SEND HELP (2026) horror movie review

Send Help is the rare survival thriller that understands the most dangerous thing on a deserted island isn’t nature—it’s the workplace baggage you bring with you.

Send Help plays like a postmodern riff on Misery—less interested in replicating its mechanics than in reconfiguring its psychological cruelty for a contemporary workplace horror. One can also detect traces of Survivor, the underseen Office Killer (1997), and even a one-way echo of Fatal Attraction, though Raimi’s film resists the lurid sensationalism of those predecessors in favor of something more controlled, more ideologically curious. I went into Send Help expecting one kind of movie and walked out having experienced something far more interesting—and far more satisfying. What initially presents itself as a straightforward survival thriller gradually reveals a different set of priorities: character over carnage, tension over spectacle, and psychology over shock. The turn is not a bait-and-switch so much as a recalibration, one that rewards patience and attention.

A woman (Rachel McAdams) and her overbearing boss (Dylan O’Brien) become stranded on a deserted island after a plane crash. They must overcome past grievances and work together to survive, but ultimately, it’s a battle of wills and wits to make it out alive.

Despite containing remarkably little gore, Send Help is punctuated by moments of excruciating intensity—scenes engineered to linger in the mind the way Misery’s hobbling scene does, not because of what is shown, but because of what is anticipated. Raimi understands that true discomfort is often born from restraint. Violence, when it arrives, is not gratuitous; it is precise, purposeful, and deeply unpleasant.

Where Send Help distinguishes itself most clearly is in its thematic ambition. Raimi trades his trademark splatter for commentary on workplace dynamics—particularly the lived experience of women navigating environments shaped by misogynistic men, institutional indifference, and power imbalance. The film proposes that monsters are created—that violent behavior can be traced back to environment, circumstance, and provocation. While the film makes this argument with conviction, I remain unconvinced by its absolutism. Environment can shape behavior, yes—but it does not absolve agency. Some monsters are forged by their surroundings; others choose monstrosity despite them. Under most circumstances, we remain responsible for our actions.

That tension—between explanation and excuse—is where Send Help becomes most interesting. The film is less persuasive as a moral thesis than it is as a provocation, forcing the audience to wrestle with where empathy ends and accountability begins. In that sense, the island setting becomes more than a survivalist conceit; it is a crucible. A demented Gilligan’s Island, stripped of whimsy and comfort, where rescue is uncertain and survival demands agency. The film is clear-eyed about one thing: help does not always arrive. Sometimes survival requires seizing control rather than waiting to be saved.

Visually, the setting is striking—lush, isolating, and quietly menacing. The CGI animals, however, are nearly laughable, though thankfully used sparingly enough not to derail the experience. When Raimi relies on atmosphere rather than digital intrusion, the film is at its strongest.

Excellent casting anchors the film, thoughtful writing gives the conflict weight, and the thrills feel refreshingly old-school—earned through escalation and dread rather than excess. All of it is quietly underscored by moments of dark comedy that arrive not as winks to the audience, but as pressure valves, reminding us that sometimes the most unsettling laughs are the ones that catch us off guard. McAdams’ and O’Brien’s chemistry is exceptional. They play off one another with a rhythmic precision that feels almost musical—each reaction, pause, and escalation perfectly calibrated. Their dynamic does much of the film’s heavy lifting, grounding the psychological tension in something human and volatile. One hopes this pairing is not a one-off; there is genuine electricity here worth revisiting.

There is also an unintended—but revealing—meta-text hovering around O’Brien’s presence. In a recent Entertainment Weekly article, O’Brien noted that he has been repeatedly told by agents, producers, and directors that he needs an Instagram account—that without it, he risks losing roles deemed “appropriate” for him. He has no intention of starting one. As a film scholar, I find this deeply troubling. When talent, suitability, and longevity are increasingly filtered through social media metrics rather than craft, presence, and screen intelligence, the industry risks confusing visibility with value. Send Help, perhaps inadvertently, becomes part of that conversation—raising questions about how we identify monsters, merit, and worth in systems increasingly governed by optics.

Ultimately, Send Help is not a perfect film, nor is it a subtle one. But it is a thoughtful, unsettling, and frequently compelling genre exercise—one that uses survival horror as a vehicle for interrogating power, agency, and responsibility. Raimi may be experimenting here, but the experiment is a worthwhile one. If nothing else, Send Help reminds us that the most terrifying scenarios are not those where monsters appear—but those where we are forced to decide what kind of people we are when no one is coming to save us.

