ETERNALS movie review

An ambitious departure from the previous paint-by-numbers MCU films, but while it will attempt to distract you with impressive visuals (other than the Deviants), it’s a soulless film with a convoluted plot full of neo-liberal woke-pandering. Chloe Zhao’s The ETERNALS is the result of a writer/director concerning themselves far more with satisfying the rubric of check-boxes associated with toxic woke culture than telling a thoughtful or entertaining story. This is MARVEL Studios’ movie to demonstrate, through superficial virtue signaling, that they are onboard the Woke Express. Perhaps the idea of this movie sounded innovative in the echo-chamber meetings, but the execution leaves much to be desired. Diegetically, the prolific world building, MCU connectivity, and character development this movie needed to do, even the more than 2.5hr runtime isn’t sufficient, and ultimately feels like a DCEU-style rush job. Between the chaotic plotting, bad CG (those Deviants look like something right off the SyFy Channel), cosplay uniforms, dialogue lacking in any subtext, and the gross neglect for any nuance to the storytelling whatsoever, this movie is the product of an assortment of post-modern critical theories and not the imagination of a filmmaker. Clearly Zhao has an eye for cinematic composition, but her skills as a storyteller are not nearly as fine-tuned–certainly not for such a gargantuan superhero spectacle.

The Eternals, a race of immortal beings with superhuman powers who have secretly lived on Earth for thousands of years, reunite to battle the evil Deviants.

Dramatize don’t tell. This is the No.1 principle I teach in my film studies and screenwriting classes. And this important convention is broken at the very beginning of The Eternals. Very few movies have demonstrated that scrolling text in a prologue can pay off dramatically (i.e. Star Wars). It works in Star Wars because that is how the world was first introduced to the mammoth intellectual property, therefore, it becomes part of its branding (and is missed when it doesn’t happen). Moreover, there was no frame of reference prior to A New Hope; and since we were being plunged into the middle of the action, it was necessary to preface the story that was about to unfold. Audiences aren’t being introduced to the MCU–they’ve been in the MCU ostensibly since Paramount’s Iron Man. Therefore, this demonstrates a lazy approach to providing exposition that could have otherwise been integrated more thoughtfully into the main action story. Furthermore, this lack of dramatic exposition is problematic, not only at the beginning, but throughout the movie.

If there was a social media campaign or outcry about it in the last few years, you will find that box checked off in this movie. As I watched this movie (in IMAX, btw), I couldn’t help but envision a rubric, not unlike the kind many professors use for grading papers. Personally, I don’t use a rubric in my classes because satisfying requirements in that fashion does not tell me how you can apply what you learn in class to your topic; but rather, that you know the bare minimum you need to do in order to get the point(s). Think of it as a typical test. A typical test only demonstrates to the professor how much you can remember NOT how much you know or your level of wisdom (the application of knowledge). It’s as if Zhao held meetings with MARVEL Studios executives and staff to outline every woke box that needed to be checked in this progressive movie. I won’t go into all the examples because that would take up a paragraph in and of itself, but if there has been a push for representation, then you will find it here. And all those characters in one place means that most are not developed sufficiently and feel more like one-dimensional tokens than characters crafted by a writer who cares. That’s the problem here. Increased representation across the spectrum of humanity in cinema is very important, but not when it comes at the expense of the integrity of the characters themselves.

One of the hottest topics of discussion to come out of this movie is the inclusion of a PG-13 sex scene, which is long overdue in a cinematic universe such as this one, which is filled with HOT male and female characters in form-fitting uniforms. More than demonstrating to audiences that the MCU movies have grown up with their initial audience of teens and 20-somethings, this scene is important because it shows that these immortal beings have some humanity in them. Superheroes and supervillains are often not thought of as human, and even though we learn that these immortal beings aren’t exactly human, they do take on many characteristics of humans, and this scene is a refreshing reminder that superheroes have erotic passions just like the rest of us. There is a vulnerability about them.

Because of all the piping that is being laid in this movie (enough for at least two or three movies), the story feels incredibly rushed. It reminded of how the DCEU tried to complete with MARVEL, years after MARVEL had been in the MCU. The result was hurried world building. It took MARVEL years to build the MCU, but the DCEU tried to accomplish the same in a year or two. We have five stories here (1) its creation myth and early Mesopotamia (2) the time in Babylonian Empire (3) the time in the Aztec Empire (4) the Greco-Roman Empire, and (5) the present-day story. Each of these is incredibly important to the main action plot of The Eternals, and yet these otherwise rich settings are reduced to flashback fodder. There are easily three thoughtful movies that could have come out of the five aforementioned stories. The result is a single plot that cannot possibly accomplish everything that it needs to in order to effectively tell the story and do it justice. I’m still not entirely sure why the Deviants were attacking the Eternals; oh it was sort of explained, but like with much of the rest of the film, it wasn’t thoughtfully developed either.

