“Murder on the Orient Express” (2017) Film Review

The classic Hollywood style mystery successfully pulls into the station. Grab your ticket from the box office and board the legendary Orient Express with this all-star cast. Kenneth Branagh’s adaptation of the timeless Agatha Christie novel is as bold and elaborate as Hercule Poirot’s famous mustache. Feel as though you are traveling aboard the famous transcontinental train as you attempt to put all the pieces together to solve the mystery right along with “quite possibly the greatest detective in the world.” Hollywood style movie mysteries are nearly a thing of the past, but Branagh stokes the fire in the engine of the once popular genre and conducts an exciting journey through the classic whodunit plot. The film’s namesake is a novel that has inspired so many mystery novelists, and hopefully this film inspires a new generation of filmmakers to create their own movie mysteries fit for the big screen. Because the 1974 version including a cast ranging from Ingrid Bergman to Anthony Perkins to Sean Connery has not stood the test of time as well as it was thought to have done, this cleared the tracks for Branagh’s adaptation of Christie’s most famous novel.

After he successfully solves the mystery of the theft of precious religious artifact from the Wailing Wall area of Jerusalem, Hercule Poirot (Branagh) is beseeched to head back east to solve another mystery. Over the years, Poirot has made many friends, and one of these friends is the son of the railroad tycoon who owns the opulent Orient Express. When a passenger doesn’t show, Poirot is given his seat and boards the transcontinental train bound for western Europe. Although Poirot was promised a rail journey free of crime, a nice break, and to be pampered during his travels, he finds himself solving the most peculiar of mysteries–a most gruesome murder. The victim: an unscrupulous man with many enemies. When a freak avalanche forces the Orient Express to stop on a breathtaking, precarious stretch of track, Poirot finds the time to interview each and every one of the suspects—confined to the twelve first and second-class passengers who might have had access to the victim’s cabin. When each piece of evidence opens one Pandora’s Box after another, and the web of lies and connections between the passengers grows to Poirot’s mustache proportions, Poirot faces a complex mystery that prompts him to call his very approach to crime solving into question.

Nevermind the solution to the tentpole mystery novel is one of the worst-kept secrets in British literature history, Branagh crafts a cinematic mystery full of intrigue, revenge, lies, deceit, and the central murder. The plot revolves around a seemingly perfect crime committed on a railcar with no access to the outside, and only the passengers and crew on board the suspects. But even Poirot is stumped at the who, how, and why. Whether you know the ending or not, this film provides an excellent example of a genre that harkens back to Hollywood’s golden era. There was once a time that mysteries and musicals were a staple of the industry, but times change. Still, Branagh shows audiences that the timelessness of an old fashioned whodunit cannot be overstated. Since the ending of the mystery is known by so many people, Branagh was challenged with providing the audiences with something different, something that creates a new take on a well-known story. He accomplishes this by throwing in some additional subplots, character connections, and evidence that suggests that the solution may turn other otherwise than it does in the novel. The changes he brings to the story are organic and fit in well. The end result is a fantastic film that keeps your attention from beginning to end, even for those who know–or think they know–the solution to the mystery.

From the sweeping landscape shots of the Alps to the wide variety of shots to bring the audience onto the train with the rest of the passengers, the production design is excellent. The attention to the detail and visual elegance of the story are treated with creative precision, just as the Christie plot is woven together. Production designer Jim Clay’s meticulously recreated Orient Express is truly something to behold. Unfortunately, despite Branagh’s decision to shoot on 65mm film, there are times that the train set feels almost too perfect–a little artificial–similar to The Polar Express. Although there are times that the production design is not being showcased to the degree that it should to increasingly immerse the audience into the world of Poirot, there are plenty of beautiful shots that serve as a testament to the opulence of rail travel that once was. Of the few weak areas of this film, the cinematography is the weakest because it could have been used to truly create a visually stunning film and not fall victim to surrealism. Patrick Doyle’s score complements the film by feeling like an extension of the plot itself, in time and space. The combination of big band, jazz, and orchestral music immerses the audience into this world. All the technical elements work effectively to transport you from your seat to a compartment on the legendary train.

Branagh’s screen adaptation of Christie’s characters is brilliantly entertaining and developed well. Each character represents a different type of person, a different walk of life. No two characters are alike, which makes great for interjecting some social commentary into the mystery. From a professor spouting pro-Nazi sentiments to a nurse turned missionary, you will find the characters intriguing in and of themselves, never mind how they may be connected to the victim. Alexandra Byrne’s costumes are perfect appointed extensions of the characters that wear the authentic period clothing. Each costume was designed to be as much a part of the respective character as the accents, hairstyles, and backstories. Josh Gadd proves that we can successfully play a serious role, which will prove to bolster his career, Willem Dafoe is perfect as the professor, Dench portrays the princess in only a way that she could so successfully accomplish, and the rest of the cast are all excellent. Coming in a close second to Branagh’s screen time, as the iconic inspector Poirot, is the beautifully talented Michelle Pfeiffer as the widowed heiress Mrs. Hubbard (Lauren Bacall’s character in the original). She truly showcases her talent for adding depth to the characters she plays in order to make them complex and memorable. The diverse cast of characters is incredible to watch and couldn’t have been deleted better for this highly anticipated film.