Ryan is the general manager for 90.7 WKGC Public Media and host of the show ReelTalk “where you can join the cinematic conversations frame by frame each week.” Additionally, he is the author of the upcoming film studies book titled Monsters, Madness, and Mayhem: Why People Love Horror. After teaching film studies for over eight years at the University of Tampa, he transitioned from the classroom to public media. He is a member of the Critics Association of Central Florida and Indie Film Critics of America. If you like this article, check out the others and FOLLOW this blog! Follow him on Twitter: RLTerry1 and LetterBoxd: RLTerry

“Maze Runner: The Scorch Trials” movie review

MazeRunner2Charged with middle child syndrome; verdict: guilty of being an aimless, but certainly not boring, sequel in a YA franchise. Maze Runner: The Scorch Trials is an exciting second chapter in the Maze Runner trilogy. Unfortunately, the non-stop action and thrilling nature of the movie is paired with a mediocre plot frocked with a lack of narrative direction, character development, and exposition. No doubt, the movie is far more entertaining than the first one; however, it just plays off as a filler movie with little to offer up in the way of supporting and moving the story along. Although we finally get a closer look into WCKD and what their goals are, there is still no explanation as to why a maze or how some are immune to the scorch virus and others are not. I suppose we have to wait for the third movie to find that out. In terms of sequel quality, this falls somewhere between Insurgent and Catching Fire. I feel the biggest problem with similar movies is that it perpetuates the idea that teenagers are extra special and adults don’t/refuse to understand them (although, these guys are clearly in their 20s).

Maze Runner: The Scorch Trials takes place right after The Maze Runner as our group of guys and girl are rescued from the maze. Dylan O’Brien reprises his role as Thomas, the courageous leader, and attempts to adjust to his new surroundings. Thinking that WCKD is behind them Thomas meets Aris (Jacob Lofland) and discovers that all is not as it seems in their new home. After witnessing teenagers leaving and not returning, Thomas and Aris lead our glade survivors on a mission to break out of the facility. Nearly stopped by the leader of the facility Janson (Game of Thrones’ Aidan Gillen), Thomas and his friends escape the clutches of WCKD once again. Only this time instead of the lush glade, they are confronted with an unforgiving landscape of scorching sun and towering sand dunes. After encountering zombie-like creatures, Aris and Thomas lead the group toward the WCKD resistance in the mountains. Despite defeating the ravenous creatures from the maze and once again escaping from WCKD, nothing has prepared the group for what lies in the desert.

The best feature this woeful sequel has going for it is that it is never boring. From the moment the movie opens to the time it closes, you will probably never yawn and even jump from time to time. Think about this installment as I am Legend meets The Hills Have Eyes meets The Divergent Series. There is even a scene that looks like it leaped right out of the trailers on The Lost World: Jurassic Park. I’ve often commented that sequels in a trilogy are required to be the meat of the series. It often should include the backstory, exposition, and character development needed to launch the series into the final chapter. In many ways, The Scorch Trials is an efficient sequel in the YA franchise, but it lacks the inspiration required to be a good or great sequel. Excellent examples of sequels that were both effective and inspirational are The Empire Strikes Back, The Two Towers, and The Prisoner of Azkaban. I was hoping to see some growth amongst the characters, but all of them pretty well seemed to be just as they were in the first film.

One of the fun ways to approach typical YA movies is by reading them as depicting real-world situations as an analogy. Caution: this may give away a reveal in the movie a little, but I feel that this movie can be read as social commentary on the current state of the U.S. social security dilemma. Won’t go into anymore detail than that because I do not want to spoil one of the turning points. Not that YA movies provide answers to real-life problems, but they can often allow us to look at hot-button sociopolitical topics from new perspectives. Another positive element of this genre is that it has inspired young adults to read who otherwise may not have desired to read for pleasure. Beyond the pages of the books that inspire YA movies, the movies are often produced in such a way that they are fun to watch no matter if you are 15 or 45. Even though I don’t feel The Scorch Trials was a great sequel and showcases obliquely motivated characters aimlessly moving from one place to another and very little actually advances the plot or shows direction, it is a fun movie to watch and will definitely keep you entertained for the more than 2hr runtime.

Unsure as to why 20th Century Fox chose mid-September for the release of this movie that feels like it should have been released in May, it is definitely one to catch in theaters because it will lose a lot of its appeal on the smaller screens in our homes. Be sure to re-watch the first one because it picks up right where the previous one ended. Oh yeah, you’ll definitely like the high caliber visual and special effects that are usually not associated with this genre.