiting for you in the island oasis.

#CorksAndCoasters: Full Review of Busch Gardens Tampa Food and Wine Festival

Delightful, delectable, delicious! It’s back, folks! And bigger, better than ever! Though only in its third year, Busch Gardens Tampa’s annual Food and Wine Festival demonstrates measurable growth in excellence in food, wine, brews, and entertainment. The number of kiosks and food and drink selection has increased, and the variety is outstanding. With a wide variety of sweet and savory foods as well as wine and beers from dry to sweet, you are sure to find multiple somethings to satisfy even the most discerning of pallets.

I highly recommend purchasing the punchable lanyard because it will speed up your time at the register and increase the enjoyment level of your experience. There is a sampler lanyard for every budget. Annual Passholders get the 15-item lanyard for the same price as the 12, and that’s what yours truly did. Every item I had last night was delicious! Used 8 of my punches so I can go back another weekend and sample some more. That’s right! If you do not use all your sample punches in one visit, you can bring your lanyard back another time. Pace yourself. There is so much to eat and drink that you’ll not want to overdo it in order to truly allow the unique flavor of every dish and delicacy to dance upon your taste buds.

Strolling along the main festival road in Gwazi Field, you’ll catch enticing aromas from the numerous kiosks aligning the meandering pathway past topiaries and vendors. If you have a question about anything at Food and Wine, incredibly helpful team members are always close by, and are eagerly awaiting to help direct you or offer suggestions to create a memorable experience that will earn your returned business. The printed festival guide makes locating what you want to eat and drink easy! In addition to food and drink listings, there is other helpful entertainment and park information as well. This is my third year at the festival, and I still pick up the guide because I want to make sure that I don’t miss a single opportunity for enjoyment. Since the concert last night was for a group that I am unfamiliar with and was mostly in Spanish (great for Spanish-speaking guests!), I did not take the time to chillax with the live music; however, I headed over to my favorite show at Busch Gardens and favorite theme park show period: Turn It Up: the Hottest Show on Ice.

So, what Food and Wine items did I select last night? I’m happy to share those with you! The first item on my list, which was recommended to me by a helpful team member, was the wine filled chocolate truffles! You heard me right. Two of life’s greatest enjoyments all rolled up into one amazing treat. If you love chocolate and wine like I do, you will not want to pass this item up. Following the chocolate truffles with wine, I went for the beef brisket on a spiced corn waffle with Amerbock BBQ sauce and paired that with Trapiche Oak Cask Malbec. Couldn’t ask for a better pairing of food and wine. I suppose I could’ve had the chocolate truffled filled with wine for dessert, but I just had to get those as soon as I found out about them.

Returning again this year is the wildly popular bison bacon sliders on a toasted brioche bun! Typically served with sriracha ketchup and a pickle, I don’t care for sriracha nor pickles, so the chefs in the food cabin were happy to modify my slider. I paired the slider with an Alexander Valley Merlot. After I finished my delicious bison slider, I headed over to the Moroccan Palace for Turn It Up! After the show, I made my way back over to the festival grounds to tickle my taste buds some more. For my final meal at the festival (for this visit anyway), I selected the Grilled Cheesecake Sandwich with raspberry drizzle and Short Rib and Brie grilled cheese on house-made brioche. Paired this savory and sweet offering with the William Hill Estate pinot noir. Scrumptious! Every item I selected during my first visit to the festival was a sheer pleasure!

I am looking forward to my next visit–I have 7 more punches on my sampler lanyard, after all. But will likely make a few more visits during the nearly two-month run of #CorksAndCoasters. If you are looking for some tips to enhance your experience, the festival is generally less crowded on Sunday than Saturday; however, the concerts can affect this. With the park hours extended until 9pm during the festival, you will have plenty of time for Busch Gardens’ famous coasters.