“Magical” Data Collection (part 1 of 3)

MagicBandsFrom watches to shoes, wearable technology is slowly but steadily making its way into the everyday life of consumers. Building upon traditional data collection methods while integrating wearable technology trends, Disney introduced the Magic Band® [from here on out referred to as Magic Band(s) or Bands] in beta testing in 2012 and more widely beginning in 2013. Park guests can use the Bands as their room keys at Disney resorts, book FastPasses®, and as admission into the parks. Connecting your Magic Band to the My Disney Experience mobile application and website allows for the park guest or passholder to do much of what a telephone representative used to do. Even while in the car, a park guest can book FastPasses and once in the park, the Magic Band can be used to access (or validate) the booked FastPasses. The Magic Band is the Disney guest’s key to the kingdom, so to speak. But, beyond the more superficial functionality of the Magic Band, what other data is collected by the media giant? And furthermore, how and does the data affect business decisions in the other investments Disney has in media, technology, and entertainment?

Looking into the data collection methods of the Magic Bands requires looking into a relatively new breed of data and collection methods referred to as smart data. Smart Data can be described as simply as big data with the addition of emotion behind it (Ball, et al, 2015). Smart Data allows companies to understand consumer behavior beyond just a set of numbers or algorithms. Smart Data provides realtime information to the company in order for the company to be preemptive and predictive, knowing where the consumer has been, is currently or will be going by reflecting present decisions on past decisions. This data opens a window into the mind and soul of the customer by tracking behaviors from online buying to peer-to-peer conversations (Ball, et al, 2015).

The brilliance behind the design in the Magic Band is the ability for the Walt Disney Company use smart data as a way to put smiles on the faces of its customers—well, most of the time anyway. But does this brilliant design come at a cost of privacy? Prior to investigating the privacy issues with this smart form of data collection, it is important to look at the design and implementation itself. The goal in the creation of the Magic Band system was to mitigate, with the eventual goal of elimination, the fiddling around with admission tickets/passes, forms of payment, room keys, FastPasses, and dining reservations all the while increasing personal/interpersonal interaction and time with family and friends without the hassle of the aforementioned (Kuang, 2015). All the tasks and elements of a typical Walt Disney World Resort® vacation can be handled and processed by the Magic Bands. Disney Magic Bands look like an unassuming rubber bracelet, and that is part of the magic. “The most remarkable thing about the Magic Bands is the fact that they don’t feel remarkable” (Kuang, 2015). Behind the colorized or photo-covered rubberized band is an RFID (radio frequency identification) chip and GPS tracking system. The bands are constantly connected to a vast system of sensors and transmitters within the boundaries of the park.

Although presently concentrated in parks and resorts, the idea of combining the convenience of a wearable accessory with the efficiency of a mobile application, is a trend that will most likely go beyond the borders of Walt Disney World and spread to other parks, resorts, or even academia. Think of the Magic Band as Disney’s answer to the Apple Watch®. It really is a beautiful concept that has many positive affects. The beauty behind the otherwise nondescript bracelet is the combination of a logical approach to business needs and the creation of a more efficient trip to the “happiest place on earth.” Instead of spending time in lines, behind the computer, at Guest Relations, or at FastPass kiosks, the park guest can spend more time with family and friends while customizing nearly every element of a trip to Disney World.

The Walt Disney Company may seem like its leading the pack with integrating wearable technology that serves as a massive way to collect, organize, and attribute data—and in may respects it is—but for many years now, retailers have recognized this trend for what the customer is looking for—a more experiential and participatory relationship with the vendor or brand. In a published study conducted at the Fashion Institute of Technology (FIT) in New York, researchers uncovered some mega trends that are directly impacting the customer’s experience in brick-and-mortar stores as well as online retailers. Both traditional and non-traditional retailers are recognizing the need for the customer to be digitally linked to the brand or store just as they are digitally linked to social media and other media outlets. Between now and 2020, the digital world is estimated to double in size every year between now and then. And, it is projected that the number of smartphones will surpass 2 billion (US) dollars by 2016 (Bell, et al, 2015). Retailers cannot ignore this, and legacy retailers will have to restructure and adapt to the growing digital media trend or be left behind and face the inevitable.