Climb aboard The Orient Express for the whodunit that started it all. Branagh’s fresh take on the classic tale would satisfy even the harshest of critics Agatha Christie herself. He treats the source material with the respect it deserve, all the while, adding in new material to craft a new experience for those tho have read the novel and/or seen the original film adaptation of this story. Do yourself a favor and don’t ask anyone whodunit, because you need to experience the solution for yourself. Perhaps you can solve it more quickly than Poirot. Don’t let the train leave the station before you pack your bags and travel back to a time when trains went full-steam ahead into adventure and intrigue.

Don’t Pass GO, Don’t Collect Your Oscar

Corporate monopoly is the enemy of creativity and variety. The biggest news in entertainment this week was the talks between Disney and Fox to sell most of 21st Century Fox to The Walt Disney Company. Whether the talks are still going on behind closed doors or not presents a fascinating topic to discuss! This deal, which would be the biggest film/media deal ever, has far reaching effects upon the industry. Some may even argue that it has danger written all over it. If there wasn’t already a rigid oligopoly amongst the studio/distribution companies, there will be if this goes through. Should this go through without the government swooping in to save the day with monopoly claims in the vein of the historic Paramount Decision, the lion’s share of the cinematic marketplace would be controlled by Disney, TimeWarner (Warner Bros.), and Comcast (Universal), with Sony (Columbia) and Viacom (Paramount) bringing up the rear. Five. That’s right. Five companies would essentially determine the future of the industry, and control the majority of the motion pictures released in theaters and the content on cable television (and the streaming services that access it). It’s a mirror image of the 1940s. Instead of The Big Five and The Little Three, we have The BIG Three and the Little Two.

From the big screen to the small screen, you will notice the effects in the programs you watch. When one company controls the majority of any marketplace, it usually spells disaster for the consumer; furthermore, it means that there will be a primary gatekeeper in future artists getting his or her work out there. Not to mention that the programming on FX and other Fox (non-broadcast) subsidiaries could begin to gradually feel and look more like ABC programming. Could this put shows like The Simpsons and Family Guy on an endangered species list of sorts? Not right now. The deal, in off-and-on talks, would sell off 21st Century Fox (movie studios) and not Fox or Fox Sports (an acquisition of that sort would not be permitted because it WOULD be illegal). So, even if this buyout were to happen, The Walt Disney Company would still continue to be the brunt of many jokes on The Simpsons and Family Guy. A buyout could mean, however, that program options will seem less varied and just more of the same ABC-schlock that already pervades the bandwidth. The two companies that have the most TV programming are Fox and Disney, with Sony (CBS), Viacom (non-broadcast Nickelodeon), Comcast (NBC), and TimeWarner (CW) trailing in original programming. That being said, TimeWarner has done very well with The CW, and I hope it continues to churn out programs such as Vampire Diaries, Supernatural, Riverdale, etc.

Beyond the negative impacts on content, which, in all honestly, can be quite subjective in nature, are there legal or ethical implications here? Is there perhaps a past precedent that could be used in the courts to stop such a buyout (or sellout rather–Fox)? Let’s look at the most famous suit brought against the major motion picture studios: The Paramount Decision [(U.S. V. PARAMOUNT PICTURES, INC., 334 U.S. 131 (1948)]. Prior to the Paramount Decision, the motion picture industry was controlled by a few companies that were heavily vertically integrated. The Studio owned the facilities, production companies, staff (under long-term contracts), the films themselves, distribution channels, and the movie theaters. When the studios were growing so large that they began infringing upon the free marketplace, the US Government forced the (then) eight major/minor studio players to end the practice of block booking (meaning, films would now be sold on an individual basis), divest themselves of their respective theatre chains (sell them off), and modify the practice of long-term employee contracts (though, this would continue until the 1960s). This marked the beginning of the end of the Studio System, AKA Hollywood’s decentralization. There are many similarities between the situation in the late 1940s and today. In fact, it’s a little worse today because the industry is mostly controlled by five (instead of eight) companies, and these companies have heavy investments in streaming and television programming.