If you are familiar with Middle Eastern or Greek mythology, you will enjoy the integration of some of the mythological stories with which you are likely familiar. From the Epic of Gilgamesh to Ikaros to Athena, you will learn that it’s the Eternals that inspired these stories. While we may never know precisely what inspired these stories in real life, they were likely inspired by real individuals, much like legends and lore are to this day. So, knowing that these powerful, immortal beings have been secretly living on earth makes since, and can be appreciated both through a historic lens and through the backstory of the main action plot of the movie.

There are two end-credit scenes, each setting up a new characters. I won’t spoil it (but don’t look at the IMDb either). One scene in at the beginning of the credits and the other is a post-credit scene.

Ryan teaches American and World Cinema at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! If you’re ever in Tampa or Orlando, feel free to catch a movie with him.

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Maleficent: Mistress of Evil movie review

Should’ve been titled Ingris: Queen of War or maybe Disney should have featured the true mistress of the dark Elvira! After the critical and box office success of 2014’s Maleficent, this sequel, out of nowhere I might add, had some major spindles to fill. And does it live up to the original? Unfortunately not. It’s less funny, clever, creative, and even less romantic, despite a wedding being at the center of the movie. The title doesn’t even make such sense because Maleficent is barely in this movie. Our central character really is the incomparable Michelle Pfeiffer’s Queen Ingris. The movie is Maleficent in title only, but the real focus is on Ingris. Of course, I was perfectly happy with Pfeiffer stealing the show! But as a film critic, I have to acknowledge the vapid story. Literally my favorite part of the movie was when I saw that Ingris had a pet cat. A fantastic homage to Pfeiffer’s most famous role, the definitive Catwoman from Batman Returns. Other memorable characters from the original animated classic and 2014 movie are barely in this sequel as well, including our three favorite fairies that can never agree on the color of anything. Clearly there was a solid premise and well-defined direction about halfway through the movie, but then it loses narrative direction and putters to a stop.

The formidable Queen Ingris (Pfeiffer) causes a rift between Maleficent (Angelina Jolie) and Princess Aurora. Together, they must face new allies and enemies in a bid to protect the magical lands which they share.

While I hoped that this sequel would continue in the footsteps of its predecessor, there is virtually no connection to the original story at all, save a rushed bit of exposition by Queen Ingris during the start of the third act. One part romcom and another part geo-political drama, Maleficent: Mistress of Evil should have been the booster shot of originality that the latest epidemic of Disney “live action” remakes needed. What started out so well (ironically enough WITH Maleficent), has progressively gotten worse. Instead of new perspectives on past animated classics, Disney is now doing shot-for-shot remakes that add nothing new to besides photorealistic animation. Perhaps there is simply too much plot for one movie here. And in cramming as much plot as possible into 1.5hrs, the story and characters greatly suffered. There is literally enough epic world building in this movie to fill two sequels. And to be fair, I think this would have made for a much more interesting story had it been able to breath more. Everything felt so incredibly rushed. It’s also overstuffed with messages. On one hand, there are three different depictions of femininity manifested in each of our three leading ladies; but on the other, there is clearly a message of antiwar and commentary on the holocaust. The writers should have selected one of those themes to serve as the subtext for the main action plot, while the others are told through subplots. The problem is that each of them are treated with equal screentime. If you are hoping for a fantastically subserve twist like in the first movie, then don’t hold your breath.

Honestly, I could go on and on about the terrible screenplay. But I’d like to highlight what I feel that the movie did well. Casting. Reprising her phenomenal job as Maleficent is Angelina Jolie. Those razor sharp cheekbones and terrifying smile are back. Playing opposite Jolie is screen sensation Michelle Pfeiffer as the truly evil Queen Ingris. Pfeiffer steals the show! And I loved every minute of it. No matter what role she plays, she commands your attention in every frame she appears in. WIth such a larger than life screen presence, she was the perfect choice to go head-to-head with the alleged mistress of evil. The brilliant chemistry between the two is best witnessed in the first act when there is a dinner scene that turns into a twisted meet the parents scenario. Most of this scene is Ingris and Maleficent throwing metaphoric daggers at one another and peacocking who is the HBIC at that table. Tension runs incredibly high in this scene, but unfortunately the remainder of the movie’s conflict and tension never meets the bar set by that early scene. Another item of mention that the movie got right is the consistently flawless CGI of the Moors and the fairies therein. I appreciate the animation for never taking me out of the story. Both the human and animated characters coexist on the screen beautifully.

Releasing this movie in October, just two weeks prior to Halloween is an odd choice. It feels much most like an early Spring movie. There were opportunities in the movie to take it to some dark places, which could’ve boded well for mid October; however, it merely touches on dark topics and scenes. Never fully commits. If the auditorium that I was in this evening is any indication, Zombieland 2: Double Tap will out-perform Maleficent this weekend. If you were unsure whether you wanted to see it in the theatre, then I will save you the trouble and advise waiting for it to his Disney+ within a few months.

Ryan teaches screenwriting at the University of Tampa. If you like this article, check out the others and FOLLOW this blog! Interested in Ryan making a guest appearance on your podcast or contributing to your website? Send him a DM on Twitter or email him at RLTerry1@gmail.com! You can catch Ryan most weeks at Studio Movie Grill Tampa, so if you’re in the area, feel free to catch a movie with him!