By retailers and other providers of goods, services, or experiences embracing new media and digital connections via mobile technology, an additional layer in the retail landscape is constructed to further engage the consumer in multiple ways. On the plus side, everyone benefits. Consumers have a quicker and customized access to the goods and services they buy on a regular basis anyway, retailers are able to grow sales at an exponential rate, customers receive items in a fraction of the time it once took, information on both the customer and retailer are just a click away, and you can simply shop on the go—those impulsive buys continue way past the end caps at the supermarket or department store. However, there is a darker side to this symbiotic relationship: loss of privacy. This is not always a malicious action, but by integrating digital media and mobile technology into the retail and hospitality landscape, companies have a copious amount of data that can aid in decision making and provide the company with another revenue source by selling data to the highest bidder, so to speak (Ball, et al, 2015).

In respect to the Disney Magic Bands, which are currently an option in the newly launched MyMagic+® program of vacation/visit management, all the conveniences of the bracelet-like device come with NSA style monitoring by The Mouse (Dockterman, 2014). The constant monitoring and data collection comes in a shiny package. What parent wouldn’t want to set up a child’s visit with a “surprise” visit from his or her favorite Disney character? By signing up for (or you could think of it as signing away of privacy) certain features in MyMagic+, character performers (those employees that are dressed as a face or fur character) in the park can see that a particular child (or even adult for the matter) want to meet them. And by accessing the MagicBand’s GPS tracking system, the character knows where the park guest is and perhaps even where they are heading based upon dining, hotel, or attractions reservations. With the ability for the MagicBand able to track location and serve as a form of payment, post-Snowden, there are worries that a clever hacker can access the band and be able to steal the payment information or be able to be a stalker (Dockterman, 2014).

In the Journal of Electronic Resources in Medical Libraries researcher Eric Schnell explores information sharing and exchanging technologies. One cannot discuss the technology and implications of the Disney Magic Bands without investigating the technology that allows the MyMagic+ system to function. Although his research was conducted to better understand this new technology in how it relates to medical research and libraries of information sharing, this same understanding can, by extension, be applied to the Magic Bands. As RFID, GPS, and Bluetooth technologies continually innovate and develop into smaller, faster methods of communicating over short distances, companies and organizations will integrate, adapt, and change to meet the needs and desires of consumers to have more participatory experiences with favorite brands and these same companies will have a prolific amount of date on each consumer that can be used to target particular goods and services and will have data that can be sold off to other companies

(Continue to Part 2)

Tomorrowland (movie review)

TomorrowlandYou love visiting Tomorrowland at Magic Kingdom, now experience it in a whole new way in Disney’s Tomorrowland! If you have yet to see the movie, definitely watch it in IMAX. This refreshingly (mostly) original movie is a pleasant change of pace from the countless reboots and remakes out there. As a researcher into the convergence of cinema and theme parks (my thesis will be published soon), this movie is of particular interest to me because of how it translates the theme park land into a narrative film. Often we see the opposite: a theme park experience being inspired by or based on a movie. This movie is well paced, developed, and produced. Ordinarily, I receive much flack for how hard I can be on Disney. That’s because when you profess to be the best, you need to consistently deliver a quality product, and acknowledge the criticism both positive and negative. However, this is one Disney review that I am particularly excited to write because I truly enjoyed the movie immensely, and could see a glimpse of the classic Disney style that the brand and studio still bank on (but not necessarily still deliver) today.