The problem with the current state of capitalism in the Unites States isn’t worries of monopolies but oligopolies (monopolistic practices between a few firms that essentially control a market). Certainly the state of the film industry already lends itself to an oligopoly because of the few companies; but the buyout of 21st Century Fox by The Disney Company would greatly increase this issue of a blatant oligopoly. If a monopolist (in many other industries) did what Disney is doing, neither the public nor the government would stand for it; but because it’s Disney, and because it’s the film industry, most of the general public is unaware of the negative consequences of such a buyout. Technically speaking, oligopolies are not illegal nor is monopolistic competition; however, this can be a slippery slope towards stifling creativity or making is increasingly difficult to break into any given industry as a newly emerging competitor. Incidentally, monopolistic competition causes the variety or level of differentiation of similar products (i.e. moves and TV shows) to become less heterogeneous and nearly come across as homogenous. For many, it will feel like there are only two primary companies controlling the majority of programming on TV and a few companies controlling a large portion of the movies that get released in movie theaters.

When a strong oligopoly exists within a specialized industry (for our purposes, media & entertainment), one of the side effects is a concept known as parallel exclusion. This concept can be described as the collective efforts of the few industry leaders who essentially act as the main gatekeepers to prevent or make it difficult for would-be newcomers to enter the arena. Parallel exclusion is nothing new, and has been in the news as recently as the last 2-3 decades within the airline and credit card industries. Throughout the eighties and nineties, Visa and MasterCard essentially blacklisted any bank that set out to do business with AmEx. Thankfully, the U.S. Justice Department stepped in when the manner in which the exclusionary rules were written crossed legal, fair trade boundaries. There were similar issues within the airline industry as well. When a few companies control the content or services in the marketplace, antitrust issues are raised.

Although we are not facing a technical monopoly with the possible acquisition of Fox by Disney, we are looking at an abuse of power that leads to anticompetitive conduct. If nothing else, the consumer should be worried about having fewer options for programming. Not that the number of programs or movies will shrink, but there will be little difference between what is released under the Disney banner and the Fox name (if it’s still even called that). In a deal like this, it’s the consumer who gets the short end of the stick. The consumer would be wise not to give Disney a pass just because there are a small group of big film studios instead of just one. While Marvel fans may be excited that the X-Men can join the MCU (Marvel Cinematic Universe), there is the possibility of a lack of competition between brands thus mitigating innovation and ingenuity. Competition is the mother of innovation just as necessity is the mother of invention.

Because the Walt Disney Company is primarily focussed on producing the biggest movies possible (after all, they made five of the 10 most successful films last year), the mid-budget dramas and comedies that used to thrive in Hollywood–you know, the ones that cause you to cry and laugh–would dwindle in number–there would be little room for them to make their respective ways into theaters in a predominantly Disney controlled industry. What we are essentially talking about here is a corporate cinematic monolith, the likes of which, has never been seen before.

Written by R.L. Terry

Graphic by Tabitha Pearce

“Thor Ragnarok” movie review

Norse mythology meets Gladiator meets 80s vintage video game in this non-stop adrenaline pumping action film. Suffice it to say, everything you’ve heard about Thor Ragnarok from your friends is true. It is an incredibly fun movie that is equally well written and directed. For anyone who follows my blog, it is no secret that I typically do not like the Disney-Marvel films (and for good reason), but the focus of this review is on THIS particular film. I state that because, honestly, I very much enjoyed this film! So, it comes from liking the structure, characters, plot etc. not just from being a fan boy, or lack thereof in this case. Not only an excellent third sequel, but this movie can easily stand on its own. Whether you have watched the other MCU (Marvel Cinematic Universe) films or not, you can rest assured that you can enjoy this superhero movie. With the way the initial trailers were cut, I thought that this was MCU’s way of jumping onto the 80s nostalgia band wagon–not so. Oh, there is definitely an 80s video game vibe about the film, but the focus is on the characters and storytelling, not the nostalgia. There is also a self-aware element of this film. Not to the extent Deadpool is self-aware, but Chris Hemsworth’s Thor has a twinkle about his eye that winks at the audience so that we know that he is aware of the corniness and ridiculousness of the characters and plot. But the magic of this film is just how well balanced the content of the film is. There were many times that the plot lended itself to falling apart, but the solid cast held the film together and provided audiences with one of the best movies in the MCU.

When Thor learns of a dark, hidden family secret, he must confront the deadliest enemy he has ever faced off with in his life. But the legendary hero encounters far more than he ever expected. The mighty Thor finds himself imprisoned on a faraway planet and forced to battle in gladiator-style games. Little does he know that the winningest challenger on the planet is his former ally The Hulk. Thor must survive the deadly gladiator-like battles in order to build his team to defeat Hela, the Asgardian goddess of death who is destroying his home world.