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“Tomb Raider” (2018) review PLUS exploring the “video game movie” problem

Strives to put cinematic storytelling first and video game representation second, but still comes across as tropey and borrows heavily from Indiana Jones and the Raiders of the Lost Ark and The Last Crusade. However, in all fairness, it does provide this generation with a moderately good action-adventure film based on a best-selling video game series. Alicia Vikander’s Lara Croft differs from that of Angelina Jolie’s in that she comes across to audiences as someone who’s impulsive, reckless, and experiencing difficulty in managing her life. Furthermore, she does not excel at everything she is trying to do to survive life and make ends meat. Those qualities give this Lara Croft a level of humanity that allows her to connect more with audiences. Moreover, she is a believable character–she feels real. In fact, that is probably the best element that this reboot has going for it–the realness of the adventure. Not that the film is without exaggerations and fantasy elements; but, the story almost feels like an adventure that could take place under the right circumstances and with the right tools. The realness might have been increased by not feeling like, at times, you were sitting there playing the video game version. Although this initial return to the video game turned motion picture adaptation is frocked with predictable plot beats and turning points, it does show promise for a solid franchise if tweaked. Moving forward, the stories need to be stronger, original, and leave room for SUBTEXT.

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination — a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown. (IMDb)

Video games turned motion pictures aren’t anything new. From Super Mario Bros to Mortal Kombat to Resident Evil to this year’s Tomb Raider, there have been many attempts to adapt interactive media (video games) for scripted/narrative cinematic storytelling. Ultimately, it has proven to be nearly impossible to create a successful motion picture from a video game. In short, Hollywood simply cannot seem to crack the code for a movie adaptation of a video game. There has yet to be a video game to film adaptation that has even encroached upon the fresh threshold of Rotten Tomatoes. But why is that? Often, movie adaptations of video games fail because their is more emphasis placed upon video game brand representation than the art of cinematic storytelling. In its defense, 2018’s Tomb Raider shows an effort to overcome that obstacle. Today’s Tomb Raider made a solid effort to spend time worrying about it’s quality as a film, but still fell victim to being too grounded in its interactive media roots. If studios who either own or license a video game intellectual property (IP) can spend time analyzing the source material for purposes of tapping into what makes the story itself work, then perhaps a successful video game movie can be produced.

Not just limited to interactive media –>film adaptations, but anytime there is a well-established franchise, the writers and director struggle to find where the happy medium is in satisfying the core of the fan base and translating the story between two forms of media. As much as modern interactive media has in common with films (referring to the cut scenes), there is still the human component that cannot be translated for the screen because there is no “choose your own adventure;” it’s this disconnect that often contributes to the poorly written plot for the screen. Much in the same way that movies based on comic books struggled for a long time until Iron Man, with the brilliant exceptions of Tim Burton’s Batman (a Barman movie directed by Burton) and Batman Returns (a Tim Burton movie that happens to have Batman characters), interactive media based movies will eventually find the sweet spot. I feel that this sweet spot will be found when writers and directors take the characters from a video game IP and place them in an original cinematic story that skews more towards the focus being on the cinematic storytelling than adhering to brand recognition and the existing story that can be played, and has been played, on the console or computer. Take Burton’s approach to Batman Returns. Create a story that works for the screen that happens to have the characters from the video game.

Movies aren’t the only adaptations of interactive media; themed entertainment has also spent time adapting a game for an entire attraction. According to Theme Park Tourist (2014), popular seasonally operating Paramount’s Kings Island (purchased by Cedar Fair in 2007 and all Paramount property removed) spent $20MIL on a ride that lasted a mere five years. Based on the hit video game and blockbuster action movie Tomb Raider: The Ride was on par with Disney and Universal in respect to story, setting, and special audio/visual effects; however, after Paramount sold off its theme park investments to Cedar Fair, the ride got rebranded as The Crypt, a generic theme, and all direct associations with the movie and game Tomb Raider were removed following the 2007 operating year. Interestingly, the ride attendance continually dropped following the rebranding, and the ride was eventually moved to Kings Dominion in Virginia in 2012. Although there may be other reasons as to why the ride became less popular and eventually moved to another park, it is conceivable to conclude that there is a special relationship between the characters and story of the game and a themed entertainment attraction. Both the attraction and the game have the advantage of the human component–the ability to truly experience the elements of the game. 

Over all, I found the new Tomb Raider to be a fun watch! Certainly don’t feel that my time or money was wasted. I remember playing Tomb Raider on the original Playstation and Playstation II (it was soon after that, that I lost interest in gaming), and as a mild fan, I feel that this film did the characters and story justice. By the end of the movie, it is obvious that MGM’s intention is to attempt to produce a blockbuster franchise. And to the film’s credit, this first installment had a satisfying ending plus it quickly setup the next movie. If you like action-adventure movies or even a fan of the video game series, I feel that you will enjoy Alicia Vikander as Lara Croft: Tomb Raider!