Tomorrowland takes you from present day Cape Canaveral, Florida to a land that is bustling with dreams, ingenuity, and talent. Follow young Frank Walker (Thomas Robinson) as his trip to the 1964 New York City World’s Fair becomes much more than he could have ever anticipated. It’s there he meets a young lady named Athena (Raffey Cassidy) who shows him the futuristic city of Tomorrowland. Speeding up to present day, meet Casey Newton (Britt Robertson) who is doing everything in her power to thwart the demolition of the Kennedy Space Center NASA launch platform in order to save her dreams and her dad’s job. Through a series of unfortunate events, Casey comes into possession of a pin that shows her the world of Tomorrowland. Inspired by the glimpse of the city, Casey is determined to find out more about the mysterious pin. Only, Casey could never have dreamed about what this chance finding of the pin would mean; and furthermore, she could never have imagined the adventure she is about to find herself on to save the future of her world and Tomorrowland.

From the time the theme song “There’s a Great Big Beautiful Tomorrow” from Disney Carousel of Progress, located in present day Tomorrowland at Magic Kingdom, begins to play, you know right then and there that this movie will capture your imagination. For fans of and frequent visitors to either the park in Florida or the original in California, you will find many Easter Eggs (film jargon for references to other movies, books, theme park attractions, etc) from the Disney parks. Experience It’s a Small World right there in the movie theatre; and during the sweeping shots and panoramic views of Tomorrowland, see Space Mountain and a upgraded People Mover. Even some of the weapons are based on the ones used on the Buzz Lightyear attraction. If you have been on the People Mover ride, you will recognize that the design of Tomorrowland bears some resemblance to the model seen on the iconic attraction that is said to be the inspiration for EPCOT (Experimental Prototype Community of Tomorrow). Taking the existing attractions in the theme park land Tomorrowland and translating them into the diegesis of the movie Tomorrowland was done incredibly well and I feel Walt would be proud of this grand example of the convergence of two entertaining mediums.

Even though here are obviously similarities in the plot to other movies that carry along them theme “if humanity doesn’t change, it will mean the utter destruction of the world in acute and violent ways,” there is enough original content and development that it will not feel like another doomsday movie with the ticking-time-bomb plot device. The movie focusses on two characters and then their paths merge with one another. If you were to envision the movie as a road, think of it as two separate roads merging into one. I would even venture to say that there is a little of the 1980s classic The Neverending Story in this modern tale of dreams, destruction, change, and the future. Despite how easy it would have been for the writers to have greatly emphasized the socio-political context of much of the movie, the socio-political themes are mostly subtle and the film doesn’t feel like propaganda (much in the same way Avatar certainly did). When a movie essentially has two protagonists, it can become problematic for the writers and director, because fully executing thorough character development, grows increasingly difficult in the storytelling process (like trying to 100% focus on two things at the same time–it seldom happens). But, both the characters of young and adult Frank Walker (George Clooney) and Casey are handled very well respectively and both have unique character arcs.

Although the obvious CGI integration was sometimes a little too much, and I would have preferred practical set designs and special effects, both the “real” and the computer generated facets to the films production design were well-crafted and used effectively in the narrative. Sometimes in movies designed to be best-viewed in IMAX, the studios will play to the screen size, so to speak, even if it’s breaking away from the authenticity and very essence of the movie. No so, with Tomorrowland. The movie uses the IMAX technology as a storytelling tool, not merely a spectacle. Unlike many movies I have seen in the last couple of years, this one has well-defined central characters, with clearly established external goals, well-developed internal goals, and clearly defined opposition to those goals by way of the antagonist Nix (Hugh Laurie) and to a lesser extent, time itself. It has everything a wonderful movie needs to have in order to make the most of an exemplary narrative and excellent entertainment value.

If you are looking for a movie to watch this Memorial Day weekend, even though the remake of the horror classic Poltergeist may be tempting, definitely plan to see Disney’s Tomorrowland. You will be delightfully entertained for the entire runtime of the movie. It is highly unlikely that you will become bored in this film. Grab your friends, after your Memorial Day cookout, and head to the theatre.

As always, if you enjoyed this review, please SHARE on Facebook or Twitter and I encourage you to FOLLOW/SUBSCRIBE to this blog.

Also, a big thank you to all the men and women who serve in the US Armed Forces, as we specifically remember the ones who currently serve or have fallen on this special weekend.