One of the principle themes in this film that enables this one to be more and deeper than other MCU films is just how similar it is to a conventional war picture. There are hints of courts of intrigue as well. The complex plot provides a comprehensive foundation upon which a more superficial story can be developed in order to appeal to wide audiences, with few appreciating the deeper themes and subtext. But it takes more than effective and well-developed writing to build such a solid movie, it takes multi-dimensional characters portrayed by impeccable screen talent. You’ll find all of that in Thor Ragnarok. Although his screen time is brief, Anthony Hopkins’ Odin commands the screen with confidence, wisdom, and sincerity. Few actor’s can take a few minutes of screen time and put more cinematic magic in it than Hopkins. After all, he won his Oscar for Silence of the Lambs for his collectively few minutes on screen. Joining the cast are Jurassic Park’s Jeff Goldblum and the beautiful, talented Cate Blanchette. Goldblum’s Grandmaster of Sakkar is hilarious and brilliant. As you’d expect a Goldblum character in a film like this to be: detached intellectually from that which is seen as conventional, smart-alecky; yet, he is also petty, sadistic, and relentless. Blanchette’s Hela is elegant, sadistic, and intelligent. She is perfectly able to be the comic book-esque villain she needs to be, all while bringing about a pedigreed acting to it.

All the technical elements of the film works excellently together. The most memorable of those elements is the music, for me, followed by the visual effects. I absolutely loved the nod to Willy Wonka and the Chocolate Factory during Thor’s transport to through Sakkar. This works because (1) the scene it shot and edited similarly to the boat scene in the aforementioned movie and (2) Goldblum’s Grandmaster is a Willy Wonka type. Throughout the film, there are 80s video game sound effects and a score that could fit into a nostalgic 8bit video game. However, the nods to Willy Wonka and video games do not overpower the more conventional score. Whereas the visual effects could have gone overboard and made the film play off as a video game, the video game like effects where carefully integrated in order for the film to maintain a high show quality.

The film was initially sold as a funky, colorful, comedic MCU film. And there are times that the film also encroaches upon that animated feel, but it never crosses that line–thankfully. The more serious aspects to the film balance out the slapstick moments. All of this works together to execute perfect pacing and plot/character development. Like with most MCU films, the more adventurous parts of the film are not quite adventurous enough to be an adventure film and there is typically a predictable nature about the film. I find that this film is not as predictable as previous MCU movies, but there is still that experience with this one. There is one particular part to the showdown of the film that prohibits this from falling victim to another cliche MCU ending with an epic battle, bodies flying through the air, and cities on fire, but I cannot reveal that without giving away the ending.

Looking for a fun movie to watch with your friends? Then this is a solid choice. Although the film has its diegetic flaws, the ways it succeeds outweighs the shortcomings. You also do not have to have seen the other Thor movies and really don’t even need to have seen the previous Avengers films, albeit helpful to understand some of the minor plot points. It’s definitely one that has re-watchabbility.

Support Local! Exploring Central Florida’s Community Haunts

Written by Ryan L. Terry & Derek Rosenberg

While Universal parks have Halloween Horror Nights, Busch Gardens parks host Howl-O-Scream, Knott’s Berry Farm celebrates Halloween with Knott’s Scary Farm as well as many other theme parks’ Halloween events, don’t forget that your area may also offer some great local haunts to terrify you during this festive season made up of what haunts you in your nightmares. Whether you are searching for a local haunt that has that quintessential small town Halloween feel or you seek a haunt that takes you where no theme park can without getting sued, there is likely a haunted house or trail located within driving distance of your house that beckons for you to brave the horrors that lie within.

I must confess, I have not supported my local Central Florida area haunts in the past–and that’s always bothered me. Always spent my time at the Universal, Disney, Busch Gardens, and SeaWorld events. So this year, I made it a point to make it to at least one, if not more, in order to support local Halloween enthusiasts who enjoy crafting something enjoyably terrifying for the community to enjoy during the Halloween season. And you know what I found? Local haunts are great! They can do things that theme parks aren’t able to do for reasons of liability. They can also do little things that enhance the experience by giving the haunt a more intimate feel. I am certainly not disappointed with my experience; and friends of mine that have supported local haunts this year as well, have commented that the haunted trails and houses offered uniquely fun experiences.

Our first stop is Sir Henry’s Haunted Trail! Located between Tampa and Orlando in Plant City, famous for the annual Strawberry Festival, Sir Henry’s offers two trails and a house. The house was an addition to the annual trails because it was located in Bartow, FL where it suffered major damage from Hurricane Irma. The folks at Sir Henry offered to include the house in order for the owners to recuperate the money it takes to build and support a haunted house AND for additional exposure from people who wouldn’t ordinarily drive the hour from Orlando or Tampa for a local house. Talk about an excellent example of a community uniting after a disaster! I gathered from that story that the owners, designers, and builders of local haunted attractions must be a close-knit community that steps in to help one another out, all while maintaining friendly competition amongst each other.

Parking was free! That was a great start to Sir Henry. You can purchase admission individually for the trails and house (three total attractions), or you can buy a combo ticket. My two friends and I purchased the combo ticket for $30 (saved $6). Individually, the attractions sell for $12/ea. From the moment we walked in, we knew that it would be fun. There were fire pits roaring, people roasting marshmallows, local vendors selling souvenirs and Halloween decorations, and kids whose parents obviously dropped them off for a night of nightmarish experiences. It felt like I stepped into a Halloween event held in one of those towns found in shows on The CW–you know the ones I’m talking about. I was thoroughly impressed by the craftsmanship and simple but effective technologies used in bringing these houses to life. A big difference between the theme park events and these local haunts is the group size. At Sir Henry, groups are broken up into smaller groups of three or four. Furthermore, guests are sent through the trails and house in intervals. This is instrumental in a desire for each guest to experience a scare without seeing it up ahead with other group. The trails and house were definitely maze-like in the design, because we took a few wrong turns and had to backtrack–only to find our pathway blocked by scareactors.

One of my favorite effects that I saw at Sir Henry’s was the fog and green laser that made it look like a swamp. Come to find out, that effect is achieved by cooling the fog to a temperature that causes it to remain condensed and about 3-4 feet above the ground. The addition of the green laser effect actually made it feel like I was wading through a swamp as my friends and I were navigating the maze. Being out in a field was a lot of fun and much different than being in a theme park setting. I really had no idea where scares were going to be; and therefore, I was always processing from turn to turn with heightened senses. It was a great feeling! Demented colonists, abandoned subdivisions, deadly butchers, chainsaw wielding sociopaths, you’ll find them all at Sir Henry’s Haunted Trail in Plant City, Florida.

Let’s head over to Winter Haven, located between Orlando and Lakeland.

The Shallow Grave has been a staple haunted attraction in Winter Haven, Florida for the last 5 years. I have always heard great things about this haunt and had never taken the time to experience it, but couldn’t pass it up this year, after hearing it will be their last year due to low attendance numbers. Built in a 13,000 square foot warehouse, Shallow Grave offers two haunted mazes giving you two very different experiences. Parking is $5 in the field across the street and as soon as we arrived the atmosphere was electric. They have several different ticket options including General Admission for $25 (includes both houses, one admission per house), Quick Death for $40 (allows you to skip the lines, one admission per house), Feargasm Pass for $35 (unlimited access to both houses), Season Pass for $150 (admission to each house for all 14 nights they are open), and the Combo Pass with Chamber of Terror for $55. They also sell Shallow Grave t-shirts to really support your local haunt. There are a few animatronic figures or statues outside the houses that add to the creepy atmosphere and allow for some great photo ops. Standing in line was where we got our first taste of how this is different than your typical theme park haunt. Scareactors are milling about outside the houses, pushing through the lines and popping up to scare guests before they even make it inside. They then tend to be happy to pose for a photo to show off their costumes and makeup.

Now we get into the houses. Updated for 2017 we first have Betrayal. You find yourselves on the haunted property of Thaddeus Van Buren during a rise of the undead. Shambling zombies and chainsaw wielding hillbillies stalk this maze which includes a rundown house and graveyard. This felt like a pairing of the Texas Chainsaw Massacre with a zombie flick, which are two of my favorite genres. The returning house this year is Pavor Nocturnus (latin for night terror) which delves into the realm of phobias and those subconscious fears you might not realize you have. This house covers spiders, caves, snakes, swamps, voodoo, prison, hospitals, and asylums in all the best and worst ways possible. With sets and props that match Busch Garden’s Howl-O-Scream quality, scareactors grisly costumes and makeup, and not your average animatronics and puppets, you haven’t been through a maze quite like these before. These are the scariest houses I’ve ever been through, which comes from several reasons. They only let groups of 6 through the house at a time and there isn’t always a clear indication of which way you are supposed to go, so it does truly feel like you’re having to find your way through this maze of horrors. The scareactors are also able to touch you and although it’s typically only a light squeeze of your arm, it’s a whole different experience once that barrier of “safety” is shattered. Having been going to haunted events at theme parks for the last 12 years, I can say that this is one of the best experiences I’ve ever had. It’s a real shame that this is their last year and I’ve only gone once. I’m hoping they find a new home or financial backer so we can see The Shallow Grave return in the future.

Now, we head to Downtown Tampa for quite the unique experience!

When buying tickets we went with the Combo Pass so that we could also check out the Chamber of Terror in Tampa, Florida. This haunt is built on the SS American Victory, a WWII-era cargo shipped docked behind the Florida Aquarium in Channelside. Parking is available at the Channelside Parking Garage across the street from the aquarium. Ticket options include General Admission for $25, Immediate Demise for $40 (skip the line pass), and the Combo Pass with The Shallow Grave for $55 (skip the lines pass for both locations). From the moment you walk up to this haunt it feels different than any other because you’re walking up to an actual ship. Walking down the darkened alley to the water for the reveal of a huge ship is pretty spectacular. Scareactors amble around outside ready to scare you in line as a taste of what’s to come. Soon you will find yourself deep in the hold of this haunted ship, inhabited by Captain Berwick and his undead crew, lashing out to terrorize you and hoping to add some new bodies to their hoard.

Our combo pass allowed us to skip the line so we almost immediately were sent up the gangplank onto the deck of the ship. The steel door swings open and a group of 6 are beckoned through by an undead shipmate who leads you to the elevator. Here you are shut into a box where the only light is being shown in your face by a scareactor holding a flashlight and shouting while lowering us down into the depths of the ship. What follows is a twisting, turning maze of narrow corridors and staircases that take you through many different sections of the ship including the main deck, which gives you a nice view of the water. This haunt is interesting because each section of the ship plays out like an interactive scene that plays for your group before being reset for the group following well behind you. The costuming and props are great and the scareactors have no problem invading your personal space, especially in the crew quarters. The different levels of the ship disorient you into not knowing where the next scare is coming from and where the terror will take you next. While I didn’t find this haunt as scary as Shallow Grave, it was still a lot of fun and a different experience than I’ve had before. I definitely plan to check out the Chamber of Terror in the years to come to see what changes are made and for more nautical haunt fun.

The final stop on our tour of Central Florida’s local haunts was Scream-A-Geddon in Dade City. Having only been around for a few years, it’s the newest local haunt in greater Orlampa (Orlando/Tampa). We had such a great time! A fantastic variety of haunts including three houses, one trail, and a hayride! That’s right. A Hayride in Florida! From the moment we entered, we could tell that we were in for a spooktacular time. The theme of the event revolves around a classic carnival setup. The ticket windows, entrances, and midway resemble a classic carnival or traveling circus. The scareactors are not confined to the houses, but there are roaming sociopaths and ghastly hillbillies throughout the midway. In addition to the official haunts, Scream-A-Geddon also offers a gift shop, carnival food, and even games. If you’re feeling a big cold, there are two giant fire pits as well. With the night being unseasonably cold for Florida, the climate added to the experience because it felt like how Halloween is supposed to feel in the air.

Blackpool Prison is where the worst of the worst criminals are sent and during a blackout the inmates take control. This was our first house of the night and it was probably the best place to start. Here we were introduced to an element that makes Scream-A-Geddon different than most other haunts, the interactive glow stick necklace. Before you go inside the house, those who are 18 or older are given the option to either go in as a spectator or to where a glow stick necklace to become part of the horror, which allows the scareactors to interact with you. We’re sent into the prison in a group of 6, with 2 in our party wearing necklaces, and I took point. I was almost immediately grabbed by an inmate, taken into a cell, and shoved up against a wall where the inmate screamed in my face that I was going to die in this prison. I was then sent back out of the cell and, having been separated from my group, had to walk alone through the house for a while. Our friend Dani was also grabbed several times and between us we were yelled at, shoved against walls, locked into jail cells, threatened with bodily harm, and in Dani’s case with having her teeth pulled out. The house was very dark and smoky to simulate a rioting prison during a blackout, with threatening inmates and the few prison guards still left alive begging for our help. The set pieces weren’t as spectacular as other haunts, but the atmosphere coupled with walking through sections of this house alone makes that forgivable. This was a great introduction of the best parts of Scream-A-Geddon and got us ready for what was to come in our second house.

We then headed over to check out Infected: Ground Zero, the new house for 2017. Following a meteorite crashing near a rural campsite, a viral infection rapidly spreads, leading to a military quarantine of the area. Before heading out into the chaos we are again asked if we wanted to spectate or take part, Dani and I opted in again and were sent in as a group of 6. Dani was almost immediately grabbed and pulled away from our group and we didn’t see her again until we made it out of the house. This haunt is a maze through quarantine tents, dilapidated cars, and a house of cannibalistic horror. I was eventually grabbed and stuck in an X-ray room where I was hit with a bright light and blast of air and toward the end of the haunt I was pulled into a tent off the main path where the scareactor began shaving my hair to help stave off the infection. The end section was a squared off maze of lit tents, a central tower that spewed fire out the top every 60 seconds or so, and a chainsaw wielding madman chasing you through to the exit. After we made it out we were reunited with Dani where she told us of her experiences inside, which included: being zipped in a body bag and left alone for a few minutes, being forced onto a table where a buzz saw was ran across her forehead, and nearly being grabbed by another scareactor to be given a shot with the antidote. The frantic nature of this haunt was incredible and never knowing what the next section might hold made it the best experience Scream-A-Geddon has to offer and an experience that should not be missed.

The next two haunts on our tour placed us in the middle of the woods–Dead Woods to be precise. At this offering, you are sent on a deathly journey through the woods surrounding a nearly abandoned settlement with only a few cabins remaining. Lurking within the walls of these cabins in the woods, are deadly settlers who refused to leave when the rest of the village took to the city. While the haunts of this attraction were spread a little too thin for my taste–lots of “dead” space–the design of the cabins was great! Derek, Dani, and I really enjoyed the concept and layout. In the future, Scream-A-Geddon may want to consider making each cabin a different theme or including a greater variety of scares. This was also the longest wait, and over all woods did not justify the wait time. Don’t get me wrong, it was fun. But I think this attraction could use a little more “haunt” to compensate for the longer than average wait. Having to use a light stick to find our way was a lot of fun and added to the experience of being lost in the woods. Although using a faceod of a cabin would have sufficed for some haunts, this offering boasted five full cabins that we walked through and encountered the locals who were not happy that we were uninvited house guests. Probably because we witnessed all the sinister things they were up to. Walking through the haunted woods on our self-guided tour, was a great experience!

From walking through haunted woods to riding on a tractor-drawn hay wagon, we headed over to Cursed Hayride. This was my favorite experience at the carnival of terrors because it offers a unique experience. Unique for this part of Florida because hay isn’t something that you see in numerous quantities around the area, especially if you live in an urban core. I hadn’t been on a hayride in more than a decade. Although the ride load, unload and guest circulation could be improved a little, the wait wasn’t terrible. And certainly worth the experience. The theme was two part haunted farm and one part Old Western ghost town. The ride was filled with several pyro effects and scareactors to terrify you on your journey. A small group of girls on our hay wagon were particularly terrified and were all over the wagon. Along your ride, you will encounter farm equipment the has a mind of its own and will try to bail you will the hay. Watch out for a giant man-eating gator too. My favorite part was going through the ghost town. Reminded me a lot of the Western scene in the late Great Movie Ride at Disney’s Hollywood Studios. In fact, I remarked “what is this, Joisey???” An homage to the gangster on GMR. The tour through the ghost town was complete with a bank robbery, shoot out between the law and outlaws, and a terrifying priest. Such a unique experience that ranks highly for me this season.

Our last experience of the night was Bedlam 3D, which is a trip through a carnival madhouse gone mad. No interactive glow stick necklaces here, everyone gets the same experience. Taking some cues from Circus of Superstition 3D that ran at Busch Garden’s Howl-O-Scream for many years, we are sent through a glow in the dark, neon colored, clown invested, insane asylum. The 3D used here is similar to what you’ll see at other haunted theme park attractions, but is different than what you see in the theater. ChromaDepth 3D relies on the color spectrum where red appears to pop out at you, and blue appears to recede, with differing levels of depth effect for colors that fall in between. This was not the scariest house, but it was incredibly fun. The 3D effects, paint, and laser lights made the house very disorienting. The whole house is lit by black lights, so everything glowed, and it gave a really unsettling effect on the clowns’ makeup and costumes. Some good uses of drop doors, moving props, and a bungie scare really gave this house a zany feel and the scareactors were having a great time confusing guests on which way they needed to go through the maze. This was honestly one of the best 3D haunts I’ve ever been through and a really fun way to end our night.

Well, there you have folks! We’ve explored some excellent haunts outside the world of the theme parks, and hope we have encouraged you to support your local haunts (those that are open on Halloween and the remainder of the week). It really is so important to support your local haunted attractions because they have some great ideas and love to scare you! Whether the local haunt is someone’s sole livelihood or a glorified hobby, they should be encouraged to keep going and developing ideas because this is a way to support your local artistic community. As much fun as you have being scared, those who direct, act in, or build these community offerings love to see you having fun. And in order for these haunts remain around for you to enjoy, it’s important to spend the time and money at them so they can keep growing! This Halloween, remember to support local!

“Poltergeist” (1982) Retrospective Film Review

“They’re [still] here!” 35 years later, Stephen Spielberg and Tobe Hooper’s Poltergeist still terrifies audiences today. Coming off the successes of Spielberg’s Jaws & Close Encounters of the Third Kind and Hooper’s Texas Chainsaw Massacre, this powerhouse producer-director team (note: Hooper received the official director credit) crafted a horror film that became an instant classic then, and still holds up today. With Spielberg heading up the story and Hooper in the director’s chair, both cinematic geniuses combined their talent for generating material for nightmares to take the “haunted” house film sub-genre of horror to the next level. Storytelling and cinematic elements aside, another primary reason the film still haunts and intrigues audiences today is the lore of a lengendary curse attached to this film. For audiences back in 1982, and possibly still to this day, following watching the film, friends may have found themselves only venturing by an alleged haunted house on a dare. The film’s impressive ability to take the haunted house concept up to a level never seen before–in fact–it essentially created the modern haunted house genre seen in today’s horror films. In short, Poltergeist is an icon, and stands alongside films such as PsychoThe Exorcist, and The Shining. Probably the most terrifying element of all is the setting–mundane upper middle class America suburbia. No longer where “haunted” houses confided to old mansions or hotels, but could be located next door to you. That is, if your neighborhood is also built upon a burial ground.

At the end of the day, regardless of who actually directed this film, Poltergeist remains one of the strongest films in either Spielberg’s or Hooper’s canon. And the legend of a curse certainly doesn’t hurt the strong fanbase of this horror classic. Curse and directorial authorship aside (though, the latter is a valid topic for discussion), the brilliance of this film is almost self-reflexive in that it displays quite the dichotomy while commenting on the secularized versions of heaven and hell as seen in the film due to both having their due screen time. This bifurcation paves the way to read past the ghostly apparitions and (real) skeletons, to the root of what I feel Spielberg and Hooper were foreshadowing as the real threat to a traditional familial bond–that box in your living room with moving images flickering on the screen. The way the movie opens and closes are very much book ends to one another as it attempts to deal with the quandary of an inability to “choose between life and death, when [we’re] dealing with what is in between.” The foreshadow of the seemingly one-sided conversation between Carol Ann (the late Heather O’Rourke) is a great depiction of how families are today. The kids are entertaining themselves by and form connections with characters seen on the TV while mom and dad are in their own world getting lit. That is not unlike what is seen today. Now, keep in mind, televisions are not responsible for fracturing the nuclear family; but the television is often relied upon as a babysitter and becomes the object that receives the most attention to the point that some get sucked into the moving picture world. Perhaps there is a lesson here in that the television should not be the center of attention in a household.

Poltergeist has much in common with a roller coaster at a theme park, and that metaphor can can aid in explaining why a film with such a simple plot and one-dimensional characters was and still is so incredibly successful in terms of cultural references and the fan base today. Why do most people go see a horror film? Is it the complex plots and multi-dimensional characters with brilliant on screen chemistry and excellent development? Not particularly, as great as those things are AND are often found in the best horror films. The pacing of this film reminds me of the pacing of a roller coaster at a theme park because of the lift at the beginning, the plummet into danger, the feeling that it’s almost over, followed by one final plunge into the twists and turns before pulling into the station. Compared to films such as The ConjuringAmerican Psycho, and Nightmare on Elm Street (not to mention many others), the plot is somewhat nonsense; however, the film is–without argument–sensationally effective, terrifying, memorable, and the horror imagery is beautiful–filled with metaphor and familial commentary. It’s an impressive array of haunting visual effects juxtaposed against a typical American family living in the suburbs. That, and ever since this movie, static on a TV is frightening! If you can find it anywhere anymore. With all channels on 24hr programming now, I suppose that the ghosts have to find another way into our world.

The innocence of the characters is also an intriguing and atypical part of this movie that aids in the frightening imagery and nightmarish inducing apparitions. It’s atypical because the victims of death, haunting, or injury in a horror film are usually horny teenagers who are sexually promiscuous, adults who have skeletons in the closet, played God, broken the law, or just plain old sociopaths. Not true with this family. Everyone in the Freeling household are wholesome family members from the hardworking father who wants the best for his family to stay-at-home mom who loves her kids, and even the siblings who appear to get along just fine. Almost too picturesque, and ultimately a bit unrealistic. Despite the tight, healthy nuclear family, the Freelings are thrown into chaos when Carol Ann gets sucked into the world that exists between life and death behind a thin veil. That innocence helps to uncross the level of terror in the movie because it hits members of the audience that no one is safe from the reigns of evil. The fact that everything in the film happened to a normal family creates added anxiety in the minds of the audience as many go home to a similar world first depicted in the movie. Looking back, Middle American must’ve been completely shocked when a family, not unlike its own, was plunged into a world of hellish gateways, ghosts, and ghouls and other circumstances out of its control.

There is something for everyone in this film. Because it is likely that most in the audiences then and now are afraid of something in the film: unexplained physics-defying phenomena, clowns, the underside of the bed, ghosts, closets, scary trees, pools, or subdivisions. Perhaps the relatability to the characters or the scary elements of the film are what help to connect new audiences to this classic horror film. There is a wittiness about the film that reminds me of something that Alfred Hitchcock may have developed for the screen had he ventured into paranormal movies. As nightmares go, Poltergeist is thoroughly enjoyable because you know your an always wake up from it and none of the characters are permanently damages at the end of the film. Eerie, beautiful, gruesome. That’s why this film still holds up today and will continue to haunt audiences for many years to come.